Author Topic: maps  (Read 4721 times)

Offline 8903

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Get on the Maps
« Reply #90 on: June 17, 2007, 04:34:38 PM »
These maps are played out, to some of us that have been here since the days of the Big maps. These maps need changed and i'm not saying reset for another played out map. Put new never seen maps in the rotation, for god's sake we all pay our money each month and some of us have paid up a year in advance, With hope that the development team can make many different maps for our enjoyment. God, players are building great MA maps, they are not on the payroll, this is what kills me they build em for free what more could you ask for??? Put some into the rotation. Give the maps a chance.

Seeing that after many months of these same boring maps, i'm not getting what I paid for. I have read alot of threads where guys have built operational maps that work fine for MA. I call HTC and I get told, well if these were put into rotation there would be alot of bugs to be worked out. Well what better way to find bugs in MA maps then to put them into the rotation and let the masses find and report them so they can be fixed.

I'm sure if AH would listen to the masses instead of reading and then walking away with the mind set of "Oh well they are going to pay no matter whats in the arenas" things would be on track, maps would be different and people like myself will stop complaining. Sometimes I get tired of being nice and asking politly, dang get some new maps already. It gets really old having to be another person bit*hing  about how these maps suck and are played out. Time for someone to step up and get the ball rolling with new maps each month.:furious :furious :furious
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Offline KTM520guy

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« Reply #91 on: June 17, 2007, 05:10:17 PM »
When I started flying on AH, we had big maps and we had small maps. Even back then the small maps sucked eggs. They should have been sent to File 13. It was a sad day when the only good maps we had were taken away.
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Offline BaldEagl

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« Reply #92 on: June 17, 2007, 05:14:29 PM »
Quote
Originally posted by DamnedRen
Somehow you miss the point. If you are new you cannot come into this game, grab some plane, takeoff and expect not to die. It is not an arcade game. It is not Laura Croft Tomb Raider where if you just up X number of times you are gonna get to the next level. It doesn't work that way. You're not jumping into some race car where you turn the wheel left or right and stomp on gas and brakes and everything works.


Not to rag on you or anything but you've obviously never played a real racing game, one where there's HP to spare and you can let the back wheels lose at almost any time.  One where using brakes and throttle in harmony to maintain critical balance through a turn is paramount.  One where patience and timing are required to work your way safely through traffic.

It's not as easy as turn left and right, hit the gas and brakes and everything's good.  It takes a lot of practice to manage 350-850 HP and go fast without spinning or wrecking.

Granted the learning curve may not be as steep as AH, but it's still not easy mode, especially when it comes to car set-up (spring rates, shock rates, sway bar stiffnesses, tire pressures, caster, camber, tow, front and rear downforce, gear ratios, differential ratio, steering ratios, cross weights, etc, etc, etc.)

Racing is my second favorite thing behind AH (as far as games go) and, like I said, shaving 0.1 second off your lap time on an oval to run competatively isn't all that easy.  Learning the braking points, passing points and remaining consistant lap after lap without mistakes on road courses, my ultimate favorites, is even harder.

BTW, You think this game is frustrating?  I was running a shortend version of the 24 hours of LeMans one day.  Usually 3 drivers share duties and I wanted to run 50% of race length so I was in for a four hour run.  I started in ~25th position and after 3 hours I was running 10th when I went in to pit.  I was almost out of fuel, missed my pit-stall and knowing I couldn't get around the track again I tried to back up to my pit and got disqualified!
« Last Edit: June 17, 2007, 05:25:15 PM by BaldEagl »
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Offline Stang

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« Reply #93 on: June 17, 2007, 08:01:25 PM »
To make you map guys happy, HTC would literally have to churn out a new map every two weeks.  After that a map would be "old," and since regurgitated real estate is unwanted, you'd cry foul again, no matter how many new ones were produced.

It's not about the real estate, it's about the fight.

Offline 8903

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« Reply #94 on: June 18, 2007, 12:58:21 AM »
well when AH show's 17 MA maps on the download page and you come to find only 6 are in rotation thats a bit sad. put em all in rotation mix it up a bit. I mean isn't that what were looking for some new dirt to crash into?

LWMA, at any givin time the same maps are in both arenas. About the maps flipping almost everyday, no, it doesnt happen I know for a fact on this. After being disabled the only thing that cured my bordom was this game and I had spent alot of time playing, so i have seen when they flipped and how often.

It would just be nice to be able to know that something different to explore and kill capture and bomb is there. There is a cure for this and we all know what it is, Maps.

players already built them took the time to tweek and fix them with hopes that one day everyone could play on them. But I really don't think we'll see that day.:( :( :(
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Offline wetrat

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« Reply #95 on: June 18, 2007, 01:27:39 AM »
I miss ozkansas and festerMA.
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Offline AAolds

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« Reply #96 on: June 18, 2007, 04:47:19 AM »
The maps we have now are okay, I think much of the grumbling is due to the lack of variety and frequency in which the same maps are present.  Adding more maps to the rotation would solve some of this.  Also setting it up so the MA's dont have the same map at the same time would help.

Ive heard, but unsure if its true that HT expects us the paying customer to provide the new maps.  If such is true, perhaps HT needs a refresher in business-customer relationships.  Encouraging players to submit maps is a great avenue for new maps, but to expect it seems just plain lazy.
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Offline Lusche

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« Reply #97 on: June 18, 2007, 07:17:41 AM »
I would be even happy to see Mindanao back in the rotation - which is after all a small map... :noid
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Offline Husky01

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« Reply #98 on: June 18, 2007, 07:28:31 AM »
Here are my thoughts.

Why is Mindanao in the rotation? Its a small map correct? HTC said we can only have small maps.

HTC has said that bigger maps would bring to much base taking and tool shedding, but yet they gave us two arenas for milkers.

The 6 maps arnt just boring anymore its sad. Its sad to know that we have 17 great maps made by people that are collecting dust and yet we are stuck with the 6 same maps that never rotate, have all the same fights every time, have all the same terrain, have 1 base on each front where the fights at, and the same outcome on each map.
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Offline NHawk

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« Reply #99 on: June 18, 2007, 07:49:00 AM »
Amazing timing :)

This thread gets resurrected when there are 3 different maps in the 4 arenas.

And there is one new small map on the download page from HTC Staff. I would think it will eventually go into the rotation.
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Offline Masherbrum

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« Reply #100 on: June 18, 2007, 07:57:48 AM »
Quote
Originally posted by BaldEagl
Not to rag on you or anything but you've obviously never played a real racing game, one where there's HP to spare and you can let the back wheels lose at almost any time.  One where using brakes and throttle in harmony to maintain critical balance through a turn is paramount.  One where patience and timing are required to work your way safely through traffic.

It's not as easy as turn left and right, hit the gas and brakes and everything's good.  It takes a lot of practice to manage 350-850 HP and go fast without spinning or wrecking.

Granted the learning curve may not be as steep as AH, but it's still not easy mode, especially when it comes to car set-up (spring rates, shock rates, sway bar stiffnesses, tire pressures, caster, camber, tow, front and rear downforce, gear ratios, differential ratio, steering ratios, cross weights, etc, etc, etc.)

Racing is my second favorite thing behind AH (as far as games go) and, like I said, shaving 0.1 second off your lap time on an oval to run competatively isn't all that easy.  Learning the braking points, passing points and remaining consistant lap after lap without mistakes on road courses, my ultimate favorites, is even harder.

BTW, You think this game is frustrating?  I was running a shortend version of the 24 hours of LeMans one day.  Usually 3 drivers share duties and I wanted to run 50% of race length so I was in for a four hour run.  I started in ~25th position and after 3 hours I was running 10th when I went in to pit.  I was almost out of fuel, missed my pit-stall and knowing I couldn't get around the track again I tried to back up to my pit and got disqualified!
I beg to differ, a buddy brought over Nascar 2005.   I had won the whole kit and kiboodle after never playing it beforehand.   He loaned it to me, to show me "how tough of a game it was".   I hardly hit the brakes, and got to the point whereabouts on the first lap I knew where to lift the accelerator.   It was TOO easy.    99-01 F1 Challenge is different.    That game still gives me fits because of the driving model.    I also tear up Gran Turismo.
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Offline pluck

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« Reply #101 on: June 18, 2007, 08:39:38 AM »
i did my own survey, and my numbers are quite different.  85% of people who play this game would have a major outcry if large maps where brought back.  50% of these 85%  thought that if bringing big maps back, with some restriction as to capturable bases, would persaude them to support the idea.  The population of AH, in case anyone is curious, is 20% pure furballers, 20% pure strat, and the remaining 60% do both.  Futher numbers determine that 80% of the population actually enjoy shootint at other vehicles, as dropping bombs is real easy.  By looking at the numbers, we determine there is no outcry or crisis.

to the BBS numbers.  Let's take that 1% number.  Of that 1% number, 75% of the people seem to be realatively rational, considering we are posting on the BB at all.

of the remaining 25% of the 1%---5% trollers, 5% my way or highway, 5% seeking some kinda of wierd BB glorification (the see, i told you so) type, wether it be true of not.  To continue... 5% spreading rumor as fact, 1% unable to forumulate a remark that makes any sense, 1% conspiracy freaks, 1% doomsday sayers.......0.5% claim they will quit if nothing done to make it their way (regardless of how it affects others), 0.5% wanting HT to do things to fix problem, that they could help fix themselves (making maps, not being dweebs, etc, and 0.5% here to tell us how great they are.

*These numbers were taken from the same place everyone else gets there numbers...... so you know it is valid.
:rolleyes:

new maps would be nice, not my focus, don't have time to make a map nor do i think i could make a map, so i'm not going to complain about maps.  As for big maps, don't know why we need them.  They last for ever, spread numbers waaaay out, so you can get a big mission somewhere and the other country, mostly the lower numbered one, can not put up any numbers for defense.  Closing the other arenas will not help numbers, making 1 arena defeats the purpose of the change.  Though fester's map seems to be an exception.
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Offline BaldEagl

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« Reply #102 on: June 18, 2007, 11:17:09 AM »
Quote
Originally posted by Masherbrum
I beg to differ, a buddy brought over Nascar 2005.   I had won the whole kit and kiboodle after never playing it beforehand.   He loaned it to me, to show me "how tough of a game it was".   I hardly hit the brakes, and got to the point whereabouts on the first lap I knew where to lift the accelerator.   It was TOO easy.    99-01 F1 Challenge is different.    That game still gives me fits because of the driving model.    I also tear up Gran Turismo.


NASCAR 2005 is an EA product.  To put it mildly hey s***.  My brother has Gran Touismo and the AI can't beat him so that's not representative either.

Papyrus did the best job, the last iteration being NASCAR Racing 2003 Season before they were shut down by Vivendi Universal.  I believe copies can still be found both new and used.  The community continued development of this platform producing a wealth of mods for it (GT Prototypes, Touring cars, GT2/GTS physics, Late Models, Open Wheelers, etc., etc., etc.), some better than others.  This is the sim that actual NASCAR drivers use to "practice" including notables like Dale Earnhardt Jr., Carls Edwards and others.

The Papyrus code was bought by John Henry of Fenway fame who quickly brought suit against members of the sim racing community who were continuing game development.  This brought new physics modeling to an end, although car model and track development continues (I have over 200 actual tracks from around the world).  While Mr. Henrey had visions of producing a "pay to play" business model, not unlike AH, the community backlash seems to have squelched that plan and the last I saw they had re-platformed that code and been selling it as a pro racer training simulator.

Mr. Henry has also recently bought a 50% stake in Roush Racing (now Roush-Fenway Racing) which may or may not influence further develpment or deployment of this platform.

Many of the Papyrus faithful have moved to rFactor who actually encourage community development although I haven't tried it so can't comment as to it's modeling.

At 100% opponent strength I guarantee you won't go out and trounce the field in NASCAR RAcing 2003 without a bunch of practice (opponent strength is variable from 40-110% in 1% increments with 100% duplicating real-life track times).  After years of play I still average about 97% so that I can win once in a while.
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Offline Anyone

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« Reply #103 on: June 19, 2007, 04:49:31 PM »
Papyrus was a great company for making racing games, my fav would have been Indy Car Racing 2 (1994?), which i played for HOURS on end, tuning down boost so i wouldn't have to pit often. Sure i could disappear into the distance on the AI cars, but my strategy would go out the window, not to mention the risk of taking a wheel off somewhere.

I remember one race at Milwaukee or how ever its spelt, after 190 laps of 200 i started to realise my fuel wasn't going to last, so i dropped to 2-3boost and started to loose my 1/4 lap lead,  i managed to lean the fuel out so i could have finished, but had a dam drive shaft failure on lap 199 (probably due to touching wall earlier in race)... SO frustrating but its part of what makes these games realistic and "fun"... Kinda like dying in AH.

Nascar 2003 again is fantastic but i prefer open wheel racing, in fact i never got a full race out of Nascar as i got bored too fast.  Prefer Street/track races then ovals. and Nascar was mainly Ovals.

Grand Prix Legends by Papyrus...... WOW, now THAT game is fantastic, trying to get all the BHP through tiny rear wheels with no down-force on the 14miles of Nurburgring was great, so many days wasted ditching cars in to the trees (no crash barriers in 1967....).

I have F1 2002 which was great too, at one point i was 7th around Spa on EA's website, when cheaters started going around 30seconds faster than everyone and the listings site got taken down soon after.

Ah i miss Racing games so much, but these days PCs don't have Racing Sim's, and PS2/Xbox is just rubbish arcade games... like F1 2005, GT4 etc... all rubbish really. Hence i only play AH2, Hearts of Iron and SimCity4 lol.

Offline kennyhayes

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« Reply #104 on: June 19, 2007, 04:51:11 PM »
BIG MAPS!