Ok, 2 LANCs to close the entire base, a B26 to kill the acks, 2 fighters for hi alt CAP, 2 fighters for lo alt CAP, 2 jabos because vehicles could have been spawned before buffs reach the target, and a goon and its backup.
That is 11 players ... Hey, are we playing the same game??? having 6 players synchronized to perform a mission is actually a record. In most if not all the capture attempts there is always the "random" factor of luck. A well planned mission of 6 players has its holes and I insist, a single zeke or IL2 spawner will compensate the efforts of a entire medium sized squad.
So, in your opinion, the attack must be perfectly sized, planned and timmed while the defense could be as quake-like as a single zeke spawning over'n over...
Lets suppose the opposite, lets include in the game a star wars DeathStar capable of nuking a entire base and with formidable defenses. Then you will say that the problem is in the defender side because they dont have a CAP of 50 fighters, but the use of the DeathStar is ok. Well, the Death Star, IMO, is as unrealistic as our actual unlimited spawns.