Over all it looks much better and I saw a lot less complaints on 200.. I saw a couple spots thar I would rerout now that I have played on it but nothing real horible... And I think if I redid it I would have some 3 way splits here and there if I could fit them in...

"The one thing I noticed was that, when I was furballing it was at a friendly base that was on a spur off the main line on the Knights side of the map. The Knights had moved beyond the spur along the main line and, while our base at the end of the spur was capturable for them, their base at the spur was not capturable for us. I think these have to go both ways. In reality we should have given up the base at the end of the spur and worked to take back the three bases we needed to get back to the spur. I think those bases at the spurs on the main line should remain capturable until the enemy takes the base(s) along the spur, otherwise there's no real way to fight out of them. Once back at the spur we should then have the option to go either way."
That is the point of the one way's... This system requiers team work more than the free form MA's do and this is a good example...
You say you should have given up on the base and worked on getting back down the line but from a war prospective would we really want to give up on a perfectly good base? You can still up everything on it it has a supply of troops and bombs so I would say it is still an aset to uyour side....
What really needed to happen was while you were defending another group needed to be working on the main line trying to get back to the fork..
What I saw was when we got organised and attacked we took bases but after people got done with the capture they just sat on it and defended untill they lost it again.... There was no fighters trying to push the NME back off the base and the biggest problem was NO ONE WAS PORKING A FREEKIN THING!!!!! I was like a one man demolition crew going around as fast as I could killing troops... First because bish were getting a foot hold on rook territory I went and took grunt training down to 49% so the baracks would stay down longer then it was kill troops the rest of the time..
At the end tonight knights were trying to get A83 I think it was on one of those fingers and they kept hiting it over and over, so I in two flights with an attack plane took down all Barracks at the medium field NE of it. Then I took 26's to the air field directly E and made 2 passes killing all barracks....
After that they stoped trying to take 83 for the most part because the only option they had left was a goon fron the other side of the water.
Any way my point is now more than ever squads will be very important or at least individuals that understand what needs to be done. The old way does not work well on this new system.
Any way back to how well it was working.... Looked like good fights all around and when one country started moving in at one point and the other country started moving in on the inner line the first country stoped dead on the outer line to deal with the invasion

I personally think it should work well but maybe with a few more options thrown in hear and there.. Nothing real big of course.
EDIT: I did find the fact that Rooks continue to have the 2 to 1 #'s a cause for some concern.... At one point Rooks were up to something like 110 and Bish had 49.... Though the perk planes were well.... the 262 though I don't like it was 79 perks and the Chog and F4U-4 were like 6 and 8 perks respectivly..
