Author Topic: Changes to come.  (Read 43655 times)

Offline Excaliber

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« Reply #510 on: December 13, 2006, 08:06:58 AM »
See Rule #4
« Last Edit: December 13, 2006, 09:28:38 AM by Skuzzy »

Offline Zanth

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« Reply #511 on: December 13, 2006, 08:12:53 AM »
This side balancing scheme isn't a new idea.  It is an accepted method that has been in use for some time in other games - Sony's Planetside game for example (as is the capture chain idea).

Offline Edbert

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« Reply #512 on: December 13, 2006, 08:13:19 AM »
Quote
Originally posted by JB88

should i support a company that feels that it is OKAY to serve me a product that i did not buy rather than the one that i actually did.



no more beta testing or no more me

Seriously...and directed at all those with the "this is not the game I subscribed to" mentality (not just JB88)

Thinking and speaking only for myself...if I looked at it that way (no more changing/testing while I pay)...

I should have quit 100+ times over the last 7 years. When I "signed up" there were 6 planes and one map. They've added TONS of stuff I don't like or use over this time. The game and, even more so, the way the game is played has changed many times over this period as well. I have read and heard all the predictions of doom and the "end of AH as we know it" when things like GVs were added, when large maps were added, when bomber formations were added, when CVs were added, when the graphics were updated, when TOD started consuming HTCs resources, there's probably a good dozen more I could name that had a bigger impact on gameplay than side-balancing too.

Yeah, you're right...this game is changing, and doing so while we pay, and nobody here likes every change they've made, but change itself is not new. It has been changed hundreds of times in the past and probably (hopefully) will in the future as well. We as players can try to dig in our heels and protest the changes and threaten to quit or we can learn to live with them and adapt. It really boils down to that. Do you trust that HTC knows what they are doing and trust that the future of AH is safe in their hands or do you plan to create your own MMOL air-combat sim and design it your way since you're so sure that you know better?

Offline Oldman731

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« Reply #513 on: December 13, 2006, 08:20:51 AM »
Quote
Originally posted by MachNix
Oldman731,

Sounds to me like we are in agreement.

I did not qualify “impacts” as positive or negative because it depends on what kind of player is judging the results.  What I was referring to is that everyone can bring up their clipboards and see the state of the map.  The people that are doing the capturing and the people doing the defending control the look of the map.  And, most likely, those people are the War-Fighters.  After all, the Gamers are off engaging in one-to-one combats that does not change the map.  The Gamers don’t have any, or they say they don’t have any, loyalty to their countries so if a base should fall and a map reset, it should not negatively impact them in the least.  If it does bother them that some “swarm” is taking a base somewhere and they feel powerless to do anything about it while flying solo, then they need to stop being a Gamer.  Two Gamers winging together can really put the hurt on a “swarm.”  Eight Gamers working together (Heaven forbid) could stop most “swarms” in their tracks.  Of course they are now in danger of being called a “swarm” themselves and accused of ruining the game.

If the “swarm” is comprised of War-Fighters, it will tick them off at getting stopped.  But since they enjoy the strategic elements of the game, they will be thinking; “How to we get past the Oldman and his seven war-fighting amigos?”  For my squad we already have the answer – Viper215.


MachNix


I was quarreling with your notion that changing the look of the map, in itself, is the most important part of the game.  For many of us it has nothing to do with the game, simply because our goals are different from those of the people who want to win the reset.  I think you're correct in the sense that the War-Fighters, with their quest to change the look of the map, are the cause of our current problems and HTC's attempts to fix those problems.  As you say, when the swarm arrives, the Gamers are faced with three unpleasant choices:  be overwhelmed, leave the area, or change their own goals to match those of the War-Winners (by somehow instantly amassing an adequate defense force).  This is what makes the current string of "don't force us to play your way" whines ironic.  The War-Fighters have been forcing that choice on others all along.  As I gather the story, when the swarms not only reached huge proportions, but also avoided fighting each other (even I have seen this), the fundamental combat aspect of the game was frustrated and changes were implemented.

As the expression goes, I really don't have a dog in this fight.  There are many war games that offer far more challenge, as war games, than this one ever can (or should).  The grand strategic war here is very basic, and I'm not sure that people should be congratulating themselves for being clever generals (or admirals, whatever), just because they've figured out that they can capture territory by employing overwhelming force or sneaking captures of undefended bases.  The purpose of AH, for me, is what it has been for me in all multi-player air combat games, which is to engage in air combat.  I think AH2 excels at this, at the same time as it encourages you to make new friends - no matter what side they fly for.  Getting vulched and ganged - as happened "in the real war," and as propounded by some of the thoughtful AH strategists - has virtually nothing to do with air combat, and so, whenever possible, I avoid places where these thing occur.

- oldman (btw, what ever happened to Lazs - I tended to agree with him on this)

Offline Excaliber

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« Reply #514 on: December 13, 2006, 08:30:20 AM »
Quote
Originally posted by Edbert
Seriously...and directed at all those with the "this is not the game I subscribed to" mentality (not just JB88)

Thinking and speaking only for myself...if I looked at it that way (no more changing/testing while I pay)...

I should have quit 100+ times over the last 7 years. When I "signed up" there were 6 planes and one map. They've added TONS of stuff I don't like or use over this time. The game and, even more so, the way the game is played has changed many times over this period as well. I have read and heard all the predictions of doom and the "end of AH as we know it" when things like GVs were added, when large maps were added, when bomber formations were added, when CVs were added, when the graphics were updated, when TOD started consuming HTCs resources, there's probably a good dozen more I could name that had a bigger impact on gameplay than side-balancing too.

Yeah, you're right...this game is changing, and doing so while we pay, and nobody here likes every change they've made, but change itself is not new. It has been changed hundreds of times in the past and probably (hopefully) will in the future as well. We as players can try to dig in our heels and protest the changes and threaten to quit or we can learn to live with them and adapt. It really boils down to that. Do you trust that HTC knows what they are doing and trust that the future of AH is safe in their hands or do you plan to create your own MMOL air-combat sim and design it your way since you're so sure that you know better?



Most of the changes you mentioned were in hardware, performance and additional "choices". Few until recently were actually retrictions on the individuals interaction with the game. Once you logged in, got your weapons of choice and spent the rest of the day getting the smile off your face. Now its the new world order. As has been quite well said many many times in this thread, the game is not changing, it's leaving behind the core group that made it and the format that drew us to it in the first place. There is nothing wrong with change, but this has been completely unnessasary and counter productive. I still suggest a retro MA be put up. Then HT can see how many will be in Ew, MW and LW arena with their overbearing controls. But they won't, it would overload the MA and confirm their mistake.

Offline Excaliber

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« Reply #515 on: December 13, 2006, 08:37:50 AM »
Quote
Originally posted by Oldman731
I was quarreling with your notion that changing the look of the map, in itself, is the most important part of the game.  For many of us it has nothing to do with the game, simply because our goals are different from those of the people who want to win the reset.  I think you're correct in the sense that the War-Fighters, with their quest to change the look of the map, are the cause of our current problems and HTC's attempts to fix those problems.  As you say, when the swarm arrives, the Gamers are faced with three unpleasant choices:  be overwhelmed, leave the area, or change their own goals to match those of the War-Winners (by somehow instantly amassing an adequate defense force).  This is what makes the current string of "don't force us to play your way" whines ironic.  The War-Fighters have been forcing that choice on others all along.  As I gather the story, when the swarms not only reached huge proportions, but also avoided fighting each other (even I have seen this), the fundamental combat aspect of the game was frustrated and changes were implemented.

As the expression goes, I really don't have a dog in this fight.  There are many war games that offer far more challenge, as war games, than this one ever can (or should).  The grand strategic war here is very basic, and I'm not sure that people should be congratulating themselves for being clever generals (or admirals, whatever), just because they've figured out that they can capture territory by employing overwhelming force or sneaking captures of undefended bases.  The purpose of AH, for me, is what it has been for me in all multi-player air combat games, which is to engage in air combat.  I think AH2 excels at this, at the same time as it encourages you to make new friends - no matter what side they fly for.  Getting vulched and ganged - as happened "in the real war," and as propounded by some of the thoughtful AH strategists - has virtually nothing to do with air combat, and so, whenever possible, I avoid places where these thing occur.

- oldman (btw, what ever happened to Lazs - I tended to agree with him on this)


I would be interested in knowing what other games you talking about, I'd like to check em out.

Offline HomeBoy

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« Reply #516 on: December 13, 2006, 08:55:32 AM »
Nice to see a little sanity finding its way back into these last few posts.   Gives me a little hope.

S! Edbert, Excaliber, Oldman, Seadog, et al
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Offline Machine

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Re: Changes to come.
« Reply #517 on: December 13, 2006, 09:04:05 AM »
Quote
Originally posted by hitech
Monday we will be implementing a new balancing system. It works with the existing ENY number. It will no longer limit what planes you can fly. But rather when it reaches a preset value, people entering the arena will not be able to fly in that arena for their current country.

You will get a message  similar to you are 3rd in a queue of 3 .

Your choices will be
1. go to another arena.
2. change countries.
3. wait until more people come onto the other side, or some one from your country leaves.

People waiting will always be able to change countries regardless of their last country change time.
People waiting in queue will not be counted in the ENY values.
This new balancing system will be implemented in all main arenas.

The test capture lines will be taken down until we can layout and code some different options.

1. The current zone / strat setup does not lend it self very well to the current setup,We will be change the supply system to work on all your countries fields, hence hitting the strat targets will have a larger effect.

2. The war win criteria will be changed from having to capture almost all of 1 country , to having to capture around 30 - 40% of both countries fields.

3. Will also make some core fields uncapturable in each country.

HiTech


I hate to say this but:  Like most MMO's I've played...if you try to start balancing the game so everyone is on equal footing...you start loosing people.  Sooner than you think....your game is worthless and no one will play.

After all...how you gonna balance a LA7 with a F4U-1?  Really or balance 5 sets of B-17 or what ever bombers with a Flack 10k below.  Really for this game Balance is out of the question.   IT WON'T Work...

You can't balance anything or make people play where they don't want to.

:O

Offline SlapShot

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« Reply #518 on: December 13, 2006, 09:10:43 AM »
Quote
Originally posted by Excaliber
Most of the changes you mentioned were in hardware, performance and additional "choices". Few until recently were actually retrictions on the individuals interaction with the game. Once you logged in, got your weapons of choice and spent the rest of the day getting the smile off your face. Now its the new world order. As has been quite well said many many times in this thread, the game is not changing, it's leaving behind the core group that made it and the format that drew us to it in the first place. There is nothing wrong with change, but this has been completely unnessasary and counter productive. I still suggest a retro MA be put up. Then HT can see how many will be in Ew, MW and LW arena with their overbearing controls. But they won't, it would overload the MA and confirm their mistake.


Dont' be so quick to paint the entire "core group" as those who don't like these recent changes ... at this point, I think it's a pretty even mix ... for those of the "core group" that still play the game.

As far as I am concerned, most of the "core group" that was here when I first started playing ... DON'T PLAY anymore and I would go as far as to say that this group disappeared when the "horde" mentality became the ruler of the arena.

Why would be put up an MA that resembles the old MA ? ... That would prove nothing except that the people would quickly fold back into their hording milk-running easy chairs ... and this is something that he already knows and has experienced first-hand.

For the life of me, I can't understand how most people honestly believe that HT is just shooting from the hip. I would only be natural for him to sense a problem with the game and then experience the problem personally to see if it was truly a problem.

Do you honestly think that HT and Pyro don't log into the arena(s) under a name that no one know just so they can see what truly is happening or what was happening ? ... or do they just listen to the different "vocal minority" factions and make these types of decisions based solely on 2nd hand and biased opinions ?

People that PUBLICLY ask/demand HT to divulge proprietary information on a PUBLIC forum just because they pay $15 a month is hysterical at best. Maybe you ought to give HTC a phone call, and maybe then HT might be a little more forthcoming with some information (I doubt it tho), but I doubt strongly that anyone would personally call HT and ask/demand that information with the vigor that they do on this BBS.
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Offline 96Delta

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« Reply #519 on: December 13, 2006, 09:15:35 AM »
I couldn't agree more Gunston!  
I remember those days too.  :D

David
(formerly StracCop of the "113th Lucky Strikes")

Quote
Originally posted by Gunston
I started playing aces high after seeing a commercial on the discovery wings or maybe the History channel sometime in 2001 or 2002. I thought “great a way to use the computer to in some small way get a sense of what it was like to fly in WWII”. I love aviation, my dad is a private pilot, (I got my pilots license in 2004 mostly because of my love for the game). I live near the U.S. Air force museum and had been there hundreds of times in my life. But it took on a whole new meaning after the game I truly felt that I had an understanding of the aircraft, how they stacked up against each other, their strengths and weaknesses.
When I started playing I thought it was the greatest thing in the world, really I did. I drove anyone who would listen crazy with talk about its realism. A friend of mine, who’s dad was a B-24 pilot would never believe that it wasn’t “just a video game played by a bunch of kids” I would tell him “most of these guys are my age (41 or so then) or older. They know a lot about the planes, pilots, and history of WWII. He would literally lose his patience and say things like “they are kids lying to you about their age”. I played the game constantly making me exhausted every day at work because of playing so late the night before. And I might add my wife was the classic Aces High widow.

The game made me a knight by default the first time I played it. I have never and will never play as anything else because in my Walter Mitty world of aces high that was where I was born. If I were born in Germany and came of age during WWII I would have fought against overwhelming numbers but I would not have quit or changed countries. If I were born an American or Russian I would have been part of an overwhelming horde, a simple matter of chance.
I told my cousin (SirPyro) about the game on Christmas in 2003 I told him "it’s like a drug don’t start if your not willing to devote a lot of time to playing it". The first time he got on he played for 72 straight hours. He joined the squad I was in the 113th Lucky Strikes. And he was always on. Another of our squad members was GunRunner he could always be counted on to show up for our Saturday Squad night.
 I haven’t seen SirPyro on for a couple of months, since the changes started kicking in. GunRunner sent the squad an email last week that “the game had lost its luster” and he had cancelled his account. I myself signed up for the free trial of Warbirds and WWII online to check them out but didn’t really like either of them. So now I never play except on Saturday Squad night mostly out of a since of obligation to the 1 or 2 guys that still show up.

You guys and my friend are right,  it is just a game now but man it used to be so much more.

To be sure you are going to Heaven when you die  CLICK HERE.

Offline Edbert

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« Reply #520 on: December 13, 2006, 09:17:37 AM »
Quote
Originally posted by Mark Luper
Just speaking from my perspective.

Mark

Heya MarkAT, missed you at the last few cons, you doing okay?

Offline SlapShot

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Re: Re: Changes to come.
« Reply #521 on: December 13, 2006, 09:19:12 AM »
Quote
Originally posted by Machine
I hate to say this but:  Like most MMO's I've played...if you try to start balancing the game so everyone is on equal footing...you start loosing people.  Sooner than you think....your game is worthless and no one will play.

After all...how you gonna balance a LA7 with a F4U-1?  Really or balance 5 sets of B-17 or what ever bombers with a Flack 10k below.  Really for this game Balance is out of the question.   IT WON'T Work...

You can't balance anything or make people play where they don't want to.

:O



Please ... I have played other online games where the side ARE balanced automatically ... I couldn't join the same team as my buddy due to balancing.

I have also played games where you are allowed to carry/use more powerful weapons than others due to experience and where the side were also auto-balanced.

Balancing the numbers of players vs players (within a certain variance) is what HT is after and only that. To insinuate that he would then need to balance what we use to fight with after that is truly silly and transparent.

You can't balance anything or make people play where they don't want to.

If that were true ... then why all the pissin' and moanin' ?
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Offline uptown

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« Reply #522 on: December 13, 2006, 09:21:38 AM »
See where all this whining has gotten us? :(
Lighten up Francis

Offline Excaliber

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« Reply #523 on: December 13, 2006, 09:40:08 AM »
Quote
Originally posted by SlapShot
Dont' be so quick to paint the entire "core group" as those who don't like these recent changes ... at this point, I think it's a pretty even mix ... for those of the "core group" that still play the game.

Why would be put up an MA that resembles the old MA ? ... That would prove nothing except that the people would quickly fold back into their hording milk-running easy chairs ... and this is something that he already knows and has experienced first-hand.

So you think people would "flock" back to the old MA format.... So do I. IF HT is so eager to please, leave everything he's done so far as is so the evolutionarys are happy, add the untweaked arena and sit back in .... his hording, milk-running easy chair.

Offline hitech

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« Reply #524 on: December 13, 2006, 09:51:48 AM »
Excaliber: You make 1 huge assumption.

Just because people act in a given fashion (i.e would all jump in the same arena), that the act makes those same people happy.

And that assumption is completely falls.

HiTech