Author Topic: Rome:Total War  (Read 1915 times)

Offline thrila

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« Reply #15 on: September 12, 2006, 04:15:31 AM »
I love rome total war.

I'm currently playing as the Iberians with the Total realism mod.  I've conqured all of spain, half of france and creeping into Italy.  The Romans have arrived and i've just destroyed 5 of their 6 armies.  I entered with 2 and i've only a single army at about half strength left.  

I'm eagerly waiting for MTW2.:)
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Offline Blank

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« Reply #16 on: September 12, 2006, 04:26:16 AM »
All are good games

And the other week i got rung up by a games recruitment agency acting for 'the creative assembly' (the company that makes the Total War series and it seams they are looking frantically for people and trying to headhunt 3D artists ..

..Especially with any modern military knowledge. mmm

So there may be a modern themed-Total war in the pipeline, ;-)

anyway i'm waiting to hear back as i jumped at the chance.

Fingers crossed.

Oh and play the demo BlueJ1

Offline BlueJ1

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« Reply #17 on: September 12, 2006, 05:30:24 AM »
Thanks guys!
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Offline Vudak

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« Reply #18 on: September 12, 2006, 06:51:07 AM »
Quote
Originally posted by Elfie
I disagree that the Rome Total Realism mod is a decent mod. Imo, they took a game and tryed to make it a sim. What they ended up with was something that was niether a game or a sim.

After RTR 1.6ish I uninstalled the game and got rid of the mod. Cavalry and missile units were nerfed to the point of being useless. More buildings were added to the build qeues without adding cash flow making it take rediculous amounts of time to build up your cities.

With the 1.6ish mod I had cavalry units charge phalanx units from the rear repeatedly while the phalanx was engaged by an infantry unit essentially locking down the phalanx in melee combat. I could never get the phalanx to break and rout. This was with an experienced cavalry unit vs a *green* phalanx.

To their credit they did fix the suiciding generals and infantry outrunning cavalry.


Just a word of note - the difference between version 1.6 and 6.0+ (Gold) is pretty staggering.  I never have a problem getting phalanx or anything else to rout once it gets weakened by my heavy infantry and then charged with some cavalry.

I can't really comment on how it was back in 1.6 though as I didn't discover the mod until 3.something or other.

Also, though they did try to make it into more of a "sim," I kind of like that.  The original game has such a cartoonish feel to it.  War Dogs?  C'mon.
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Offline Furball

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« Reply #19 on: September 12, 2006, 01:45:03 PM »
RTW is an amazing game.. fantastic.

Personally i like the Italian Skirmishers in total realism.  When you capture the northern towns in Italy, set a couple of italian skirmisher units with one or two mercenary hoplite units on each bridge.  Then laugh your arse off as your army of around 240 defeats Gaul armies of 900+  Set the hoplites to block the bridge in a phalanx formation and set the skirmishers up on either side of the bridge, they pwn.

I once defeated an army with reinforcements of something like 1400 men with a greek army of 300 or so, i blocked the streets with armoured hoplites, all the enemy units got trapped in the streets and i was slowly losing.  I sent my elephants round the back of the street and charged them from the back.  They were not doing too well but then they went beserk - result = three single rampaging elephants killed 700 men between them. :eek:
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Offline Elfie

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« Reply #20 on: September 12, 2006, 02:16:14 PM »
Quote
Originally posted by Saintaw
No CTD here Elfie, It's the only mod in this install over a vanilla 1.5. Those pesky egyptians and their chariots ar giving me a hard time, Gaul has a surprisingly strong army and so has Germania. It is much more 'active' than a vanilla map as all factions have more cities/income to start with.

Finaly gotten to the point of the Gaius marius event... I am now building Legionary/urban cohorts... then those damned egyptians will pay the price.


I have BI, but could never get into it... you start with territories set too far apart, and i can't be arsed to play anything else than the Romans.


The CTD issues I've had have only happened in Africa and while fighting the Egyptians while playing the Scipii. Kinda wierd. The CTD's only happen on the battlemap, not the campaign map. In one instance, I was trying to capture an Egyptian town that the Roman Senate asked me to take. Every time just as I was about to win, CTD. After the 5th or 6th CTD, I tryed to auto-resolve the battle, lost auto-resolve every time even though when I controlled my units I was beating the dogsnot out of the Egyptians heh.

I finally got control of the city, but only because I backed off and waited for the majority of the garrison to leave, then laid siege (with another army close by to deter attacks by other Egyptian units), then auto-resolving the battle.

The other instance was vs another Egyptian army this time out in the country side. I havent resolved that battle yet, auto-resolve I just lose even though that particular army is very experienced and all the Egyptian units have none. All units have 2 or 3 silver chevrons of experience. I just hit the reforms in that game, so I might wait to resolve that battle until I have a 20 unit army of Praetorian cavalry, Urban cohorts (those dudes rock!) and Auxilia Archers.

*edit* Mundus Magnus is the only mod I have installed atm. I also have the 1.5 patch for the game.
« Last Edit: September 12, 2006, 02:40:41 PM by Elfie »
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Elfie

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« Reply #21 on: September 12, 2006, 02:22:27 PM »
Quote
Originally posted by thrila
I love rome total war.

I'm currently playing as the Iberians with the Total realism mod.  I've conqured all of spain, half of france and creeping into Italy.  The Romans have arrived and i've just destroyed 5 of their 6 armies.  I entered with 2 and i've only a single army at about half strength left.  

I'm eagerly waiting for MTW2.:)


When *creeping into Italy* I've found that it's best to leave Rome itself alone until the rest of the Italian cities are under your control. If you take Rome on your way down the Italian peninsula, the Brutii and Scipii factions become very agressive and both attack with large armies repeatedly. This can be devastating if you arent prepared for it by having large garrisons and AT LEAST 2 20 unit armies(Preferably 3 or 4). Bypassing Rome avoids that agression.
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Elfie

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« Reply #22 on: September 12, 2006, 02:29:49 PM »
Quote
I once defeated an army with reinforcements of something like 1400 men with a greek army of 300 or so, i blocked the streets with armoured hoplites, all the enemy units got trapped in the streets and i was slowly losing. I sent my elephants round the back of the street and charged them from the back. They were not doing too well but then they went beserk - result = three single rampaging elephants killed 700 men between them.


I once won a battle (I was sure I was going to lose) where all I had was town watch units (4 or 5) vs an army of around 15 units. I was down to less than 50 men in the town square and had increased the game speed to just get it over with, when all of a sudden, for no apparent reason, the ENTIRE enemy army broke and routed. :lol

I won another battle one time while playing the Selucids. (sp?) I had 3 Militia Hoplites as a garrison vs a Sarmation army. The Sarmations knocked my gate down, then kept charging those Militia Hoplites. Fortunately my Hoplites stood their ground and I ended up with over 1500 kills. :D

When I use Hoplites as garrison units, I dont build stone walls. Hoplites kinda suck while on wall defense, but excel at defending gaps in walls. So I just build the wooden walls and let the battering rams knock holes in the walls, then defend the gaps. ;)
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline BlueJ1

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« Reply #23 on: September 12, 2006, 02:52:40 PM »
Another game... I think its called Silent Hunter or something like that. It is a WWII sub sim. Alot of you guys play it. I remember reading the thread word for word even tho I didnt have the game.
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Offline Furball

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« Reply #24 on: September 12, 2006, 02:57:56 PM »
RTW is much better.

Get it, navy tard.
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Offline BlueJ1

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« Reply #25 on: September 12, 2006, 02:58:58 PM »
Quote
Originally posted by Furball
RTW is much better.

Get it, navy tard.


Maybe I will.

And maybe I am.
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Offline Furball

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« Reply #26 on: September 12, 2006, 02:59:57 PM »
you will and you are.
I am not ashamed to confess that I am ignorant of what I do not know.
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Offline BlueJ1

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« Reply #27 on: September 12, 2006, 03:00:46 PM »
Yes ma'am.
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Offline Furball

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« Reply #28 on: September 12, 2006, 03:02:49 PM »
btw i think your sig is wrong.

now longer a freeloader?
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Offline BlueJ1

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« Reply #29 on: September 12, 2006, 03:06:21 PM »
Quote
Originally posted by Furball
btw i think your sig is wrong.

now longer a freeloader?


Im to lazy to fix it. I noticed it a few days ago.


EDIT: You happy now?
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