Originally posted by humble
1st and formost a shot taken on a "2nd merge" isnt a "HO" under any definition I know. If you find yourself getting tagged on a regular baisis then a couple of points apply...
1) your losing sight of the other guy. Very good duelers (I'm certainly not one) are readjusting all the time thruout the merge...
2) your flying perdictably, good openers are never true Immelmans. In a duel you can go either angles or E opener, if your flying a max speed true emmelman your flying about the worst possible merge....basically a "tweener". Many of the really tough duelers open with 45 degree or even flat "turns" with a variety of throttle work and adjustments to what you do.
I'd say that the other guy is simply flying to the top of your immelman from an out of plane perspective (relevent to you) and popping you in the front quarter as you come over....
I think you misunderstood my situation. When the other pilot is roughly the same skill level as me, and we both Immelman, we both come around at exactly the same time and we both get gun solution. It's a head-on in every sense of the word - except that I choose not to shoot. Instead, I jink hard, rolling a few degrees and pulling (or, if I do not have enough energy, pushing) for a second or two.
I have no problem getting my nose around in time for the shot if I Immelmann, and I'm not losing sight of the enemy. My problem is that I am not satisfied with a head-on shot, because every successful H.O. is one fight you'll never have and a learning experience lost (not to mention it's not fun for either of you). So I'm trying to figure out a way of making an energy-efficient maneuver after the merge that won't end up in a head-on pass, and also will not give him a firing opportunity.
My preferred merge tactic is the combat turn, though it is less efficient than the Immelmann. But if the other guy Immelmanns and I combat turn, he will briefly get an opportunity to shoot at the top of his Immelmann, since the Immelmann bleeds your speed down to corner turning speed faster than a combat turn. Of course, I could throttle back at the beginning of my combat turn to get to corner speed faster, but since he's purely vertical and does not need to throttle back, my throttling back will give him the energy advantage.
By the way, I fly P-38 and P-47. If anyone feels like demonstrating anything to me, please say so and I'll try to arrange a time that we can meet in my head-to-head server.