Author Topic: Testing Capture system in LW orange today  (Read 44849 times)

Offline Guppy35

  • Radioactive Member
  • *******
  • Posts: 20388
Testing Capture system in LW orange today
« Reply #630 on: December 01, 2006, 09:14:08 PM »
Quote
Originally posted by Overlag




this change doesnt favor furballers at all.... it favors people who like combat.


Finally :)
Dan/CorkyJr
8th FS "Headhunters

Offline Masherbrum

  • Radioactive Member
  • *******
  • Posts: 22416
Testing Capture system in LW orange today
« Reply #631 on: December 01, 2006, 09:20:18 PM »
Quote
Originally posted by Overlag
this change doesnt favor furballers at all.... it favors people who like combat.


10 pages later, Finally!.   He get's it.
FSO Squad 412th FNVG
http://worldfamousfridaynighters.com/
Co-Founder of DFC

Offline reacher15

  • Copper Member
  • **
  • Posts: 260
Testing Capture system in LW orange today
« Reply #632 on: December 01, 2006, 09:36:43 PM »
i mean really man..is there something wrong with you!!!!!!!!!!!

ROTFLMAO!!!!!!!!!!!!:confused: :lol :huh :aok :noid :O

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Testing Capture system in LW orange today
« Reply #633 on: December 01, 2006, 09:40:05 PM »
Don't think for a minute that I don't know where to find you, Skuzzy.

:noid
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Souless

  • Copper Member
  • **
  • Posts: 291
Testing Capture system in LW orange today
« Reply #634 on: December 01, 2006, 10:04:43 PM »
been a while for me gents hope to be back by january.
Anyway enough said.
So the main arena has been split into 4 now to encourage fighting?
Now we have a system that predetermines what bases can be captured? by a specific or predetimed order?
analysis of a chain in a cog?
Trying to force all into a certain area to take a base?
So gone are the noe missions  and the surprise attack deep into enemy heartland?
Sorry to say I will miss those greatly.
The enemy not knowing what i will do or where i will go inspired me greatly having a predetermined area of what i can do and what I can accomplish is meaningless, think I will keep my money in my pocket for the time being, sad to say this game has come to this.
A WW2 areana where the enemy knows and expects you to attack sad!!
Good luck to you all I think its pathetic

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Testing Capture system in LW orange today
« Reply #635 on: December 01, 2006, 10:04:46 PM »
Quote
Originally posted by Overlag




from what ive seen furballers tend to fight over nothing other than kills..... and furballs seem to be 10-20 planes, this blue line system makes a sector full of 50ish planes.



this change doesnt favor furballers at all.... it favors people who like combat.


He's had an epiphany! Angels are singing in Heaven! :aok

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline MOIL

  • Silver Member
  • ****
  • Posts: 1639
      • http://www.ltar.org
Testing Capture system in LW orange today
« Reply #636 on: December 01, 2006, 10:12:57 PM »
Hitech:
Because I think that either type playing by them selfs can not be sustained. Just like I do not want a fighter town. Even though the pure furballers think it would be great, I do not believe so. I also do not believe a pure race to capture fields game play (rather than fight for fields) can be sustained.

With the basic method of making pinch points, war begins and both sides start to really fight and hence interact. It creates a greater need for coordination and complex tatics and timming, and not just getting a bunch of people together, seeing who can hittem where they ain't the quickest


While I fully understand this line of thinking and it's concept, it now (IMO) creates a small and on going prob/complaint.

After attempting to take said base, team A can't quite pull it off due to the "50+ planes at the choke ponit" team A decides to pull it's forces together, coordinate an attack & capture plan and go after team B's field.

Now you have 10+ flights of bombers (maybe more), xxx number of fighters and lord knows how many C47's and M3's.

They fight their way in, hit the base hard, kill the city and drop their troops.

What do you think is going to happen next?  "hey guys great attack!!"
"hey fellas nice execution and that troop drop"

OR

"Geeeez, where is team A's horde going next"
"Oh great, the toolsheddars killed the place"  "why don't ya bring more Lgay7's and Runstangs next time"   "Ya don't wanna fight, ya just wanna kill bases and take um"  

Either way, you're this or that for fighting or this or that for running or this or that for striking.

Wish it wasn't this way.

my 2 cents

Offline reacher15

  • Copper Member
  • **
  • Posts: 260
Testing Capture system in LW orange today
« Reply #637 on: December 01, 2006, 10:32:17 PM »
See Rule #4
« Last Edit: December 02, 2006, 07:36:25 AM by Skuzzy »

Offline Thrawn

  • Platinum Member
  • ******
  • Posts: 6972
Testing Capture system in LW orange today
« Reply #638 on: December 01, 2006, 10:52:48 PM »
Quote
Originally posted by Guppy35
Explain to me how this limits your ability to capture bases?


Say please.

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
Testing Capture system in LW orange today
« Reply #639 on: December 01, 2006, 11:43:26 PM »
Not sure I understand how the new capture system is supposed to work.  How is the order of base capture determined?  

It appears that each side can now only hit the fields that have been determined to be available for capture. with no ability to use any type of strategy to effect a base capture.  

One can't first capture a near by Vehicle base to allow you to spawn in GV's in support of the attack, or a defender to capture an nme GV base to draw off resources.    It also appears that any organizational play will be determined by the game, no more free will to chose where and when one  side attacks.   No more NOE attacks on the other side of the map to draw away resources.

It also appears to unfairly split one countries resources  to defend against to attacking when one country has nme on both sides.

Don’t like it.  I feel it really changes the entire makeup of the game and makes the game and the outcome of any engagement within the game totally predictable.

It would be different if the sides of each team were balanced however, none of the arena changes had accomplished that.  Game play in any arena can and most often is lopsided.

That makes this new arena setup totally unfair to the side with the lowest numbers.
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
Testing Capture system in LW orange today
« Reply #640 on: December 01, 2006, 11:53:22 PM »
Quote
Originally posted by Guppy35
Explain to me how this limits your ability to capture bases?

Is this because you have to fight for em now?


it takes away ones ability to chose where to attack and where to defend.

it takes away  the strategy element of the game.
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Testing Capture system in LW orange today
« Reply #641 on: December 02, 2006, 12:00:33 AM »
Quote
Originally posted by Masherbrum
10 pages later, Finally!.   He get's it.


erm i had it all along.. i just thought it was funny everyone going on and on about it being a "pro" furball move.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
totally unfair base capture system
« Reply #642 on: December 02, 2006, 12:16:51 AM »
HT, just how does this new base capture system work?  How is it that right now knights are between the Rooks and Bish  with a total of three knight bases open to capture while only one rook base and one Bish base are open to capture?  Knights have to spread out their resouces to defend three bases while Rooks only have to defend one and Bish only have to defend one base each and there are no bases between Rooks and Bish that are open to capture, anywhere along their very long border.
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Flayed1

  • Silver Member
  • ****
  • Posts: 1091
Testing Capture system in LW orange today
« Reply #643 on: December 02, 2006, 12:28:53 AM »
Traveler and others HiTech is working on this and it seems I am helping..  

 I would guess that we would be working tward a middle ground between the furball and the base capture/strat guys..   It is not all furball oriented, if it was I would totally hate the system I am CO of the BOP's bomber wing so I don't have much to do with furballs, though I have been known to partake in them.

  I love the strat side of the game and I think most of the crankyness over this test is from the fact that it seemed a bit heavy handed and promoted a little to much furball with not enough strat play...
I hope I am helping HT bring it back the other way some so there is a little more thought to it with some element of surprise here and there and of course the good old fight vs fighter combat.

 I understand the need to find a way to concentrate players on these huge maps, if we were left with a giant map and the 200 players there would most likely be a lil fight here and there with others rolling bases waaaayyyy of in left field some where.

 I think the little maps could be left alone at least in the more populated arenas there seems to always be a good fight going on for bases in thease.
Though thats HT's call.



 I really wish everyone would just calm down for a bit and roll with the tests here. We can see that the current system has a problem and it is being  changed I hope for the better.:)   Just stop argueing with each other and go shoot each other down for a bit wile throwing insults at each other over chan 200 or something LOL     You sound like my 4 kids arguing over a toy.

  Any way I'll let you get back to your normally sceduled bickering now. all



EDIT: traveler look at another thread posted by HT on the general discution to see what is being changed.
From the ashes of the old we rise to fly again. Behold The Phoenix Wing!

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
Testing Capture system in LW orange today
« Reply #644 on: December 02, 2006, 01:21:30 AM »
Quote
Originally posted by Flayed1

EDIT: traveler look at another thread posted by HT on the general discution to see what is being changed.



HT ---->

"Testing Capture system in LW orange today
We are testing out a new field capture system
in the LW Orange today.

This system should allow us to use large maps
with lower populations.


The new system only allows fields to be captured in
A certain order. Fields that are currently capturable
by your country are shown as larger icons.

To display the field capture order, right click on map
and click Field Order.

__________________


__________________
For Bribes

"

that's what HT chose to say in the Aces High   News and Announcements  That's where the offical announcements are posted, right?
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes