Author Topic: ENY, Uncap bases, ETC, discussion.  (Read 3266 times)

Offline AAolds

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ENY, Uncap bases, ETC, discussion.
« on: May 05, 2007, 10:44:03 PM »
This topic wont go away until there is some healthy debate on the matter.

Lets open this up and lets keep it civil.

My 2 cents, I think uncapturable bases and ENY is helping to squash some of the fun of the game and aid in keepin stale maps around too long.

Others thoughts?
The AArch AAngelz is its own country, we owe loyalty only unto ourselves and those we fly with at the moment.---AAolds AArch AAngelz XO.

I love to GV and do Jabo missions vs GVs, get used to it.  Being good at one helps in the other.

Offline BiPoLaR

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ENY, Uncap bases, ETC, discussion.
« Reply #1 on: May 05, 2007, 10:47:41 PM »
heres my 2 cent in short : ENY is bs and we need new maps...tired of these maps...bring back old ones
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline hubsonfire

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« Reply #2 on: May 05, 2007, 10:49:39 PM »
They are necessary evils until folks like yourselves have an interest in balanced gameplay. It really is that simple. There's no great mystery, and no other reasons for their existence.
mook
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Offline AAolds

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« Reply #3 on: May 05, 2007, 10:51:01 PM »
Quote
Originally posted by hubsonfire
They are necessary evils until folks like yourselves have an interest in balanced gameplay. It really is that simple. There's no great mystery, and no other reasons for their existence.


Not every encounter should be "balanced", what a bore if all conflicts were balanced.  sometime being outnumbered is a blast, as is being on a the side with superior numbers.  Forced balancing....does not promote good will among the sides affected by it.
The AArch AAngelz is its own country, we owe loyalty only unto ourselves and those we fly with at the moment.---AAolds AArch AAngelz XO.

I love to GV and do Jabo missions vs GVs, get used to it.  Being good at one helps in the other.

Offline BiPoLaR

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ENY, Uncap bases, ETC, discussion.
« Reply #4 on: May 05, 2007, 10:53:17 PM »
you tell me why i had to defend a base in a T-34 and M8 due to the ENY being to high against 7 tigers...now is that balance to you hub?
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline Pieper

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ENY, Uncap bases, ETC, discussion.
« Reply #5 on: May 05, 2007, 10:55:00 PM »
I think that the arena split is fine....but the servers should be able to handle all players in one arena.....ENY is out of control late at night when the numbers are small, 25 20 10 players and high country has 20 ENY????????what is that........plus the maps are all played out.....If the server can't support a large map....get a better one. We all have to cut our graphics in here unless we are playin with a $10,000 alienware computer...use server strength to support more people and bigger maps.
See Rule #14

Offline BiPoLaR

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« Reply #6 on: May 05, 2007, 10:57:50 PM »
Quote
Originally posted by Pieper
I think that the arena split is fine....but the servers should be able to handle all players in one arena.....ENY is out of control late at night when the numbers are small, 25 20 10 players and high country has 20 ENY????????what is that........plus the maps are all played out.....If the server can't support a large map....get a better one. We all have to cut our graphics in here unless we are playin with a $10,000 alienware computer...use server strength to support more people and bigger maps.


i agree 100%
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline Pieper

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« Reply #7 on: May 05, 2007, 10:58:44 PM »
/
« Last Edit: May 05, 2007, 11:08:05 PM by Pieper »
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Offline Pieper

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« Reply #8 on: May 05, 2007, 11:06:51 PM »
Also a foot note.......the new sherman is BS.....why is a tank that was a death trap in WWII so hard to kill??????
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Offline BiPoLaR

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« Reply #9 on: May 05, 2007, 11:09:05 PM »
lol...i know right...its the new one hit wonder....gonna keep it this way at least perk it
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline AAolds

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« Reply #10 on: May 05, 2007, 11:09:28 PM »
Quote
Originally posted by Pieper
Also a foot note.......the new sherman is BS.....why is a tank that was a death trap in WWII so hard to kill??????


The firefly was tough, but so tough as to take multiple hits from a Tiger and live, while constantly killin tigers in 1 shot.  M4 needs rework and to be perked.
The AArch AAngelz is its own country, we owe loyalty only unto ourselves and those we fly with at the moment.---AAolds AArch AAngelz XO.

I love to GV and do Jabo missions vs GVs, get used to it.  Being good at one helps in the other.

Offline gpa3

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ENY, Uncap bases, ETC, discussion.
« Reply #11 on: May 05, 2007, 11:11:10 PM »
Here is some of what often happens to me...

I see a base that looks like it needs some help, maybe a good front-line fight going on there with lots of action? Could be fun!

I jump in an La7 because it shows in the menu. I get ready to up, and see the ENY message. So, I click on the LA5 because it is in the menu and start to up again. No ord available at this base message, so now I have to I unload the bombs then try to re-up again. Get smoked from lots of incoming... so..

Decide to help from alternate base with bombers. They are available in menu so I click my favorite and start to up. Message, no ord abailble.

I say screw it, they dont want me to play. I shut off the game. Look to see what is available in free 8 player.
 
Get bored in free 8 player after a few days. See tank town map is up today. Click to enter game, then see tank town map too full. Exit game, back in, over and over... and over and over. Finally game says it is ok.

I'm sure other examples.

A lot of work to play the game these days.
« Last Edit: May 05, 2007, 11:13:42 PM by gpa3 »

Offline Pieper

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« Reply #12 on: May 05, 2007, 11:12:51 PM »
I think that the arena split is fine....but the servers should be able to handle all players in one arena.....ENY is out of control late at night when the numbers are small, 25 20 10 players and high country has 20 ENY????????what is that........plus the maps are all played out.....If the server can't support a large map....get a better one. We all have to cut our graphics in here unless we are playin with a $10,000 alienware computer...use server strength to support more people and bigger maps.
See Rule #14

Offline Kev367th

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« Reply #13 on: May 05, 2007, 11:13:28 PM »
The uncaptureable bases are either good or bad depending what side of the coin your on.

We were down to only 2 fields that could could be captured, and one was a long way from the front.

Therefore we only really had to defend one.

Bad - Yup, for the other side, plus it keeps the map up for longer.

Good - Easier to defend.

Even in our predicament I would have preferred the other fields to be captureable, made it far too predictable where the attack was coming.

No fun when you dont have to watch for NOE's or GV attacks to the other uncaptureable fields, makes things stale.
« Last Edit: May 05, 2007, 11:15:31 PM by Kev367th »
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Offline Pieper

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« Reply #14 on: May 05, 2007, 11:17:54 PM »
I understand uncapturable fields with new format of having to capture certain percentage of both opposing teams fields to win....but lets get back to the point





I think that the arena split is fine....but the servers should be able to handle all players in one arena.....ENY is out of control late at night when the numbers are small, 25 20 10 players and high country has 20 ENY????????what is that........plus the maps are all played out.....If the server can't support a large map....get a better one. We all have to cut our graphics in here unless we are playin with a $10,000 alienware computer...use server strength to support more people and bigger maps.

just want to ad a footnote here.....ENY needs improvment...players stagnant in the tower for some time shouldn't matter.....tanks and planes should have seperate calculations too
« Last Edit: May 05, 2007, 11:22:41 PM by Pieper »
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