Author Topic: Terrain Editor Wanna Bee's  (Read 3448 times)

Offline Bogie603rd

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Terrain Editor Wanna Bee's
« on: July 18, 2006, 03:13:13 PM »
This is to all the people who wish they knew how to use the Terrain Editor.

http://603sqdrn.collectivelyspaced.com/ah2te2083.zip

Finished 3 hours ago.... Wee, that was one tough request by a new guy.
And for those of you not talented enough to know what it is.... It's a new tutorial on the Terrain Editor.
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Offline DLfrmHLL

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« Reply #1 on: July 18, 2006, 07:23:43 PM »
Yes  Thanks,  I want to revise my old map now. Is there a way to re-name the files ?  without having to start all over !  its a 250 map that took three months for my first try  wheeew. This map now is  DLsFiji and I really do not want to start all over with it,  just a lot of  add to  space for a nice revision is in order.

Offline Bogie603rd

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« Reply #2 on: July 18, 2006, 07:35:56 PM »
Yes there is, it's quite simple. Go into your map's folder (Usually: C:\ Program Files\HTC\ah2editor\mymapname\ ) And look for your map's files. Re-name all those files with the new map's name. Just incase, im not sure, but I think the name is "case sensitive". So if any part of the name is capitalized, it has to be renamed with those capitalizations. So, just re-name all those files with the new name. And if you have some files in the texsrc folder with the map's name on it (Such as the bitmap image) I suggest you re-name that as well with the new name.

Good luck!:aok

EDIT: I forgot to mention, the folder you go into to locate those files you re-named. It too has to be re-named with the new map name. Afterwards load the TE, go to: File>Open. Look for your new map's name, open that folder, and then open the .oba file from the list.
« Last Edit: July 18, 2006, 07:38:14 PM by Bogie603rd »
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Offline croduh

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« Reply #3 on: July 19, 2006, 04:55:46 AM »
And don't forget when renaming that map name must be under 8 letters

Offline NHawk

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« Reply #4 on: July 19, 2006, 07:28:09 AM »
Bogie, one correction. Everything should be group master except CV groups.
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Offline Bogie603rd

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« Reply #5 on: July 19, 2006, 09:07:17 AM »
Yes I know NHawk, but after testing it, Ports werent named ports! They were all airfields.
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Offline Dux

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« Reply #6 on: July 19, 2006, 09:51:07 AM »
Bogie... do a little reading in the TE help file about the Object Data property. Hopefully that will shed some light on your misunderstanding.
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Offline Bogie603rd

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« Reply #7 on: July 19, 2006, 04:12:21 PM »
Okay, I know its not flawless, but im just teaching it the way that I know works for me. Excuse me if my terms are logically incorrect.
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Offline Dux

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« Reply #8 on: July 19, 2006, 05:09:36 PM »
Bogie, I'm trying to help you here by pointing you in the right direction. It's not a matter of "what works for me"... it's a matter of what is correct, period.

Unless, of course, your tutorial is ONLY intended for the construction of H2H terrains, and it does not matter if it is built correctly... then you should make a disclaimer on the front page of it. If that is your only intention, then I apologize and will lay back.

In short... Yes, you absolutely assign VHs and Ports as Group Masters, and in the Object Data box you type in 0 for airfield, 1 for VH, and 2 for port. These code numbers provide the correct icons on the map, which is what you were trying to do (incorrectly) by assigning them the VH Type and Port Type.

This is all in the TE Help file.
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Offline Bogie603rd

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« Reply #9 on: July 19, 2006, 07:10:00 PM »
Okay. Now that I know, I will get into it. Should have the new one available tommorow on the same link. Thanks for the heads-up.
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Offline Bogie603rd

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« Reply #10 on: July 19, 2006, 07:52:18 PM »
Alright, I changed everything I saw. Didn't do a complete "read-through" of the document to make sure I got it all. I am pretty sure I got it all though. Anyways, if you guys find something I didn't, let me know.

Well I replaced the old one with the new one, still the same link. And yes, i'm gonna make it easy for you and give you the same link:
http://603sqdrn.collectivelyspaced.com/ah2te2083.zip

:aok
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Offline Easyscor

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« Reply #11 on: July 20, 2006, 12:33:26 AM »
Also review entry points.
Easy in-game again.
Since Tour 19 - 2001

Offline NHawk

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« Reply #12 on: July 20, 2006, 07:46:32 AM »
Review HQs also. They should be group masters also.
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Offline Bogie603rd

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« Reply #13 on: July 20, 2006, 10:04:22 AM »
What needs to be changed on the entry points? Okay NHawk, does HQ require a specific "Object Data" value to be known as "HQ"? Or what needs to be done? Because im used to just assigning it as "HQ".
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Offline Dux

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« Reply #14 on: July 20, 2006, 10:08:53 AM »
HQs are Group Masters... you don't need to specify anything further than CO1/Z1, CO2/Z2, or CO3/Z3.
« Last Edit: July 20, 2006, 10:26:47 AM by Dux »
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We all have a blind date with Destiny... and it looks like she's ordered the lobster.