Originally posted by hitech
indy007: I do not quite see it that way. Currently I see the current situaltion as follows.
When each country as aprox the same amount of fields, things are staying balanced.
When one country is getting down to there last fields they start getting swamped. And hence are not having much fun.
Now the players in that country start looking for fun else where. Hence they change arenas. Once the numbers get to imbalanced we are stuck in a dead lock. Players do not want to be on the lower side because they feel like they do not have a chance to fight back.
Note I in no way assign any blame to anyone, it is just human nature to respond this way.
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The solution. Provide a way that even if you are loosing the "War" i.e. short on fields, your still having fun.
One thing that will help is having some fields that can not be captured, so you can still fight back.
2nd thing that will help is a change to the victory condition, so instead of the low on field country still getting hit, the winning country is forced to attack the other country.
HiTech
Don't see how making them uncapturable helps at all.
The other country just goes to the field(s) that is capturable instead.
So you pork the uncapturable one so they can't use it to take anything, and smack the other one down, result is the same.
Instead of going to another arena they just log off, result, still same imbalance.
Only it now penalises the country who has done the hard work to get close to the reset.
There is nothing you can do that will make people on the losing side stay, now they might not be able to swap arenas, they'll just log off until after the reset.
This used to happen prior to the arena split, will become the popular choice again.
In all honesty the way your going you may as well do away with the reset totally.