Originally posted by hitech
Had a new thought today on field capture.
What if each country had only 2 fields that could be captured at any one time.
I.E. Bish would have 1 field on the knight front , and 1 field on the rook front that could be captured.
Once one a field was captured , the next one back would then be available for capture.
HiTech
You know, there would be a way around this...5 sets of high buffs drop the hangars, defenders have to up at another field, but not there in time to prevent capture...
That's what happens even at
defended fields. Enough numbers would force the issue.
If we look at the strat game, what does it have in common with Airwarrior, or Warbirds? It hinges on base captures. Now, in RL, territory changes hands based on occupying units, and ZOC(Zones Of Control.) Now, I would propose, maybe the whole problem is that all you have to do, is blow a small town off the map, get some troops in, and the base is now yours, until someone else can return the favor.
Maybe that is the whole problem. I would propose that we bring in the ZOC's, by having to advance a marker on the ground, or dropped by a goon, along the front. Your frontline would be defined by a string of markers, that you would have to advance BEYOND a base, in order to effect capture. Make it so that you cannot advance a marker more than 5-10k away from another friendly marker, so that you have to move your front forward at some point, or you risk losing continuity of your line. Bases that aren't inside the enemies' line, but not inside the control of yours, would turn inactive and neutral, until somebody advanced their line of markers beyond it.The markers could be emplaced by anything that carries 10 troops(same as a field capture) and would emplaced and activated wherever they were let out...But you would have to have an unbroken line of them, across your front, to enable captures inside your line. If you wish, you could still have field capture hinge on flattening the town and running more troops in,
But would not take place without markers emplaced so that the field was inside your front line. You could make the markers a function like troops, with the same availability at fields, with a troop barracks.
If you don't have your line extending to a friendly field, It doesn't get supply, or hangars stay down, until you get your markers back in place.
You could use troops to capture or destroy NME markers, and force the line back...Even if your NME captured a field, If you were to destroy his markers, or advance your own past his field, HIS hangars would'nt come back up, or get supply.
Anyway, I had this brain drizzle, you guys pick it apart, see what you would or would'nt like about it. I've seen some excellent suggestions so far that could be done in the current framework, But it may be that our current strat is what the problem is...We've essentially got an 10-15 year old game play model. Maybe AH2 shows the need for a massive upheaval in the way the strat game is played.
my .02$