Author Topic: Testing Capture system REV 2 in LW Orange.  (Read 2703 times)

Offline kvuo75

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Testing Capture system REV 2 in LW Orange.
« Reply #15 on: December 05, 2006, 11:29:57 PM »
couldn't get into orange, it was full. (1pm PST, 120/120)

Just played in blue all afternoon/nite.

Maybe relax the per-arena limits during this "test", so we can actually test??? When I first logged on this afternoon, orange was 120/120, and I think blue was 56/120 or some such.

Might I add, some of us ARE NOOBS.. I've been playing AH2 for a month or so after not playing a combat sim for 10 years.. I did however play AW/CK/WB 1994-1996, so I'm somewhat familiar with the basic idea of the game.

What some of you think of as "easy", alot of us, may not.. I had my second base capture (of my AH life)  today. In a M3. With probably 20 people capping the base.  I don't think my M3 would have had a chance in orange arena without that kind of supression. I don't know how some of you say you can take 4 people and take a field..  I've never done it... I guess I never will!
« Last Edit: December 05, 2006, 11:50:03 PM by kvuo75 »
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Offline Stang

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Testing Capture system REV 2 in LW Orange.
« Reply #16 on: December 05, 2006, 11:36:32 PM »
Quote
Originally posted by BansheCH
Blah blah blah  :cry :cry   :mad:

Offline Saxman

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Testing Capture system REV 2 in LW Orange.
« Reply #17 on: December 05, 2006, 11:37:08 PM »
I like the idea someone posted about making rear bases capturable, BUT if you do they have to be MANUALLY resupplied. Anything that you knock down to take the base REMAINS down until enough base supplies are brought in to repair the field. If the opposing country retakes the field, it resumes normal repairs.

That way, guys who like to do the deep-penetration NOE strikes can still have their fun, it will make supply runs by M3/LVT/Goon more important and possibly even get people to DO them and will probably still keep the heavier fighting over the main avenues of advancement because it will make holding that base behind enemy lines much more difficult.
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Offline Flayed1

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Testing Capture system REV 2 in LW Orange.
« Reply #18 on: December 05, 2006, 11:58:15 PM »
Over all it looks much better and I saw a lot less complaints on 200.. I saw a couple spots thar I would rerout now that I have played on it but nothing real horible...  And I think if I redid it I would have some 3 way splits here and there if I could fit them in... :)


 "The one thing I noticed was that, when I was furballing it was at a friendly base that was on a spur off the main line on the Knights side of the map. The Knights had moved beyond the spur along the main line and, while our base at the end of the spur was capturable for them, their base at the spur was not capturable for us. I think these have to go both ways. In reality we should have given up the base at the end of the spur and worked to take back the three bases we needed to get back to the spur. I think those bases at the spurs on the main line should remain capturable until the enemy takes the base(s) along the spur, otherwise there's no real way to fight out of them. Once back at the spur we should then have the option to go either way."


 That is the point of the one way's...  This system requiers team work more than the free form MA's do and this is a good example...

  You say you should have given up on the base and worked on getting back down the line but from a war prospective would we really want to give up on a perfectly good base?  You can still up everything on it it has a supply of troops and bombs so I would say it is still an aset to uyour side....

 What really needed to happen was while you were defending another group needed to be working on the main line trying to get back to the fork..



 What I saw was when we got organised and attacked we took bases but after people got done with the capture they just sat on it and defended untill they lost it again.... There was no fighters trying to push the NME back off the base and the biggest problem was NO ONE WAS PORKING A FREEKIN THING!!!!!    I was like a one man demolition crew going around as fast as I could killing troops... First because bish were getting a foot hold on rook territory I went and took grunt training down to 49% so the baracks would stay down longer then it was kill troops the rest of the time..

 At the end tonight knights were trying to get A83 I think it was on one of those fingers and they kept hiting it over and over, so I in two flights with an attack plane took down all Barracks at the medium field NE of it. Then I took 26's to the air field directly E and made 2 passes killing all barracks....

 After that they stoped trying to take 83 for the most part because the only option they had left was a goon fron the other side of the water.



  Any way my point is now more than ever squads will be very important or at least individuals that understand what needs to be done.  The old way does not work well on this new system.



 Any way back to how well it was working.... Looked like good fights all around and when one country started moving in at one point and the other country started moving in on the inner line the first country stoped dead on the outer line to deal with the invasion :)

 I personally think it should work well but maybe with a few more options thrown in hear and there.. Nothing real big of course.




EDIT:   I did find the fact that Rooks continue to have the 2 to 1 #'s a cause for some concern....   At one point Rooks were up to something like 110 and Bish had 49....  Though the perk planes were well.... the 262 though I don't like it was 79 perks and the Chog and F4U-4 were like 6 and 8 perks respectivly.. :D
« Last Edit: December 06, 2006, 12:04:18 AM by Flayed1 »
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Offline DREDIOCK

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Testing Capture system REV 2 in LW Orange.
« Reply #19 on: December 06, 2006, 12:34:22 AM »
Quote
Originally posted by Flayed1

EDIT:   I did find the fact that Rooks continue to have the 2 to 1 #'s a cause for some concern....   At one point Rooks were up to something like 110 and Bish had 49....  Though the perk planes were well.... the 262 though I don't like it was 79 perks and the Chog and F4U-4 were like 6 and 8 perks respectivly.. :D


Noticed the same thing when I was on.
Dont know if the numbers imbalance was that way all night long or if I just happened to hit it when it was.

After a couple flights I gave up and switched to blue arena.

Now if it was that way all night long Im gonna make a suggestion that not alot of peole are going to like.
But.
Keep in mind this arena I am assuming is for testing the new system.

The new system cant be accurately tested with widely uneven numbers. You only going ot end up with he same results we had with the old system.
Horde atacks base. horde smothers base horde captures base.

In the interest of testing. I propose HTC place some sort of concrete balancing side limiter on the countires to at least keep them roughly even or at least within 10-15 players of each other.

I am NOT proposing this as a permanent change but only for the purpose of testing
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Offline hubsonfire

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Testing Capture system REV 2 in LW Orange.
« Reply #20 on: December 06, 2006, 01:38:21 AM »
Only real complaint at this point is the numbers. No matter what HTC changes, people aren't going to enjoy fighting 2 to 1 odds forever.
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Offline Guppy35

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Testing Capture system REV 2 in LW Orange.
« Reply #21 on: December 06, 2006, 01:39:52 AM »
Only on for a bit earlier in the evening.  No problem with the map, but the numbers imbalance was definately there with almost 40 more Rooks then either Bish or Knits.

Laughed when someone said go fly Blue if you don't like it :)
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Offline Saxman

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Testing Capture system REV 2 in LW Orange.
« Reply #22 on: December 06, 2006, 02:50:04 AM »
Considering that for the a good chunk of the time since the arena split it was the Rooks that only had the 40 guys in LW...

*Shrug*
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline wrongwayric

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« Reply #23 on: December 06, 2006, 04:57:24 AM »
Deleted
« Last Edit: December 06, 2006, 09:01:59 AM by hitech »

Offline BigR

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Testing Capture system REV 2 in LW Orange.
« Reply #24 on: December 06, 2006, 05:17:14 AM »
how bout once a base has been captured, it can be recaptured at anytime?  I also liked someone else's idea about a pathfinder who could "paint" the base by successfully dropping a marker on the town thus making the base capturable for a set amount of time. Just imagine upping missions just to protect the goon that has to mark the base! That would be awesome.

Offline ridley1

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Testing Capture system REV 2 in LW Orange.
« Reply #25 on: December 06, 2006, 05:29:17 AM »
I still think that this trial system has turned cv's into pleasure cruises. Once the line goes inland, they're useless.  Or they have to steam 2 hours to get near a capurable base


If you allow cv's to capture any bases., you could bring up a new front, and follow the line(s) from the new 'invasion' point. sort of like, oh, I don't know....North Africa, Sicily, Anzio, Normandy......

A cv could capture any base within a certain radius, and the base would show enlrged icons on the cv countries side, but remain small on the intended country's map....allowing for the surprise.

Offline Geary420

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Testing Capture system REV 2 in LW Orange.
« Reply #26 on: December 06, 2006, 06:35:50 AM »
We need a waaaaaaaambulance to LWOrange.. STAT!

Offline Edbert

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Testing Capture system REV 2 in LW Orange.
« Reply #27 on: December 06, 2006, 07:19:00 AM »
Quote
Originally posted by Saxman
Considering that for the a good chunk of the time since the arena split it was the Rooks that only had the 40 guys in LW...
 

That was probably in the other LW arena :D

Seriously, the extra options loosened the front lines a bit but after logging into the rooks and flying one sortie it became clear they were rolling up nit territory rather handilly with 5-7:1 odds in the southeast. I saw there were 90+ rooks and about 40 nits (bish were in the 60s) so I switched to nits and saw that the nits were rolling up bish territory while the bish were attacking and capturing rook bases easilly up north somewhere.

Just goes to show that until the players decide on their own to even up things and make for a better GAMEplay more draconian measures will need to be implemented. Yeah I know, this is how they want to play and it's all about their freedom to dweeb out...got it already. While I like the blue line and appreciate HTC trying to force the players of an online combat sim to actually fight each other, I think this is insufficient to get the game back into the game. We need AH-player 3.0 (who will strive to make the player versus player action the best and fairest possible), or even just get back to 1.0, these 2.0 guys are all about capturing bases with the least effort necessary.

FWIW, when I logged in about 9:30 central time the orange was almost full ands the blue had over a hundred fewer players. Of course side balance was non existant in both, and in both the players were using the strategerie of flying where the enemy was not present...errr "path of least resistance" I mean.
« Last Edit: December 06, 2006, 07:21:52 AM by Edbert »

Offline Overlag

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« Reply #28 on: December 06, 2006, 07:29:55 AM »
Quote
Originally posted by Bode
8:15 PM
 Peak time and you can not get into Blue arena, That should tell you how the masses feel about your new Test arena.
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Offline HomeBoy

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Testing Capture system REV 2 in LW Orange.
« Reply #29 on: December 06, 2006, 07:48:55 AM »
In the old Red Baron II online game, we used to have to "recon" an airfield before it could be captured.  To recon a field, an unarmed aircraft (goon) would have to fly from one border of the sector to the other of the target field.  Once that happened, the field would show up on the map as capturable.

That was a lot of fun.
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