Author Topic: Anybody Using Vista?  (Read 9673 times)

Offline Skuzzy

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Anybody Using Vista?
« Reply #150 on: February 10, 2007, 06:39:56 AM »
Politics has no place in this forum.  Please refrain from delving into it.  Thank you.

If you wish to talk politics, then go to the O'Club.  There is a Vista thread there.
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Offline smash

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« Reply #151 on: February 10, 2007, 10:48:09 AM »
Quote
Originally posted by Skuzzy

The piracy problem is a problem.  But DRM is just another bandaid on a cut that is 1 mile deep, 5 miles long, and getting bigger all the time.  Until they attack the source of piracy, they will never accomplish anything.


Eventually it will be keyed.  All your playback devices and your duplicating equipment will have a common key of some type that is registered to you.  Your copies will only play on your keyed equipment.  Originals will play anywhere.

If you get a chance you should attend a Vista Launch event, they are interesting.
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Offline Skuzzy

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« Reply #152 on: February 10, 2007, 04:20:27 PM »
I have heard more than enough MS marketing to last a lifetime and that is all a launch is.  MS doing every thing they can to convince people they have the best thing since sliced bread.

MS tap dances really well.
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Offline MrRiplEy[H]

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« Reply #153 on: February 11, 2007, 04:30:28 AM »
What I'm really afraid of is the appearance of 'Vista ready' hardware. That might mean that after a few years the hardware will indeed be Vista ready i.e. stripped of the functionality supported by XP but not by Vista.

That might lead to a situation where s/pdif etc. will disappear even though you want to use the old OS.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline sonicboom970

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« Reply #154 on: February 11, 2007, 02:37:39 PM »
uh, guys a suggestion, not to be mean, but DX10 more that makes up for any overhead vista uses up, it VERY optimised, leaving nearly all tasks to the video card rather than CPU
A. turn off the eyecandy,
B. D3D10 mainstream Graphics cards (8600, 8300,) are going to be avalible with the first D3D10 games,
C. there are about 8-10 D3D10 games to be introduced in the first half of the year,
D. eyecandy doesnt affect when u game unless you play your games minimized or somthing
E. x64 edition is much more avalible, and is kept just as updated as x86 editions, unlike XP x64,
F. has dual-core enhacements, it wont allow threads to be bounced from core- to core unlike XP,
G.If you run games, your  computer can hanle it unless you just play hearts or somthing,
H. It splits incoming internet badwidth between 2 cores/threads, better internet
I. D3D10
K. DirectX 10 CANNOT BE MADE FOR XP, IT REQUIERS THE VISTA ENGINE< GET OVER SAYING OH< WELL, THEY COULD MAKE IT FOR XP, its impossible, not even SP3 could do that.
L. if it needs a 2.6 GHz processor in DX9, it only needs a 2GHz or 2.2 GHZ in DX10

it also makes sense to require DX9 cards, if you dont have one, you are probibly in 98 or somting. now, they should be able to do somthing with integrated, but they havent, that is one thing i dislike about it.


. You cannot stop Vista  from coming, Ture, there will always be people who stay with 95, 98, 2000, and now XP, but how many gamers do you see using 98 and 2000? and 2000 was pretty much abandoned in 2003, 2 years after XP relase. plus ive seen old books on XP saying that the requierments were astoundingly high, and now it looks like childs play requierments.

BTW  im sure ppl said for 2000 going to XP,
oh it just looks better, ill never change to it, but look now, no games are made for 2000, and most games now (exept here) wont run on it.
P.S. dont bring up that stupid "oh, some games dont work on it now" excuse, YOU CANNOT DESIGN AN OS AROUND A 1000 PROGRAMS< IT is  SOO MUCH EASIER TO DESIGN A 1000 PROGRAMS AROND AN OS

an OS has about 40Million lines of code, games somtimes really big ones have 3 million

sorry bout my bluntness, but i find it nessasary.
« Last Edit: February 11, 2007, 02:50:18 PM by sonicboom970 »

Offline Irwink!

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« Reply #155 on: February 11, 2007, 03:55:17 PM »
Ohhhh.... You asked for it now. Stand by to repel flamers.

:t

Offline MrRiplEy[H]

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« Reply #156 on: February 11, 2007, 04:53:18 PM »
Heh its so easy to fool people.. the reason DX10 was never introduced to XP was purely for marketing reasons, the goal being to force people into migrating.

Vista = XP with minor enhancements and eye candy + buttload of DRM and limitations.
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Offline republic

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« Reply #157 on: February 11, 2007, 06:39:36 PM »
Quote
Originally posted by sonicboom970

H. It splits incoming internet badwidth between 2 cores/threads, better internet


(For this reply I'll be in character as Chief Inspector Dreyfus played by Herbert Lom from the motion picture series "The Pink Panther")

I beg of you, please....please tell me you are not considering a field that has anything remotely to do with computers...  :confused:

Not that your other points were any less silly...but point "H" simply has me wanting to cry.  :cry

I apologize profusely for the flame but...people who brazenly feign technical prowess really frustrate those of us who are in the field....those of us who must put up with this day after day.... *eye twitch*  Those of us who actually put many many hours into perfecting our craft... *eye twitch*

It seems anyone who knows how to say "Linux" feels they are a certified guru of all things binary...  *eye twitch*

Sorry about MY bluntness, but i find it necessary.  *Malevolent laugh*


It would be like me watching "This Old House" and then giving people advice on how to build a house.  *eye twitch*

It's crazy I tell ya CRAZY!  *eye twitch*
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Offline Skuzzy

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« Reply #158 on: February 12, 2007, 06:49:23 AM »
Ok, you asked for it.

Quote
Originally posted by sonicboom970
uh, guys a suggestion, not to be mean, but DX10 more that makes up for any overhead vista uses up, it VERY optimised, leaving nearly all tasks to the video card rather than CPU
A. turn off the eyecandy,
B. D3D10 mainstream Graphics cards (8600, 8300,) are going to be avalible with the first D3D10 games,
C. there are about 8-10 D3D10 games to be introduced in the first half of the year,
D. eyecandy doesnt affect when u game unless you play your games minimized or somthing
There will be no games coming specifically for DX10 in the next year or so, unless MS has paid a lot of money to game developers to do so.

Games running on anything other than DX10 will suffer performance problems, under Vista.  DX10 performance gains will not make up for overall bloat, which is Vista.  No game will ever run better on Vista than it does on XP, given the same hardware.

Games which are not compiled to run DX10, under Vista, suffer even more performance loss, as MS made the decision to spoof DX7-9.  Uner XP, a game compiled for DX9, ran the DX9 API natively.  In Vista, the only native API is DX10.  All other DX video API's are being emulated, which further constrains performance.

Why do this?  It makes it easier for MS to support.  A totaly different thought process is at work here.  In the past, the DX team always considered performance to be the number one priority.  Well, when MS lost thier DX9 architect, a new team took over.  I guess they do not consider gaming a priority under Vista.

Quote
E. x64 edition is much more avalible, and is kept just as updated as x86 editions, unlike XP x64,
I have no idea where you get your information from, but there is an overall uproar on the Internet about the lack of drivers for 64bit Vista.  There are fewer 64bit drivers for Vista than there was for 64bit XP.  That is a fact.

Quote
F. has dual-core enhacements, it wont allow threads to be bounced from core- to core unlike XP,
Different threading mechanism which blocks dynamic allocation of CPU resources.  It was a problem in XP as MS had no idea how to code it properly, so they decided to just lock applcations to one CPU.  It is acutally a step backwards in thread design.

By the way, UNIX has run dynamic CPU resource management for over 10 years now without any issues.  MS has a source code license to UNIX, but still cannot figure out to make it work,  It is widely recognized, UNIS does threading better than anything MS has ever shipped.

Quote
G.If you run games, your  computer can hanle it unless you just play hearts or somthing,
Or don't bother with Vista, which is a better solution.

Quote
H. It splits incoming internet badwidth between 2 cores/threads, better internet
That is called threading.  And there are no performance gains to be had by splitting up a synchronous operations.  
This is pure marketing speak (i.e. the application has to wait for the packet, no matter where it comes from and all the network packets travel in a serial stream).

Quote
I. D3D10
[/b]Which means diddly squat for 100% of the games available today.  Let's say a couple of exclusive titles for DX10 did come out.  Is any game worth doubling your hardware investment in order to play it at poorer performance levels than your current hardware will do when running XP?
Only somone with more money than sense would think so.

Quote
K. DirectX 10 CANNOT BE MADE FOR XP, IT REQUIERS THE VISTA ENGINE< GET OVER SAYING OH< WELL, THEY COULD MAKE IT FOR XP, its impossible, not even SP3 could do that.
Again, this is pure crap.  MS made a marketing decision to not bring DX10 to XP.  There is absolutely no techinical reason why they did this.  None.

Quote
[n]L. if it needs a 2.6 GHz processor in DX9, it only needs a 2GHz or 2.2 GHZ in DX10[/b]
You have no idea what you are talking about here.  There is absolutely nothing available on the market which will back up this statement you have made.  Quite the opposite, as it stands right now.

Quote
it also makes sense to require DX9 cards, if you dont have one, you are probibly in 98 or somting. now, they should be able to do somthing with integrated, but they havent, that is one thing i dislike about it.
The requirement for a DX9 video card is only if you want to run the Aero interface.

Quote
You cannot stop Vista  from coming, Ture, there will always be people who stay with 95, 98, 2000, and now XP, but how many gamers do you see using 98 and 2000? and 2000 was pretty much abandoned in 2003, 2 years after XP relase. plus ive seen old books on XP saying that the requierments were astoundingly high, and now it looks like childs play requierments.
I still run 2000.  Many gamers who want proper multi-CPU support run Windows 2000.  XP's thread management has always been pretty stupid.  Windows 2000 is still better, in this regard.  And windows 2000 still gets updates to this day from MS.

As to the rest of it.  I do not need to read a book about it.  I have lived it.

Quote
BTW  im sure ppl said for 2000 going to XP,
oh it just looks better, ill never change to it, but look now, no games are made for 2000, and most games now (exept here) wont run on it.
Thais more BS.  I play all the Unreal Tournament games under Windows 2000 just fine.  I also have about 20 other games on my shelf I play.

Quote
P.S. dont bring up that stupid "oh, some games dont work on it now" excuse, YOU CANNOT DESIGN AN OS AROUND A 1000 PROGRAMS< IT is  SOO MUCH EASIER TO DESIGN A 1000 PROGRAMS AROND AN OS

an OS has about 40Million lines of code, games somtimes really big ones have 3 million

sorry bout my bluntness, but i find it nessasary.
Vista breaks some very high end multi-media software.  And MS did it intentionally in order to support DRM.  Or more pointedly, they could not figure out how to make some things work, so they abandoned the API's used by those very high end packages.

Forgive my bluntness, but you have no idea what is going on here.  Vista is all about making sure you cannot copy audio and video, if the manufacturer declares you cannot do so.  That is a fact.

More impotantly. Vista brings nothing to the table which is beneficial to the end user.  Quite the opposite actually.  It brings more control to MS over your computer.  That is also a fact.

Every claim you have made is pure marketing hype.  Try to get in touch with the facts, as they paint a very different story of Vista.
« Last Edit: February 12, 2007, 06:59:55 AM by Skuzzy »
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Offline Roscoroo

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« Reply #159 on: February 12, 2007, 07:40:55 AM »
Wow Skuzzy , how long it take ya to type that ....


Actually the drivers are catching up for the nvidia cards in vista ... but there still not suitable  for older/most games .. . ATI is in the dark still ... and I think Microjunk has a behind the seens deal with Intel/ nvidia ...some of the box builders are in it too i bet .

As for w2k I use it also and there's not any games ive found yet that dont run on it .  out of  my 3 OS's at home .. 98sp1.5, w2k pro, xp pro . ive found w2k to be the most stable and the least amount of crashes ...its never BSODed on me and only hard locked once or twice .   W2K did Bsod on Mrs Roo's pc ... but she had a failing stick of Ram that caused it .

I myself couldnt stand XP  at least until after sp2 and even then it never really grew on me.:p
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Offline F1Bomber

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« Reply #160 on: February 12, 2007, 09:06:41 AM »
Quote
   F. has dual-core enhacements, it wont allow threads to be bounced from core- to core unlike XP,

Different threading mechanism which blocks dynamic allocation of CPU resources. It was a problem in XP as MS had no idea how to code it properly, so they decided to just lock applcations to one CPU. It is acutally a step backwards in thread design.


Skuzzy, correct me if im wrong :). But I always thoughts that the scheduler inside windows XP will change the affinity of a thread from the native API to any of the free CPU that are available? Is that correct? Or are you just talking in general, that windows XP scheduler will force an application process affinity to one CPU and fork worker threads over to different CPU? But will not change the affinity of the process itself.

In regards to Windows defense, I assume because of computability issues with hyper threading and amd,intel coming up with drastic multi core + multi processors designs. They probably knew how to do it correctly, but it would break backwards computability with older applications.

But enjoy the post Skuzzy was very informative.

P.S.
sonicboom970 there is a huge problem in your logic my friend. Previously Microsoft was very keen on having backwards computability with older applications. It was the ONE MAIN reason they're the major operating system today, because they where concerned about backwards computability with older applications! Alot of the win32 API still have flaws from 16bit days, to garentee that old application still run! You cannot say the same in the Linux camp ( I think skuzzy talked about it ).

The problem, that has occurred recently in Microsoft is that the MSDN .net architecture won a major battle inside Microsoft that it was perfectly acceptable to break backwards computability with older applications. "We don't need to support all these applications anymore, lets start anew". And such you have the technologies of .net 1.0,1.5,2.0,3.0 ect... Microsoft internal structure has changed from backwards compability to inventing new wonderfully technologies that don't help the end user.

Reference:
http://www.joelonsoftware.com/articles/APIWar.html
« Last Edit: February 12, 2007, 09:29:06 AM by F1Bomber »

Offline Skuzzy

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« Reply #161 on: February 12, 2007, 09:23:09 AM »
Yes Boimber, XP will dynamically allocate the CPU based on resources, but it is some what broken in XP.  Actually, the best thread manager MS has is in Windows 2000.

All this happens at a level which is transparent to the application, so there is no compatibility issue.  MS just messed up in XP and made it easy on themselves in Vista.
===

Rosco, actually ATI is regarded by most to have the best support for Vista across the board.  That is to say, its product line has the best support.  From the moterhboard chipsets (NVidia is very far behind here) to the video cards, ATI has Vista drivers for all of it.

Now, whether or not they are any good, could be another story.
« Last Edit: February 12, 2007, 09:27:30 AM by Skuzzy »
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Offline republic

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« Reply #162 on: February 12, 2007, 10:05:12 AM »
Vista is like a Siren calling the technical horde to their certain doom.

Unless you are comfortable running a dual boot setup (XP/Vista) or can accept the fact that some of your software will not work until an appropriate patch comes (if ever)...I will repeat the words of Pete from Oh' Brother...

"Do not seek the treasure. It's a bushwhack."

I have it installed as a novelty...and as training for when (not if) I begin getting calls from customers needing help.  :)
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Offline Reschke

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« Reply #163 on: February 12, 2007, 11:11:50 AM »
OK BIG QUESTION!

I made a mention of it earlier in this thread but never saw a response. I understand all the arguments about hardware overhead, DRM, etc..

BUT what about the parental controls within Vista? Has anyone taken a look at that part of the OS? I am interested in that aspect of Vista only and would rather stay away from buying more software if necessary and would rather have it setup within an OS.
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Offline Mustaine

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« Reply #164 on: February 12, 2007, 04:43:22 PM »
Quote
Originally posted by sonicboom970
it also makes sense to require DX9 cards, if you dont have one, you are probibly in 98 or somting.
umm I don't have a DX9 card, and I am running XP

some of use don't have money to spend on upgrades that change so fast you have spend $300 every few months for the next best card.

My GFTi4800 runs AH just fine, and ALL other games I play. I even play doom 3 on pretty high "eyecandy" settings with no stuttering at all.

there is something to be said for knowing how to run a clean system without unnecessary overhead.
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