Originally posted by Connery
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My point is in flight if there was an air to air collision there would be 2 parties involved....
snip
Jaxxo, you voiced similar concerns. I can see where you guys are coming from, but consider these points:
1) In an AH collision, two "bodies" ARE involved. One is your plane, and the other is
a game generated image of an aircraft, whose AI is being provided by an opponent human hundreds of miles awayThe entire game you play is on YOUR computer, and YOU are in control of events.
Now, on YOUR computer, when YOU collide you have done so by hitting the plane YOU see on your front end. That is your "reality", and the outcomes you see are entirely determined by what happens on your machine. And yes,
when you collide you have done so by hitting another object. Two planes have collided.
2) Due to distances involved, we can't have both front ends see the same thing. The question is -- how can we best deal with this reality, with least impact on game play, realism, and fun?
A)
Both planes die. For reasons outlined well above, this would truly suck. Your death would be determined by the behavior of others, for one thing. Even if you played the situation exactly right, and say were lining up for the kill shot, the enemy could kamikaze and make sure you went with him. It MIGHT be realistic if we had only one life, and their was a cost to dying, but it wouldnt be fun at all. {b]net effect[/b] - worsened gameplay, with punishment inflicted on those with ACM and gmaeplay rewards for dweeby behavior.
B)
Neither plane dies. SOunds attractive at first, but the gameplay effects would be horrendous. Since there'd be no penalty for colliding, unrealistic flight paths would be positivelyh rewarded. You think HO's are bad now? What do you think theyd be like if you couldnt hit the other plane at all? The game would be dramatically more arcade like, and less realistic, because the disincentive for getting too close would be gone.
C)
Only the collider takes damage That's what we have now.
Of those 3 choices, I like what we have the best, by far. (Almost) all collisions are under my control -- what I do determines if I hit or not. Yeah, I can be an innocent bomber and find an enemy zooming into me -- like that didnt happen in real life?
In general though, iits simple: if I don't allow enough safe distance for the other idiots on the road to do their stupid stuff, then I risk colliding. If I do, then I'm fine.
Can you honestly say that the alternatives would give players incentives to play better than th current system?