Author Topic: Collisions  (Read 5596 times)

Offline E25280

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« Reply #105 on: March 12, 2007, 03:27:36 PM »
Quote
Originally posted by Bucky73
Ok so then tell me again how your connection would have no effect(as Lute promises) on how your computer "decides" what occupied what at a certain time. If you have a warpy laggy connection then aren't you gonna "win" (for lack of a better word) more collisions?

I'm not tryin' to be a wizeprettythang here either.....I'm curious:D
Take a look at the pictures Bronk posted near the beginning of this thread.  They are essentially at the same moment of "game time", and you see the difference in perception between Bronk's "reality" on his PC and his opponent's "reality".  Bronk's "reality" shows the collision.  Bronk takes damage.  The opponent's "reality" does not show a collision.  In fact, they are separated by a good margin.  The opponent therefore did not collide, and does NOT take damage.

The difference in space is caused by internet lag.
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Offline Bucky73

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« Reply #106 on: March 12, 2007, 03:32:53 PM »
Thanks guys, It's starting to make sense to me now. Thanks for the help:aok

I'm not exactly what you would call a computer whiz:D


Offline WMLute

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« Reply #107 on: March 12, 2007, 03:33:06 PM »
Quote
Originally posted by Bucky73
Ok so then tell me again how your connection would have no effect(as Lute promises) on how your computer "decides" what occupied what at a certain time. If you have a warpy laggy connection then aren't you gonna "win" (for lack of a better word) more collisions?

I'm not tryin' to be a wizeprettythang here either.....I'm curious:D


ok, I just deleted my huge arse post.

looks like you are "getting" it now.

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Offline Bronk

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« Reply #108 on: March 12, 2007, 04:33:32 PM »
Quote
Originally posted by Bucky73
Thanks guys, It's starting to make sense to me now. Thanks for the help:aok

I'm not exactly what you would call a computer whiz:D



Glad the adults dumbed it down enough for you.
:rofl :rofl

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Offline BaldEagl

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« Reply #109 on: March 12, 2007, 04:47:53 PM »
Quote
Originally posted by Bucky73
Ok so then tell me again how your connection would have no effect(as Lute promises) on how your computer "decides" what occupied what at a certain time. If you have a warpy laggy connection then aren't you gonna "win" (for lack of a better word) more collisions?

I'm not tryin' to be a wizeprettythang here either.....I'm curious:D


Maybe this will help.  

You are playing the game on your computer.  The other guy is playing the game on his computer.  There are no other players around.  The entire game resides on your system.

What the HTC servers are doing is relaying relative locations and identities of other players/planes so that your computer can assemble the data correctly giving you opponents to play against.

As you come up against another player, the other players computer transmits locational data to the HTC servers which, in turn relay that data to you and others. Your computer is simultaneously transmitting data to the HTC servers which is forwarded to the other player(s).  

Because of internet lag, the time it takes to relay that information differs slightly between you and the other player.  In addition, HiTech has developed a "smoothing program" that minimizes time variences between information packets coming into your system which gives you smooth, rather than choppy gameplay (information tranfer rates across the Internet vary from moment to moment).

All the while this is happening, you are flying on your computer in real time with no delay/lag as is your opponent.

When you see a collision on your screen he may not as the information being transmitted to him may be faster or slower, therefore he sees a near miss, not a collision.  You are reacting to the information transmitted to you (collision) while he is reacting to the information sent to him (which results in a near miss).

Because you collided, you suffer the damage.  Because he didn't, he doesn't get damage.

In essence you are both chasing each others tails (meaning like the tails on a comet) because by the time the information on your position is transmitted to your opponent, you've already moved forward and vice versa.  The length of your "comet tails" is dependent on your connections and on the Internet as a whole.

I hope I got that mostly correct.
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Offline FBplmmr

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« Reply #110 on: March 12, 2007, 07:07:25 PM »
ok .. sounds like we got it all cleared up now...




meet back here in a couple of weeks?;)





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Offline Bucky73

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« Reply #111 on: March 12, 2007, 10:15:18 PM »
Boy Bronk,

  You sure are a funny....Impressive how you can come in here and make a smart *** post on about any topic. If your trying to be cute....it's not working so you can save it.:D

Don't even bother posting another one of your great comebacks either because you are on my squelch list.:aok

Offline Bronk

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« Reply #112 on: March 12, 2007, 10:51:46 PM »
I find it funny , I'm the guy who takes the time to round up a willing participant.
Upload both film (previous threads) and screen shots (this thread).
I then am told to let the adults talk?!!??!
But when I make my own smart remark, I'm the bad guy for it?

Mehh.. as long as people start getting it, I guess it's all good.

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Offline jaxxo

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« Reply #113 on: March 12, 2007, 11:01:42 PM »
and still Ive never heard a good answer to how my straight and level buffs get hit by a dora thats way out of control and i get the "u have collided" message along with all the damage as he flys away...

If this is possible than it IS possible to intentionally ram without taking any damage...NO?



I dont see how  my end could see anything but him ramming me if ive been on auto for 5 minutes cruising level... and if thats the case than lag seems to hold a major adv/disadv for one of the players.
 

just sayin

Offline Karnak

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« Reply #114 on: March 12, 2007, 11:15:42 PM »
jaxxo,

You rammed the front of his Fw190D-9 with the side of your B-24.  Don't do that.

Your error is you are trying to assign fault to something that there is no fault for.

All that is happening is that the collision happened on your FE.  On his FE he probably passed a few hundred feet in front of your B-24s.
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Offline Bronk

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« Reply #115 on: March 12, 2007, 11:23:21 PM »
Jaxxo on his front end it probably looked like he dove past.

In order for a person to intentionally collide. They would have to put their ac in a point in space that's equal to your lag time and his.

Think about that for a sec. We all have a different lag time. This depends on how far we are form HTC

In order for a player to intentionally  collied they would need.

1. Knowledge of who the target is.
2. what their targets ping time is
3. what their own ping time is
4 what speed the enemy ac is

With all that info  they would then  have to figure out how physically far ahead from whats displayed.
How far does an ac travel at x speed at y delay ?
Then fly to that point in space ahead of the displayed ac.
Ohh and hope they don't turn.

Yea intentional ramming sound very ez to do.

Bronk
« Last Edit: March 12, 2007, 11:41:15 PM by Bronk »
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Offline Roidrage

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« Reply #116 on: March 12, 2007, 11:23:36 PM »
Jaxxo, that exact same thing happend to me on Sunday night in the HARM mission. I was flying straight and level and all of a sudden I lose a wing and one of my bombers is down and a 190 flies away underneath me unscathed. Got a "You have collided" and so and so has shot you down. Only reason it bothered me was because that plane had ammo left in the tailgun :mad:

Offline BaldEagl

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« Reply #117 on: March 12, 2007, 11:24:37 PM »
OK, I've explained this as well as I can understand it above but, I still have a couple of questions.

Question 1:  Tonight I did a little off-line test.  I flew up and hit one of the drones wing to wing intentionally.  I lost half a wing, the drone flew on without any damage.  Off-line there is no Internet lag.  Shouldn't we both have suffered damage?  You can't use the he sees she sees theory to explain that as it's all on my FE.  Something's still amiss.

Question 2:  Lets say you're flying in combat against another plane and and you're on his six firing.  You hit.  You see sprites, he hears hits and takes damage.  If all of the above is true, why dont you sometimes see sprites while he doesn't hear any hits and thus takes no damage... Never mind, I figured that one out on my own while typing it.  I see sprites, transmit the data and he goes down but still hears the final hits after he's already in the tower.  If thats the case why don't they program it to make sure you hear all of the hits before towering out though?
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Offline Bronk

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« Reply #118 on: March 12, 2007, 11:28:03 PM »
Quote
Originally posted by BaldEagl
OK, I've explained this as well as I can understand it above but, I still have a couple of questions.

Question 1:  Tonight I did a little off-line test.  I flew up and hit one of the drones wing to wing intentionally.  I lost half a wing, the drone flew on without any damage.  Off-line there is no Internet lag.  Shouldn't we both have suffered damage?  You can't use the he sees she sees theory to explain that as it's all on my FE.  Something's still amiss.



Off-line drones also fly around with nothing left but the cockpit and on fire.
Don't think you can use them for testing.


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Offline WMLute

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« Reply #119 on: March 13, 2007, 12:37:35 AM »
Quote
Originally posted by BaldEagl
OK, I've explained this as well as I can understand it above but, I still have a couple of questions.

Question 2:  Lets say you're flying in combat against another plane and and you're on his six firing.  You hit.  You see sprites, he hears hits and takes damage.  If all of the above is true, why dont you sometimes see sprites while he doesn't hear any hits and thus takes no damage... Never mind, I figured that one out on my own while typing it.  I see sprites, transmit the data and he goes down but still hears the final hits after he's already in the tower.  If thats the case why don't they program it to make sure you hear all of the hits before towering out though?


One thing I have seen is I would light up my opponent, and litterally SEE their tail end fall off.  I would fly off, look back and they have their tail end and are still flying.

Hmmm....  

I assumed my FE sent "blew nme tail off" info to the HTC server, which then sent it to my opponents FE, and their FE sent back "no you didn't, just an elevator" to the HTC server, which then sent "t'was just a flesh wound" back to my FE or some such thing.

I'm just postulating though.  I could be wrong here.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
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Absurdum est ut alios regat, qui seipsum regere nescit