Originally posted by Bucky73
Ok so then tell me again how your connection would have no effect(as Lute promises) on how your computer "decides" what occupied what at a certain time. If you have a warpy laggy connection then aren't you gonna "win" (for lack of a better word) more collisions?
I'm not tryin' to be a wizeprettythang here either.....I'm curious:D
Maybe this will help.
You are playing the game on your computer. The other guy is playing the game on his computer. There are no other players around. The entire game resides on your system.
What the HTC servers are doing is relaying relative locations and identities of other players/planes so that your computer can assemble the data correctly giving you opponents to play against.
As you come up against another player, the other players computer transmits locational data to the HTC servers which, in turn relay that data to you and others. Your computer is simultaneously transmitting data to the HTC servers which is forwarded to the other player(s).
Because of internet lag, the time it takes to relay that information differs slightly between you and the other player. In addition, HiTech has developed a "smoothing program" that minimizes time variences between information packets coming into your system which gives you smooth, rather than choppy gameplay (information tranfer rates across the Internet vary from moment to moment).
All the while this is happening, you are flying on your computer in real time with no delay/lag as is your opponent.
When you see a collision on your screen he may not as the information being transmitted to him may be faster or slower, therefore he sees a near miss, not a collision. You are reacting to the information transmitted to you (collision) while he is reacting to the information sent to him (which results in a near miss).
Because you collided, you suffer the damage. Because he didn't, he doesn't get damage.
In essence you are both chasing each others tails (meaning like the tails on a comet) because by the time the information on your position is transmitted to your opponent, you've already moved forward and vice versa. The length of your "comet tails" is dependent on your connections and on the Internet as a whole.
I hope I got that mostly correct.