Hitech:
Because I think that either type playing by them selfs can not be sustained. Just like I do not want a fighter town. Even though the pure furballers think it would be great, I do not believe so. I also do not believe a pure race to capture fields game play (rather than fight for fields) can be sustained.
With the basic method of making pinch points, war begins and both sides start to really fight and hence interact. It creates a greater need for coordination and complex tatics and timming, and not just getting a bunch of people together, seeing who can hittem where they ain't the quickest
While I fully understand this line of thinking and it's concept, it now (IMO) creates a small and on going prob/complaint.
After attempting to take said base, team A can't quite pull it off due to the "50+ planes at the choke ponit" team A decides to pull it's forces together, coordinate an attack & capture plan and go after team B's field.
Now you have 10+ flights of bombers (maybe more), xxx number of fighters and lord knows how many C47's and M3's.
They fight their way in, hit the base hard, kill the city and drop their troops.
What do you think is going to happen next? "hey guys great attack!!"
"hey fellas nice execution and that troop drop"
OR
"Geeeez, where is team A's horde going next"
"Oh great, the toolsheddars killed the place" "why don't ya bring more Lgay7's and Runstangs next time" "Ya don't wanna fight, ya just wanna kill bases and take um"
Either way, you're this or that for fighting or this or that for running or this or that for striking.
Wish it wasn't this way.
my 2 cents