the hurri pulled a split S to avoid the BnZ attack of the high, fast pony. pulling this maneuver is a great way to avoid such a threat, but it doesn't give you an offensive position afterwards, so it's much more of a defensive maneuver than a reversal. in essence, the hurri just signed his own death certificate if the pony driver is any good.
all pony need to is keep his E advantage by pulling a wide immelman and drop down on the now low and fairly slow hurri (split S wastes a lot of E).
a better way of avoiding this attack, but also leaving you in a position to equalise E states and take a pop at the pony would be a high break turn. given closure rates, this would make you hard to hit, while also gaining you E (alt counts as E just as much as airspeed does). after he passes try to climb to him, otherwise he will be out of reach