Author Topic: Changes to come.  (Read 40672 times)

Offline Machine

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« Reply #525 on: December 13, 2006, 10:00:37 AM »
Quote
Originally posted by hitech
Excaliber: You make 1 huge assumption.

Just because people act in a given fashion (i.e would all jump in the same arena), that the act makes those same people happy.

And that assumption is completely falls.

HiTech


With this I agree!  Well put.

Don't get me wrong, I like Aces High....I came here after Fighter Ace bit the dust.  I've been here for more than 6 years...on and off..

I would like to see you implement Tour of Duty as soon as you can.  I've been looking forward to that for a long time.  

And I would like to see the Pizza map every now and again.  Really was a nice map and was playable.  Some interesting Veh fights as well as fleet and air fights.  

I hope you get it worked out HT

Offline eh

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« Reply #526 on: December 13, 2006, 10:09:06 AM »
I have been around flight sims a little bit so I thought that I would throw in my own two cents worth. Those who argue that this isn't the same old Aces High are absolutely right. It's better, by a whole bunch. And, because of all of the changes, it is not growing stale. The old Main Arena style gameplay carried over from AH1 was getting truly boring. The last few months have been anything but.

I thought when the batch of changes came in previous to this one that the game would suffer a little, and I didn't care for them much, so I could see the validity of some of the complaints. But this new set of changes has my wholehearted approval. I have played it. I like it. A lot.

It's true: this isn't AH1, and it ain't Warbirds and it ain't IL-2 and it ain't Air Warrior. It's AcesHigh2, and it's the best MMOL flight sim out there, and now it has more promise than ever.

:aok

Offline Westy

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« Reply #527 on: December 13, 2006, 10:17:54 AM »
A pox on you all for delaying CT for yet one more moment with this gibberish!

Except for Lew.

Offline Kweassa

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« Reply #528 on: December 13, 2006, 10:24:27 AM »
Which one, small pox or chicken pox?

 If it was small pox then it'd be a problem since someone would have to break into the CDC and steal the frozen specimens... zounds, the fatality rate would be astounding.

Offline Quah!

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« Reply #529 on: December 13, 2006, 10:36:15 AM »
Quote
Practical example:
I know my squadmates are flying Bish.
I log on and cannot join Bish.
Now the burden is on me to talk my squad into dropping what they are doing at the moment and switch sides so I can fly with them.


Don't know why my original was deleted, it was with respect and a little sarcasm to drive the ridiculousnesses of the whine home.  I'll try again without the sarcasm since the sensitive meeter is on high.

So you and your squad switch to lowest numbers for the night.  You benefit your squad because, when any other squad members log on they don't have to go through the problem of moving again.  Your all inconvenienced once before the switch.

You benefit the community by making the game a better place.  And even maybe you make a name for yourselves because you get noticed getting things done on the low number side after you switch.

Maybe after a while the more squads start to do the same and all of a sudden   there balance and the problem starts to happen less and less.  Or maybe your squad no longer sees the issue because other squads are taking their turns at switching and there is room for all your sqauddies.  Either way we get back to some semblance of balance and it is good.

Offline Simaril

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« Reply #530 on: December 13, 2006, 10:46:02 AM »
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Originally posted by Excaliber
I would be interested in knowing what other games you talking about, I'd like to check em out.


Dont ever make the mistake of getting a Grognard wargamer talking about his games....unless you're a grognard in the making!


Wargames are COMPLETELY different than AH. That kind of true strategy, with long term planning and resource allocation, cant really be done in a real time game -- it requires either turn based setup or liberal ability to stop the action completely.

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Offline Kev367th

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« Reply #531 on: December 13, 2006, 11:12:35 AM »
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Originally posted by eh

It's true: this isn't AH1, and it ain't Warbirds and it ain't IL-2 and it ain't Air Warrior. It's AcesHigh2, and it's the best MMOL flight sim out there.

:aok


And thereby hangs the problem.

No competition = Bad for us, good for HT.

What if there was a DECENT alternative to AH2 out there, none of the ones you listed qualify.
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Offline Edbert

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« Reply #532 on: December 13, 2006, 11:22:31 AM »
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Originally posted by Kev367th
What if there was a DECENT alternative to AH2 out there, none of the ones you listed qualify.

What if santa claus and the easter bunny had kids?

C'mon fellas....why do you think so many other WWII-based MMOL air-combat games have gone belly up, or that the couple that are still hanging on generally suck eggs, or that the few decent boxed sims are not MMOL? Why do you think that Dale and Doug have the only viable product in this genre in the first place?

When you come up with answers maybe you'll be where I am on the topic, and that is trusting their judgement regardless whether it makes sense to me or caters to my desires. Believeyoume (that probably caused our UK friends to shudder), I am no sycophant, if I were in charge there'd be plenty of things I'd rather see or not see in AH, but then "my game" would be in the crapper like all those others that have been named.

FWIW my answer to all the questions I posed in the second paragraph is that Dale/Doug are better at this than anyone else anywhere.

Offline Stang

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« Reply #533 on: December 13, 2006, 11:25:28 AM »
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Originally posted by Oldman731
I was quarreling with your notion that changing the look of the map, in itself, is the most important part of the game.  For many of us it has nothing to do with the game, simply because our goals are different from those of the people who want to win the reset.  I think you're correct in the sense that the War-Fighters, with their quest to change the look of the map, are the cause of our current problems and HTC's attempts to fix those problems.  As you say, when the swarm arrives, the Gamers are faced with three unpleasant choices:  be overwhelmed, leave the area, or change their own goals to match those of the War-Winners (by somehow instantly amassing an adequate defense force).  This is what makes the current string of "don't force us to play your way" whines ironic.  The War-Fighters have been forcing that choice on others all along.  As I gather the story, when the swarms not only reached huge proportions, but also avoided fighting each other (even I have seen this), the fundamental combat aspect of the game was frustrated and changes were implemented.

As the expression goes, I really don't have a dog in this fight.  There are many war games that offer far more challenge, as war games, than this one ever can (or should).  The grand strategic war here is very basic, and I'm not sure that people should be congratulating themselves for being clever generals (or admirals, whatever), just because they've figured out that they can capture territory by employing overwhelming force or sneaking captures of undefended bases.  The purpose of AH, for me, is what it has been for me in all multi-player air combat games, which is to engage in air combat.  I think AH2 excels at this, at the same time as it encourages you to make new friends - no matter what side they fly for.  Getting vulched and ganged - as happened "in the real war," and as propounded by some of the thoughtful AH strategists - has virtually nothing to do with air combat, and so, whenever possible, I avoid places where these thing occur.
Spot on, Mr Oldguy!  :)

I find it hard to believe anyone could disagree with this, yet...

:noid

Offline hitech

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« Reply #534 on: December 13, 2006, 11:31:06 AM »
Kev: Your full of it if you do not think we have competition.

The real facts are we have blown the direct competitors out of the water. And the 2nd fact is we have beet them with the strategy we use in making changes just like the ones over the last few months.

Offline Stang

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« Reply #535 on: December 13, 2006, 11:32:30 AM »
Quote
Originally posted by hitech
Kev: Your full of it if you do not think we have competition.

The real facts are we have blown the direct competitors out of the water. And the 2nd fact is we have beet them with the strategy we use in making changes just like the ones over the last few months.
lol, pwn!

Offline MWL

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« Reply #536 on: December 13, 2006, 11:36:07 AM »
Greetings,

Wargames are COMPLETELY different than AH. That kind of true strategy, with long term planning and resource allocation, cant really be done in a real time game -- it requires either turn based setup or liberal ability to stop the action completely.

The game - not fligh sim - of AH is not that different from Tactics II or Blitzkrieg - both had very basic strategic games with most of the focus on the operational level of conflict.  AH is a unique game with a basic over arching strategic methodology which supports operational actions which drive engagements across the map.

I disagree that a 'real' war game requires turn based or ability to stop the action.  Using simultainious movement / constant passage of time is one of the significant advantages computer based games have over the cardboard ones.

The biggest difference is that on a board the pieces have to do what I say.  Here in AH players tend to ignore el commandante, the self-appointed grand pubah or herr general most of the time.  :D

When a self imposed structure (squad) is thrust upon the unconstrained arena, the unorganized mob is unable to effectively counter the organized force over the long haul.

Regards,

Offline Machine

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« Reply #537 on: December 13, 2006, 11:52:13 AM »
Quote
Originally posted by hitech
Kev: Your full of it if you do not think we have competition.

The real facts are we have blown the direct competitors out of the water. And the 2nd fact is we have beet them with the strategy we use in making changes just like the ones over the last few months.


Here is a small problem:  BEET them?  Did you mean Beat them?

By the way I was gonna order you a case of that scotch, but I think they were out of it at the time.  I'll try again next year!

;)

Offline Kev367th

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« Reply #538 on: December 13, 2006, 11:55:40 AM »
Quote
Originally posted by hitech
Kev: Your full of it if you do not think we have competition.

The real facts are we have blown the direct competitors out of the water. And the 2nd fact is we have beet them with the strategy we use in making changes just like the ones over the last few months.
[/QUOTE

Where is your competition?

I can't see any.

Haven't seen any for a good 3+ years.

Even when I first joined AH1 5+ years ago Warbirds wasn't that good.
So where exactly is this competition?
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Offline Westy

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« Reply #539 on: December 13, 2006, 12:23:28 PM »
I can answer that.  HTC's competition is any pay-to-play game that has a customer subscribed there and not here.  And even though IL2 is not a pay-to-play (beyond the initial box purchase) it also is serious competition to HTC.