Originally posted by Geary420
AFAIK the ONLY thing changed with the collision model was the implementation of the system messages in the text buffer.
Yes, this is my recollection too.
The whine then was that there was a collision, I go down in flames, the other guy flies off unharmed. What this meant was
I collided and the other guy did not. But I was left ignorant of the fact that the other guy did not suffer a collision, therefore it looked fishy, and the whining commenced.
New system messages make it all clear. "You have collided" and I took damage while the opponent flies off unharmed -- as it should be.
"So and so has collided with you" and he takes damage, I don't -- as it should be.
Both text messages simultaneously - well, "surprise," we both took damage. Perhaps not the same amount, but we both took damage.
So, it went from a lack of information about the nature of the collision to precise information that is now ignored. After so many bazillions of threads and Bronk's wonderful pictures, this should all be clear.
I prefer the more precise information. If there are some that can't decipher it for some reason, then too bad for them.