Originally posted by ChopSaw
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Third, bomber guns; Lasers’? Really? Let me show you what Skuzzy wrote me about that recently. Skuzzy writes: “The whole gun solution for bombers was changed. They sort of auto-converge now, but not focused on one point, so there is more of a dispersal
pattern.” I also told him that it seemed the guns converged at 500 instead of the 600 that seems to be the consensus on the BBS. Skuzzy replied, “Been that way since AHII was released.” In AH1 I could ping a plane at 1.4. Not damage him at that range, but let him know I was there and aware. At distance 1.0 I could make his plane dissolve if he was silly enough to be on my six at co-altitude holding steady. I always had my convergence set at 650. In AH2, I cannot touch an aircraft at 1.4. At 1.0 I can barely touch him and have to use half my ammo to get any effect. At the same time the fighter plane can hit me with cannons and/or machine guns with enough effect to damage my bombers if not take them out. This has led to newbie’s coming up on my six at co-alt with a more than fair chance of hurting me. Slightly more experienced pilot’s are coming up on my six, throttling back to hold the 1.0 distance and dumping all their ammo into my bombers, knowing I won’t be able to do much to them in return and also knowing I’m spending a lot of ammo to do it. Sure doesn’t sound like lasers’ to me.
Regardless of what the "slave guns" are doing, you are at least controlling the two machine guns on your sight. The rest scattering about should make a hit more likely.
I also have a hard time believing anyone is doing much to you at 1.0 other than distracting you. . . speaking from humble (and humbled) experience. I don't know how to post links to threads, but there is a thread in the wish list forum titled (oddly enough) Wish List by Boxboy. As of this moment the last post was by Spatula on 3-04-06. I was having a bad day and went on a rant, only to be thouroughly slapped down by the big man HTC himself, on the very subject of the relative effectiveness of buff guns vs the pursuing fighter's guns. "Warning, the thread contains various math results, the reading of which has already caused the cranial implosion of one BBs member."
In case you don't read it (and actually, maybe I don't want you to read it . . . don't know what is more embarrassing, being wrong, or having done all the math to prove it), in a nutshell, at d1.0, the fighter is a seriously fudged monkey in relation to the bomber, assuming both can actually be on target at that range.
Cannons are likely more effective
when they hit due to their explosives; although I have to believe any hit at that range with a cannon would be rare.