Author Topic: Tank Town Bases: Capturable vs UnCapturable  (Read 5739 times)

Offline crockett

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Tank Town Bases: Capturable vs UnCapturable
« Reply #120 on: February 20, 2007, 06:15:18 PM »
Quote
Originally posted by bzek74
For the hardcore gv'ers thats saying if you want to make sure you keep TT stay awake 24/7. The balance isnt even close half the time to sustain a defense on all bases. The last two days I noticed more than anything its been bish players dropping the TT hangers and taking flight after flight of 17's and lancs to spawns. Which has led to retaliation. Not saying nits are angels but Ive noticed in the last few days 8 outta the 10 planes dropping nit vh were bish. So make the vhs at tt untakeable and indestructable as well.

Take a heavy fighter by all means into TT to clear out dug in campers...stay away from vh's and taking lancs into TT is complete bs because the people that do that know its a one way trip. Its your 15 bucks play as you will either way ill plink your panzer or pick your bombers.

90prf


Yea I noticed last night the Bish took the Rook's V base on TT.. So we took it back then I flattened their VH hangers as retaliation.. I was OMW to drop their VH @ their airbase aswell but was shot down so didn't bother with it after that.
"strafing"

Offline LYNX

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Tank Town Bases: Capturable vs UnCapturable
« Reply #121 on: February 20, 2007, 06:38:07 PM »
How about a compromise.  There are four un-catureables per side.  Return two of those to captureable per side but make ALL of FURBALL ISLAND un-captureable.  Each side still has four un-captureables with no problem from land grabs for the "whack a moles".

Everything should remain porkable however.  Would this not be a compromise allround ?

Offline Gatr

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« Reply #122 on: February 20, 2007, 06:42:29 PM »
OMG u PEOPLE ARE STILL AT IT
HOW FRIGGIN LAME....
Dred call Mash on the fone and exchange your love fest there not on the boards...
SCMOOCHIE SCMOOCH...
Enjoy
boy I'm in trouble w/my squaddies now
Gatr
81st rooks for years

Offline Donzo

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Tank Town Bases: Capturable vs UnCapturable
« Reply #123 on: February 20, 2007, 07:58:45 PM »
Quote
Originally posted by LYNX
How about a compromise.  There are four un-catureables per side.  Return two of those to captureable per side but make ALL of FURBALL ISLAND un-captureable.  Each side still has four un-captureables with no problem from land grabs for the "whack a moles".

Everything should remain porkable however.  Would this not be a compromise allround ?



Best suggestion yet. :aok

Offline crockett

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Tank Town Bases: Capturable vs UnCapturable
« Reply #124 on: February 20, 2007, 09:27:51 PM »
Quote
Originally posted by LYNX
How about a compromise.  There are four un-catureables per side.  Return two of those to captureable per side but make ALL of FURBALL ISLAND un-captureable.  Each side still has four un-captureables with no problem from land grabs for the "whack a moles".

Everything should remain porkable however.  Would this not be a compromise allround ?


We suggested that in other threads but I don't think they want to change it. I think it's more fun for the HT guys to watch us argue on the forums. If we didn't argue about this, it would be something else.
"strafing"

Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #125 on: February 21, 2007, 06:12:37 AM »
Quote
Originally posted by crockett
We suggested that in other threads but I don't think they want to change it. I think it's more fun for the HT guys to watch us argue on the forums. If we didn't argue about this, it would be something else.


There'd be one less ARGUMENT, if you and your cronies would leave TT bases alone.

Last night, someone else on Rooks was trying to take V23 from Knights, and asked ME to goon.   I declined and promptly "made it impossible for capture".
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Offline Bronk

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Tank Town Bases: Capturable vs UnCapturable
« Reply #126 on: February 21, 2007, 07:10:01 AM »
Quote
Originally posted by Masherbrum
There'd be one less ARGUMENT, if you and your cronies would leave TT bases alone.

Last night, someone else on Rooks was trying to take V23 from Knights, and asked ME to goon.   I declined and promptly "made it impossible for capture".
 

:aok:D :rofl


Bronk
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Offline DREDger

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« Reply #127 on: February 21, 2007, 08:08:19 AM »
There'd be one less ARGUMENT, if you and your cronies would leave TT bases alone.

You see, case in point, Masherbum isn't interested in the debate or discussion, unless it fits in with his myopic thought process.

He somehow believes I (we on this post) are somehow responsible for ALL TT captures, ALL the time, and from ALL sides.

Mash, do you think you can stop all sides from doing this, 100% of the time?  It's silly, and childish of you.  You want to make it your 'personal' mission to try to stop it?  lol, go pound sand while your at it.

Lynx has a pretty good idea I think as well.

Offline Ghastly

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« Reply #128 on: February 21, 2007, 08:30:16 AM »
My last post on this, as I don't play the ground or attack ground vehicles - but generally it's been my experience that for people to want to play the game as a group there has to be some goal, some framework for their individual participation - essentially some way for them and their game play to affect the game environment.

All the things that Bronk has described that he does in TT are things that the guys who tank could do in a static arena like the training arena, but when TT is owned all by one side do they go to another arena to do those things?  No.

If HTC were to make the area static, what you would probably find is that much of what you like most about it would disappear, as I think you'd find that a significant portion of the players wouldn't bother to play there if they couldn't "impact" the "war" in some fashion with their game play.  

Just my 2 c/
"Curse your sudden (but inevitable!) betrayal!"
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Offline Bronk

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« Reply #129 on: February 21, 2007, 09:02:15 AM »
Quote
Originally posted by Ghastly
My last post on this, as I don't play the ground or attack ground vehicles - but generally it's been my experience that for people to want to play the game as a group there has to be some goal, some framework for their individual participation - essentially some way for them and their game play to affect the game environment.

The game is about shooting the red guy  out of his machine. You know interacting with people not the objects.



All the things that Bronk has described that he does in TT are things that the guys who tank could do in a static arena like the training arena, but when TT is owned all by one side do they go to another arena to do those things?  No.

You must be one of those fluffers laz complains about. Yes, and you and your eggs could go and fluff up the toolsheds in the ta also. Guess what they don't fight back in there either.


If HTC were to make the area static, what you would probably find is that much of what you like most about it would disappear, as I think you'd find that a significant portion of the players wouldn't bother to play there if they couldn't "impact" the "war" in some fashion with their game play.  

I bet  you're wrong. The GVs in TT fight one another, not toolsheds. Otherwise there'd be spawns to the other gv/ac bases. If HT made those bases uncapturable, people would happily dweeb it up there till map changed.  What you don't get is.  They couldn't care less about "WIN TEH WAR !!!!!!!1111!!!!1111elevenone!!


Just my 2 c/





Bronk
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Offline Masherbrum

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« Reply #130 on: February 21, 2007, 09:22:37 AM »
Quote
Originally posted by DREDger
There'd be one less ARGUMENT, if you and your cronies would leave TT bases alone.

You see, case in point, Masherbum isn't interested in the debate or discussion, unless it fits in with his myopic thought process.

He somehow believes I (we on this post) are somehow responsible for ALL TT captures, ALL the time, and from ALL sides.

Mash, do you think you can stop all sides from doing this, 100% of the time?  It's silly, and childish of you.  You want to make it your 'personal' mission to try to stop it?  lol, go pound sand while your at it.

Lynx has a pretty good idea I think as well.


I've done it and will continue to do it.   Remember when you "deemed your missions the best on Rook country Channel a month ago"?    You tried grabbing a Bish base to the left of the center island (after pissing off the entire arena by grabbing the whole TT island, which is what you are about).   Ever "wonder what happened to your three goons"?   Your "elite mission planning fell like a house of cards and stalled like the late Nell Carter in an Old Country Buffet."   Just like a speeder on a freeway, "you cannot outrun the radio."

You have the audacity to call someone else a child, whilst deliberately calling names?!!!(and you are the ONLY one doing it throughout this thread) :rofl   You are dilusional at best.  When you realize that hundreds of other's agree with me, you'll realize the 30 or so folks you have  "congregated" haven't a chance.    I enjoy watching the demise of hypocrites.    

Pound sand?   Nah, I'd rather watch as your "empirical TT base captures" fail in epic proportions.   BTW, start another thread, you hijacked xtyger's thread.    Maybe then you'll satisfy your egotistical quest on "someone other the strafing appreciating the fact I like to take TT so I can ruin other people's fun."   I had you pegged on my first post in this thread, and that fact will not change.    

Keep dodging the truth.
« Last Edit: February 21, 2007, 09:25:43 AM by Masherbrum »
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Offline Gatr

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Tank Town Bases: Capturable vs UnCapturable
« Reply #131 on: February 21, 2007, 09:29:40 AM »
Brittney Shaved her head......
Gatr

Offline DREDger

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« Reply #132 on: February 21, 2007, 09:44:35 AM »
Now your just grasping for straws Masherbum....and no I don't recall the incident you are talking about specifically.  I can't even begin to count the number of failed missions I have run.  (next time you should tell us on 200 or on green so we will all know it was you...)

For one, I don't 'deem or claim' my missions to be anything other than missions for people to join.  U are just making stuff up at this point to justify your position.  I put up a mission, some guys join, simple, nothing more or less.  

Secondly, and for the umpteenth time, this post is about whether TT bases should be made uncapturable or not, but you know this, ur just more interested in trolling.

Lastly, ALL sides are capturing TT bases, it is not JUST my missions.  

U know if you were smart, and didn't let your ego get so fat, you might recognise this post is actually advocating your style of play...that is to leave TT vbases alone....but whatever.

Offline bzek74

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« Reply #133 on: February 21, 2007, 10:19:47 AM »
Thats one thing I noticed in TT nits flock to the bish side and avoid rooks alot...after becoming a born again TT lover. Rooks take the time to drive from the V base and set up shop. Bish seem to take chances from the spawn. No disrespect to bish but there is a major lack of core tankers in that country. The shots you guys do have are excellent. Normally the guy who gets plinked like 3 times is the guy who drops VHs or takes suicidal lancs back to the spawn.

Like I say time and time again...bombers=taboo, Im cool getting egged by heavy fighter because hopefully the guy has the honor to fight for the kills he just bombed and try to land them.

90prf

Offline crockett

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« Reply #134 on: February 21, 2007, 12:45:36 PM »
Funny... this last reset on TT the Bish won it.. The only way they won it was because they took TT.


But of course there must have been some other way to do it because in the old days no body had to take TT bases..

:rofl
« Last Edit: February 21, 2007, 12:48:55 PM by crockett »
"strafing"