Originally posted by twitchy
I'm the CO of The Pigs On The Wing, alot of you new guys won't remember our glory days, but there were times when I led the Pigs to take 15-20 bases sometimes in a night. Ask Moil, he'll tell you what we were.
We sure as hell didn't avoid fighting to take those bases, lest you forget names like hylandr, citation and seraphim spanking your butts and all those Oinks on channel 1.
We took bases, and we were damned good at it.
Listen, I know this may arrive as some surprise to some of you guys, but perhaps you should know that angry little feeling you get when you see some red dots on your map racing along to your flank to capture a base where you aren't at, is the self same angry little feeling we get when we call on channel that we have deacked and busted the town at a base and need help with the cap and none of you guys show up.
For alot of us, alot more of us than you think, dogfighting is just one aspect of the game.
No we don't avoid dog fighting anymore than you guys do, it just isn't all we do, and it sure isn't what we want to be limited to.
Capturing without combat is called "Lack of Defense".
Combat without Objectives and Goals is Pointless.
Furballing for Hours over the Same Blue Strings is More Pointless.
Requiring others to furball over the Same Blue Strings with you is Absurd.
Tried it your way last night Twitchy. That is, working on the premise it's the other guys fault it's not defended.
Went into MW for a change. Went low numbers country as I usually do. Checked the map and noticed a dar bar way away from the main fighting and one of our bases flashing. Up I went grabbing like mad in my 38G.
They of course were already at alt so getting to them with any kind of equal alt wasn't going to happen. No way I can stop the initial hitting of the field. There are 4 of them and 1 of me. They are of course in 190s, Tiffie and an LA5. They pass right by me to get all the acks down. and the VH. I get a couple before they get me. Tough to win a 4 on 1 consistantly in particular when they are all running in for the HO's with their cannons.
But the others are RTB so i up again as more are inbound. I think in the end it was me against 5-6 guys. It's a fairly steady stream though. This time there are Lancs included. I get credit for 4 this flight although two are proxies cause they augered on their dive bombing runs. I end up getting ganged again. By this time the VH is down, acks are down and the vulch pattern is there. I try and up a couple times as they are working the town and the next nearest field is too far away so any hope I have of holding it is slim. Something about getting vulched kinda takes the fun out of things, but Ive got your arguement in the back of my mind so I try again and get vulched one more time. Then the FH's go down. All this time my countrymen are running their mishuns to take other fields elsewhere so there is no other help. (MW numbers being what they are)
I gave it my best shot, but numbers what they were, it was inevitable that I would have little chance.
Your arguement would be that it's my teams fault for not defending. With numbers as they were and often are in the arenas, how would you suggest we handle it?
To me it's an example of why HTC is trying to come up with a solution to give everyone a chance to have fun, cause I'll tell ya, trying to defend when you have no chance is about as much fun as root canal. And while it was 5-6 v 1 in MW, imagine with LW numbers that being 25-5 or something similar. Still not going to be much fun for the guys trying to defend. Since it's a game, the ' its war' argument doesn't work for me.
At least in this set up the forces have some chance and parity where the defenders can focus their efforts on a certain front and give it some purpose to going up to defend.
Does it need tweaking. Clearly folks are seeing potential ways to do this.
But it's still better then the status quo.