Author Topic: Another sly hit on the Bombers  (Read 5444 times)

Offline Husky01

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Another sly hit on the Bombers
« Reply #90 on: July 10, 2007, 08:05:35 PM »
I wish the Buffs where slower in Aces High. How fast where they in WWII compared to in here?
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Offline Krusty

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Another sly hit on the Bombers
« Reply #91 on: July 10, 2007, 08:07:47 PM »
Historically they never ran full throttle, not even on climbout. Only for takeoff. They used max cruise even in combat. So, how fast was max cruise? That's the debate. Well, stoney would have you believe "max cruise" was only 10mph slower than "full throttle" which I still don't believe.

Other than that, the discussion never got very far last time.

Offline uptown

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Another sly hit on the Bombers
« Reply #92 on: July 10, 2007, 10:01:31 PM »
this thread is still going, and going, and going and going........................ ........
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Offline Serenity

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Another sly hit on the Bombers
« Reply #93 on: July 11, 2007, 12:52:31 AM »
Quote
Originally posted by Krusty
Historically they never ran full throttle, not even on climbout. Only for takeoff. They used max cruise even in combat. So, how fast was max cruise? That's the debate. Well, stoney would have you believe "max cruise" was only 10mph slower than "full throttle" which I still don't believe.

Other than that, the discussion never got very far last time.


Max cruise listed for the B-17G is listed as 160... Even at max cruise power settings I do at LEAST 270... I think my book misplaced 160 for 260, but thats what I have listed...

Offline Oleg

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Another sly hit on the Bombers
« Reply #94 on: July 11, 2007, 01:13:36 AM »
Quote
Originally posted by Serenity
Max cruise listed for the B-17G is listed as 160...


Its IAS probably.

I like 200mls warning (and radar dot also) :)
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Offline jeebusro

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Another sly hit on the Bombers
« Reply #95 on: July 11, 2007, 01:27:47 AM »
Fighters would still climb up level on my 6 closer than 1.5 or 1k.

What was a historical ammo loadout on bombers? I usually run out of ammo after I've been chased for a sector by 6 different enemies.

Offline Xargos

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Another sly hit on the Bombers
« Reply #96 on: July 11, 2007, 01:47:01 AM »
The old bombsights need to be put back in the game for bombers.
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Offline Serenity

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Another sly hit on the Bombers
« Reply #97 on: July 11, 2007, 01:53:34 AM »
Quote
Originally posted by Oleg
Its IAS probably.


Definately.

Offline 2Slow

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Another sly hit on the Bombers
« Reply #98 on: July 11, 2007, 08:08:08 AM »
Quote
Originally posted by Xargos
The old bombsights need to be put back in the game for bombers.


The current cal method does allow for bombardier error.  If they went to the old very difficult way, then give me the E6 readings in the bombsite so that one could work on it.

You can only take realism so far.  To get the bombing totally realistic one would need a multi-player crewed bomber.  Pilot, bombardier, and a gunner.

It is my thought that the gunnery in the buffs has been toned down to allow poorly planned fighter attacks to have a measure of success.

Historically, attacks from a low 6 climbing were doomed.  Now attacks from 12 o'clock level had a success rate.  My experience in the game with attacks from the 2 to 4 and 10 to 7 o'clock, horizontal with speed are the most difficult to defend against.
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Offline TUXC

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Another sly hit on the Bombers
« Reply #99 on: July 11, 2007, 01:37:41 PM »
Quote
Originally posted by 2Slow
It is my thought that the gunnery in the buffs has been toned down to allow poorly planned fighter attacks to have a measure of success.

Historically, attacks from a low 6 climbing were doomed.  Now attacks from 12 o'clock level had a success rate.  My experience in the game with attacks from the 2 to 4 and 10 to 7 o'clock, horizontal with speed are the most difficult to defend against.


Bomber guns definitely aren't "toned down." Any semi-competent gunner can easily fight off fighter pilot who executes a "poorly planned attack" while maybe losing one bomber of his own. A fighter pilot climbing up on the tail of a formation quickly gets oil or engine damage in a matter of seconds from as far as 1k out.

If you run your bombers full throttle at 15k or higher, then you'll force many fighters to attack you from low 6 as they will be climbing to reach your alt. Of course you could always ask for an escort since unescorted bombers were historically dead meat for fighters.
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Offline dedalos

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Another sly hit on the Bombers
« Reply #100 on: July 11, 2007, 02:21:01 PM »
Quote
Originally posted by TUXC
Of course you could always ask for an escort since unescorted bombers were historically dead meat for fighters.


:noid  BS, everyone knows that the US lost only 1 B17 (and that was due to killshooter) during the war.  There are several case of bombers coming back with 9 kills from 1K out.  The pilots were recorded complaining afterwards about how unfair the fights were for them
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Masherbrum

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Another sly hit on the Bombers
« Reply #101 on: July 11, 2007, 02:52:10 PM »
Quote
Originally posted by Tango
Just make another run or get more bomber pilots to fly with you. It should take more than 1 or 2 bomber pilots to shut down an airfield.
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Offline Oleg

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Another sly hit on the Bombers
« Reply #102 on: July 11, 2007, 03:04:29 PM »
Quote
Originally posted by dedalos
:noid  BS, everyone knows that the US lost only 1 B17 (and that was due to killshooter) during the war.  There are several case of bombers coming back with 9 kills from 1K out.  The pilots were recorded complaining afterwards about how unfair the fights were for them


There are also many evidences of fighter pilots landed 12+ kills per sortie.
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Offline dedalos

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Another sly hit on the Bombers
« Reply #103 on: July 11, 2007, 03:13:37 PM »
Quote
Originally posted by Oleg
There are also many evidences of fighter pilots landed 12+ kills per sortie.


Same as in AH.  If they were vulching they did :D
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Krusty

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Another sly hit on the Bombers
« Reply #104 on: July 11, 2007, 03:41:23 PM »
2slow: Pilot error is replicated with the random swing. Imagine a meter. If it's centered the crosshairs are calibrated. Either side means the bombs fall short or long. When you hold the calibration key the needle swings wildly back and forth. Depending on how long you hold it, you could be 20mph off and drop a friggin' mile off target.

The longer you hold it the shorter the "swings" of the needle become, and more likely it will be "calibrated" to your current speed.


There is error built into the system. It takes a little more time to avoid this error, but so would the proper in-flight calibration in real life.


I think it's a fine compromise, but perhaps a bit random. I'd rather have second and third calibrations (after you calibrate within 5mph of current speed) to refine the existing calibration, but instead every time you re-start it, the needle swings wide again.