Originally posted by DoKGonZo
I want HT to make money too. This "family" has been part of my life for almost twenty years, I certainly don't want it to go away.
- No range info until you're within 500 yards. Makes it harder to set up those mile-away HO shots. Makes it easier to sneak in on people. Doesn't make it any harder to find a fight. You're more or less forced to learn SA and some basic ACM. At the same time, this affects experienced people too - a dweeb has a better chance of dropping in behind you when you can't see his range until he's in close.
- Treat kills of planes still in contact with the ground as manouever kills. So, yeah, you may land 17 kills in a C205, but if they were all taxiing you get squat for perks. Vultching is still a blast, but there's less to be gained for the lone runway vultch dweebs who don't have the luxury of waiting for a plane to get off the ground.
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DoK
I will disagree with your thoughts on range icon info. IF someone was to implement that it also takes away your ability to judge closure rate. I'm pretty sure that was one of the reasons we see icons. IMHO, why not take it a step further and "paint the tails". One color per country. That takes out the requirement to fly any particular aircraft to be recognized as an enemy. One tail color for each country. Personally I'd love to see that happen but it won't. The concern is the learning curve is difficult enough and when you take away the visual clues new folks need to learn the game, you lose people. Take a second look at it.
99% of all head on kills are "by mutual agreement". You can argue until you're blue in the face but if you accept an HO it's because you pointed your nose at him. At that point, whether you change your mind or not it's pretty much ordained that there is 50/50 chance you're gonna die. It's very simple to side step a new guy who's spends all his time trying to get out far enough away from you so his nose will be pointed in your general direction as he tries to close on you. I can categorically state if I lose a HO its because I got some stupid thought in my head that 'I'm gonna show that dweeb he can't HO me!" I then stoooooopidly point my nose at him and open fire....I end up die'n or he does...DOH! The only person a new guy can HO is another new guy. Many new guys learn to avoid the HO. They progress and Mr. HO falls by the wayside hunting more new guys until they, too, pass him by.
Taking away visual clues is not the answer.
Next is your thoughts on mindless vulchers. I'm sure you remember the "other game" also had jeeps. Remember the reason for it? It wasn't to test your skill at drag racing....It was to check and see if your field was capped. What was the sage old saying? "Never up from a capped field".
Or, you can suffer the consequences of it. Now I can understand this is the new millenium and we're supposed to be nice to our fellow virtual aviators but this is a WW2 air combat flight sim and if you just gotta come up from a capped field then IMHO you should do so at your own peril.
A vulch is a kill. It was done in the war and we did it back in the old days to ""teach" em not to up a capped field. To do anything less also takes away from the game. Besides, there are more than enough players who've been brought up in the Tomb Raider days (I die so I up again, for the 12,234,222th time) who are more than brave (read happy) enough to up from a capped field no matter what is done and will die for it.
Take a look at the track record of AH. With the advent of AH2 we see they game becoming much easier for a new player on come into an play with little or no training. Bombing is back to being easy...along with other things. Roll play is becoming the game and it's being tailored that way. No such a bad idea if you want more players. Right? That's a good thing but we will continue to see changes and will have to learn with em.
Ren