Author Topic: Things that will and will not change.  (Read 3920 times)

Offline Mayhem

  • Nickel Member
  • ***
  • Posts: 785
      • http://www.damned.org
Things that will and will not change.
« Reply #30 on: June 03, 2006, 07:44:37 PM »
Quote
Originally posted by DoKGonZo
There's gotta be a way to build a texture file that makes ord and fuel depots look like sheep pens.


I really don't mean to hijack this further. But wouldn't it be cool if they brought back the woundering sheep flocks. and then required you to destroy the sheep to take a base. Not destroying them would cuase all the troops to run to the sheep rather then the map room 8).

Sorry couldn't resist.
"Destination anywhere! So Far Gone, I'm almost There."
The Damned! (Est. 1988) Damned if we do - No fun if we don't!
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Max

  • Platinum Member
  • ******
  • Posts: 7831
Things that will and will not change.
« Reply #31 on: June 03, 2006, 08:46:30 PM »
Quote
Originally posted by Kev367th
My point exactly, why take a nice simple system and over-complicate it just because you can?

How many newbies are gonna log on the first time, and log off never to come back because of the over complicated setup now.


Kev, the changes (aside from mouse pushers...and whoever knew there were so many) aren't all that drastic. Yeah, there's a number of issues to be worked out but that was the case when we made the jump from I to II.

I suspect some of the changes are relative to the release of TOD. Give it a few days to get ironed out. The fact is that HT & Co have more than a few years experience at this under their belt and hoefullyall will be for the better.

Offline MajWoody

  • Gold Member
  • *****
  • Posts: 2153
Things that will and will not change.
« Reply #32 on: June 03, 2006, 10:30:52 PM »
Quote
Originally posted by mussie
At the risk of sounding like a Suck prettythang...

I think the new interface rocks....

Made setting up my X-45 much easier than the old version...

The new Raw and Scaled display for the analouge inputs made it alot easier to see the effect of using the Dampening and Scaling the control....

But I only flew for an hour or so last night and I have not tried to use a GV yet nor tried a Buff gunner position, does the global fire work for gunners? or am I going to be eating my words when I go for a Buff Flight...

Well at this point Thanks HTC


 I can't even find the stick scale sliders. Where are they?
Lets keep the stupid to a minimum.
Old Age and Treachery, will overcome youth and skill EVERYTIME

Offline Rolex

  • AH Training Corps
  • Gold Member
  • *****
  • Posts: 3285
Things that will and will not change.
« Reply #33 on: June 03, 2006, 10:41:25 PM »
Click the 'Advanced' box.

I think labeling it "Scaling" would have made it too easy for players to open the magic door, revealing the secret passageway to capture bonus lives on the way to Mystical Level III of deciphering the Cryptic Mapping Code (CMC) in AHQuest. :eek:
« Last Edit: June 03, 2006, 11:40:39 PM by Rolex »

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Things that will and will not change.
« Reply #34 on: June 04, 2006, 12:04:08 AM »
[hijack] Okay, we have a sheep texture, and we have a functional AI model. Why the hell don't we have AI sheep already? I don't give a crap about CT; I want sheep that fight back. Daddy likes the rough n tumble, if ya know what I mean. ;)
[/hijack]
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline DoKGonZo

  • Silver Member
  • ****
  • Posts: 1977
      • http://www.gonzoville.com
Things that will and will not change.
« Reply #35 on: June 04, 2006, 12:06:05 AM »
Quote
Originally posted by hubsonfire
[hijack] Okay, we have a sheep texture, and we have a functional AI model. Why the hell don't we have AI sheep already? I don't give a crap about CT; I want sheep that fight back. Daddy likes the rough n tumble, if ya know what I mean. ;)
[/hijack]


C'est le Mouton Anglo-Francais, non?

Offline DYNAMITE

  • Parolee
  • Silver Member
  • ****
  • Posts: 1350
      • http://www.texasaircav.com/
Things that will and will not change.
« Reply #36 on: June 04, 2006, 12:52:10 AM »
Quote
2. You will not be able to map 2 functions to one button.


I gotta say... I am NOT a fan of this one.  Especially since we had this capability before.

I used to have such a nice simple set up... In 2.07 I had my WEP and Vehicle engine start/stop mapped to the same button on my stick now I can’t...

Also... the buttons for adjusting my flaps used to shift gears... now they cant... but the Key's on the keyboard can do both... it all seems a bit arbitrary and not very user friendly (In terms of game play anyway).

Don't get me wrong... I appreciate all the effort put into this patch... I just can't stand this new 'feature'



:huh

Offline 68Ripper

  • Nickel Member
  • ***
  • Posts: 469
Things that will and will not change.
« Reply #37 on: June 04, 2006, 01:39:10 AM »
Quote
Originally posted by mussie
At the risk of sounding like a Suck prettythang...

I think the new interface rocks....

Made setting up my X-45 much easier than the old version...

The new Raw and Scaled display for the analouge inputs made it alot easier to see the effect of using the Dampening and Scaling the control....

But I only flew for an hour or so last night and I have not tried to use a GV yet nor tried a Buff gunner position, does the global fire work for gunners? or am I going to be eating my words when I go for a Buff Flight...

Well at this point Thanks HTC


no risk, you are a Suck prettythang
Ironic
Fistful of Aces

I had a psychic girlfriend once, but she left me before we met

When I got home last night, my wife demanded that I take her someplace expensive....  so, I took her to a gas station

Offline SKJohn

  • Nickel Member
  • ***
  • Posts: 792
Things that will and will not change.
« Reply #38 on: June 04, 2006, 01:39:35 AM »
Quote
Originally posted by DYNAMITE
I gotta say... I am NOT a fan of this one.  Especially since we had this capability before.

I used to have such a nice simple set up... In 2.07 I had my WEP and Vehicle engine start/stop mapped to the same button on my stick now I can’t...

Also... the buttons for adjusting my flaps used to shift gears... now they cant... but the Key's on the keyboard can do both... it all seems a bit arbitrary and not very user friendly (In terms of game play anyway).

Don't get me wrong... I appreciate all the effort put into this patch... I just can't stand this new 'feature'



:huh


Can't you map, say, Mode 1 for aircraft, then do mode 2 and use the same keys for diferent functions there?  That way, all you'd have to do is switch modes to be able to use the same keys for different functions. (I think...)

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Things that will and will not change.
« Reply #39 on: June 04, 2006, 01:46:27 AM »
...other things that will not change....

3. HT will continue to drink too much scotch at the con.

4. HT will continue to sleep walk after drinking too much scotch at the con.

5. HT will not delete the "NB must die to puffy ack" subroutine.
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Things that will and will not change.
« Reply #40 on: June 04, 2006, 01:59:31 AM »
Quote
Originally posted by DoKGonZo
C'est le Mouton Anglo-Francais, non?


Mais bien sur. ;)
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline flakbait

  • Silver Member
  • ****
  • Posts: 867
      • http://www.worldaccessnet.com/~delta6
Re: Things that will and will not change.
« Reply #41 on: June 04, 2006, 02:40:23 AM »
Quote
Originally posted by hitech


Things that will not change.

2. You will not be able to map 2 functions to one button.


This is not a complete list, but only the ones I could think of at the moment.



No wonder I couldn't change gears in a GV by using stick buttons! In previous versions I had shift up and shift down mapped to buttons 2 and 3 on my stick. Just like several racing games I've got. I also had button 3, in gunner mode, set to "fire all" in case I needed an all-out blast from the PT-boat guns on a point target.

HT, bad idea. Change it back.



-----------------------
Flakbait [Delta6]

Offline Hap

  • Gold Member
  • *****
  • Posts: 3908
Things that will and will not change.
« Reply #42 on: June 04, 2006, 08:42:31 AM »
Quote
Originally posted by Mayhem
the woundering sheep flocks


I'm game.  Never saw one before.

hap

Offline mipoikel

  • Gold Member
  • *****
  • Posts: 3521
      • http://www.llv32.org
Things that will and will not change.
« Reply #43 on: June 04, 2006, 08:52:03 AM »
Quote
Originally posted by Morpheus
why all these scrwey changes with controls?

I hadn't logged in in over a month till today, wanted to fly a few quick ones, spent 20 minutes screwing with the control crap to get my CH gear to work again. Finnaly I just said screw it and logged off.

Its changes like these to a game that used to be so simple and enjoyable 3-4 years ago, that I will never understand.


I agree 100%, I cant get my stick working like it did before... + extra work trying to do that. Im sorry to say this but I really dont like this...
I am a spy!

Offline zorstorer

  • Silver Member
  • ****
  • Posts: 950
Things that will and will not change.
« Reply #44 on: June 04, 2006, 11:47:39 AM »
Here is a wild thought....

They are making the game ready for the game boxes ;)


:noid