Author Topic: The dead horse named collision  (Read 3136 times)

Offline uberhun

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The dead horse named collision
« Reply #15 on: May 30, 2007, 03:04:22 PM »
Now I get it, here I thought it all had something to do with magnetisim:huh

Offline CFYA

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The dead horse named collision
« Reply #16 on: May 30, 2007, 04:07:08 PM »
For those people who think the collision model is so far fetched I have a tid bit for you.

What happens when you get a collide message when the plane that supposedly collided with is 200-300 feet away? If your for the if 2 planes collide you both should go down this is what will happen.


You have to remember there are 4 planes not 2. There 2 on your FE and 2 on his FE. They are not in the same place in relation to each other or the ground. This is why you see planes fly below ground and still live. This is a lag issue not a cheating(whatever you call it). Its also why he can collide when hes not even near you.

Until we get uber light speed intranet with state of the art computers this is the best anyone can do for a realistic collision model. Bottom line if you collide its your fault. Maybe there wasnt anything you can do fine.......he CANNOT collide with you intentionally with out killing himself.

Would you like it so that he could?




CFYA

Offline dedalos

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The dead horse named collision
« Reply #17 on: May 30, 2007, 04:14:15 PM »
Why is this so hard for everyone?

There was a collision model
There were no whines
The model was improved
There are whines

I wonder what the fix could be. Hmmmmmmm.  I cant figure it out.  Some one help me or will start talking about different FEs, realities, Net lag, my dog etc until everyone is confused
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Simaril

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The dead horse named collision
« Reply #18 on: May 30, 2007, 04:19:58 PM »
Dedalos --

Think less about who's fault it is, and collisions make more sense. If your reality sees a plane fly through you from behind, and you didn't/weren/t able to avoid it, then you take damage in your reality.

If he didnt see you come that close, then he shouldnt take it.

This game can't be played on a central server -- look at the lag we already see using the FE system! There is just no way to do collisions any more fairly than they already are.

And no, I saw no change in collisions in the last 3 years. The only thing that's differnet is that I fly differently, and consciously avoid coming that close to the screaming hunks of simulated metal -- just as I imagine I would if I were flying a real airplane.

I dont recall any announcement about collision model changes in an update -- did you see something I didnt? AFAIK, HT has previously said there was no change....
« Last Edit: May 30, 2007, 04:22:05 PM by Simaril »
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Offline Ghastly

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The dead horse named collision
« Reply #19 on: May 30, 2007, 04:24:53 PM »
dedalos, I've flown a number of online combat sims over the last 7 or more years, and I can guarantee you that the only differences between the whines on the boards when I first flew online and and the whines today are the names of (most of) the players and the name of the game.

The first collision model complaint I saw then was substantially the same as it is now, except that the game I played then didn't tell you when the OTHER guy collided - and you never survived ANY collision.   Otherwise, it's like a time warp.  

The first is the last and every in between.

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Offline Bronk

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The dead horse named collision
« Reply #20 on: May 30, 2007, 05:05:46 PM »
Cut-n-paste time.
From one the previous collision whine threads.

Quote
Originally posted by Bronk
Why Ram whines are pathetic.

Tangle's external from his front end the moment of impact.





Same basic angle external, tangle's view from my front end moment of impact.




How would you feel taking damage looking at your film and seeing tangles front end view, hmmmmmm?


I know I'd be pretty POed.

 This also works nicely for the "none should take damage" people.

Yea I should be able to put the nose of my ac through another.:furious :furious :furious :rolleyes: :rolleyes:



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Offline Geary420

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The dead horse named collision
« Reply #21 on: May 30, 2007, 05:14:49 PM »
Quote
Originally posted by dedalos

There was a collision model
There were no whines
The model was improved
There are whines
 


AFAIK the ONLY thing changed with the collision model was the implementation of the system messages in the text buffer.

Anyone have any info on this?? HT??? Skuz??

Offline Booz

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The dead horse named collision
« Reply #22 on: May 30, 2007, 05:23:19 PM »
It is you job as pilot of the aircraft to make sure your plane does not hit nor get hit by things, trees, tanks bullets, planes. Intentional or not, you've failed.

Offline E25280

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The dead horse named collision
« Reply #23 on: May 30, 2007, 05:38:11 PM »
Quote
Originally posted by Geary420
AFAIK the ONLY thing changed with the collision model was the implementation of the system messages in the text buffer.
Yes, this is my recollection too.

The whine then was that there was a collision, I go down in flames, the other guy flies off unharmed.  What this meant was I collided and the other guy did not.  But I was left ignorant of the fact that the other guy did not suffer a collision, therefore it looked fishy, and the whining commenced.

New system messages make it all clear.  "You have collided" and I took damage while the opponent flies off unharmed -- as it should be.

"So and so has collided with you" and he takes damage, I don't -- as it should be.

Both text messages simultaneously - well, "surprise," we both took damage.  Perhaps not the same amount, but we both took damage.

So, it went from a lack of information about the nature of the collision to precise information that is now ignored.  After so many bazillions of threads and Bronk's wonderful pictures, this should all be clear.

I prefer the more precise information.  If there are some that can't decipher it for some reason, then too bad for them.
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Offline Laurie

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Re: The dead horse named collision
« Reply #24 on: May 30, 2007, 05:39:03 PM »
Quote
Originally posted by Hornet33
OK, lets beat this thing one more time.

If YOU take damage from a collision it's because YOU hit the other plane. You didn't get rammed. YOU rammed someone.


in a proper debate your arguement would collapse at the very first hurdle. It is indescriminate and naive.

You arguement is incorrect because what you say is totally untrue. I have been hit by planes in the rear when in level before and they came off unscathed whilst i was twirling to the ground. You seem to have a assumed because he is your squaddie he is automatically right.  

Have you seen a screen shot or clip showing wether the message was 'You have collided with...' or '......has collided with you'?
 i assume not.

yes maybe the text buffer message sometimes occasionally gets things wrong but ifyou stick by the book then i know for 100% certainity that your arguement is based on a false, over-exaggerated and delusional base of knowledge.

:aok

Offline Simaril

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The dead horse named collision
« Reply #25 on: May 30, 2007, 06:09:26 PM »
Sorry, Laurie, he's right.

HT himself has come on and said that this is the ONLY way you take damage from a collision. BUT -- you need to stop thinking about whose fault the collision is, and realize that it doesn't matter who hit who -- if it happened on your computer, then you were the last one with a chance to avoid it...and its your damage. There just isnt any other way for it to happen in the coad.

Period.

If you take damage without colliding, its from the enemy's guns.


Stil adamant? Post the film.
« Last Edit: May 30, 2007, 06:17:23 PM by Simaril »
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Offline Bronk

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The dead horse named collision
« Reply #26 on: May 30, 2007, 06:20:01 PM »
Quote
Originally posted by Simaril



Stil adamant? Post the film.




That will never ever happen.


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Offline Hornet33

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Re: Re: The dead horse named collision
« Reply #27 on: May 30, 2007, 06:43:51 PM »
Quote
Originally posted by Laurie
in a proper debate your arguement would collapse at the very first hurdle. It is indescriminate and naive.

You arguement is incorrect because what you say is totally untrue. I have been hit by planes in the rear when in level before and they came off unscathed whilst i was twirling to the ground. You seem to have a assumed because he is your squaddie he is automatically right.  

Have you seen a screen shot or clip showing wether the message was 'You have collided with...' or '......has collided with you'?
 i assume not.

yes maybe the text buffer message sometimes occasionally gets things wrong but ifyou stick by the book then i know for 100% certainity that your arguement is based on a false, over-exaggerated and delusional base of knowledge.

:aok


Then I challenge you to find out with me. Lets go to the DA and take turns ramming each other without firing any weapons and lets see what happens. I am 100% sure that if you fly into the back of my plane with no guns firing, you will crash and I will fly away undamaged. I'll bet $100 on it. You willing to put up?

Anyone????????
AHII Con 2006, HiTech, "This game is all about pissing off the other guy!!"

Offline Bronk

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Re: Re: Re: The dead horse named collision
« Reply #28 on: May 30, 2007, 06:48:59 PM »
Quote
Originally posted by Hornet33
Then I challenge you to find out with me. Lets go to the DA and take turns ramming each other without firing any weapons and lets see what happens. I am 100% sure that if you fly into the back of my plane with no guns firing, you will crash and I will fly away undamaged. I'll bet $100 on it. You willing to put up?

Anyone????????


I've posted pics, films and taken people to the da.  Good luck I now pass the torch on to you.
:D

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Offline clerick

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The dead horse named collision
« Reply #29 on: May 30, 2007, 06:50:20 PM »
Just a quick question...  How hard would it be for the servers to act as a kind of mediator between the different front ends?  My FE says one thing NME's says another and HT's server plays King Salomon and resolves the conflict?  Would it increase bandwidth, need extra computing power?  Just wondering....