Author Topic: 163 should cost more than 262s to make them more rare  (Read 2061 times)

Offline Citabria

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163 should cost more than 262s to make them more rare
« on: September 16, 2007, 05:15:21 PM »
if you see what happens to bombers that venture near a 163 base you know why this is needed. the plane will be seen in hoards everytime a target gets within range of its base.

thi sis fun for the 163 pilot but for anyone flying anything else its a very lame experience.

its fine having them in game but thei rarity should be reflected in their perk price to keep them from being the only plane you see in a certain area.
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Offline Latrobe

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163 should cost more than 262s to make them more rare
« Reply #1 on: September 16, 2007, 05:21:48 PM »
I think the reason the 262 is more expensive is because it has longer range than the 163, is slower so it can aim better and get more shots in, and was more masses produced (i think).

I always have a great time when our HQ raid gets jumped by 163s. Fun tryin to shoot those pesky lil flies down. I wouldn't mind a HQ raid getting hit by 109's and 190's only every once in a while.

Offline Lusche

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163 should cost more than 262s to make them more rare
« Reply #2 on: September 16, 2007, 05:32:09 PM »
163 is available at one  base, Me 262 at every  base and can go everywhere. No reason to perk 163 more than a 262. If I go close to an enemy HQ, I know what to expect (and that's the reason why I do rarely go there ;))

Overall, the 163 is one of the rarest plane in this game, having 0.2 to 0.4 % of all kills only each tour. (Last tour rank #59 of all kills by planes)
« Last Edit: September 16, 2007, 05:37:51 PM by Lusche »
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Offline OOZ662

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163 should cost more than 262s to make them more rare
« Reply #3 on: September 16, 2007, 05:37:21 PM »
The 163 has an amazing range if you fly it right.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline NCLawman

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163 should cost more than 262s to make them more rare
« Reply #4 on: September 16, 2007, 05:55:36 PM »
I like the 163 perkies the way they are now.  Though it shouldn't matter.  I can't hit crap with the guns and always crash the darn things into the bombers.  I can't seem to pull out in time.  (** Beavis dub in ** "ha ha He said PULL OUT" ** end Beavis dub)

So, what happened, did you HQ milkrun get intercepted?  If you got a collision message, it was me  :D
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Offline TalonX

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« Reply #5 on: September 16, 2007, 05:59:10 PM »
I think the 163 is limited by the base from which it can fly.

I agree, if it were available everywhere, it should be more perks.
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Offline LYNX

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163 should cost more than 262s to make them more rare
« Reply #6 on: September 16, 2007, 08:34:42 PM »
In my opinion the 163 is ok as is.  One base to use plus limited flight time and ENY'ed.

Slightly off topic..... it would be interesting to know where they flew from and how many actually went bang when the fuse was lit, so's to speak.

Could someone enlighten us ?

Offline blkmgc

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163 should cost more than 262s to make them more rare
« Reply #7 on: September 16, 2007, 08:52:53 PM »
Quote
Originally posted by LYNX


Slightly off topic..... it would be interesting to know where they flew from and how many actually went bang when the fuse was lit, so's to speak.

Could someone enlighten us ?


Sure wish that would happen to you now and then. Bastige:D
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Offline palef

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163 should cost more than 262s to make them more rare
« Reply #8 on: September 16, 2007, 08:58:33 PM »
Quote
Originally posted by LYNX
In my opinion the 163 is ok as is.  One base to use plus limited flight time and ENY'ed.

Slightly off topic..... it would be interesting to know where they flew from and how many actually went bang when the fuse was lit, so's to speak.

Could someone enlighten us ?


They didn't ever go bang, nor were any pilots melted.

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Offline trax1

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163 should cost more than 262s to make them more rare
« Reply #9 on: September 16, 2007, 09:28:48 PM »
The 163 is already one of the rarest planes in the game.
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Offline ghi

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163 should cost more than 262s to make them more rare
« Reply #10 on: September 16, 2007, 09:51:55 PM »
Quote
Originally posted by LYNX
In my opinion the 163 is ok as is.  One base to use plus limited flight time and ENY'ed.

Slightly off topic..... it would be interesting to know where they flew from and how many actually went bang when the fuse was lit, so's to speak.

Could someone enlighten us ?


lot of movies about me163 on google video

Offline SkyRock

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Offline Fariz

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163 should cost more than 262s to make them more rare
« Reply #12 on: September 16, 2007, 11:22:44 PM »
Make 163 expensive pls, about 1.5-2 time of 262 price. Because they can kill any buffs attacking hq very fast, and because after they were added to game 2 major changes to gameplay were made.

1) Fuel is hard to kill and can be killed to 75% only, so you can't prevent the 163 use this way.
2) Fields which has 163 were made uncapturable, so you can't stop them spawning or take control of them.

Please balance use of 163 by making them cost lot of perks, or use some other way of restricting their use (like making some easy to be destroyed object at field with "special" fuel, killing which will stop 163 being used).

HQ are useless at the moment as targets, and buff attacking HQ was very great fun for both attackers and defenders before. Balance it back to the game pls.

Offline BaldEagl

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163 should cost more than 262s to make them more rare
« Reply #13 on: September 16, 2007, 11:23:48 PM »
I think it's fine as it is but ok... perk it higher and make it available everywhere... I LOVE flying 163s.
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Offline Lusche

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163 should cost more than 262s to make them more rare
« Reply #14 on: September 16, 2007, 11:38:05 PM »
Quote
Originally posted by Fariz

HQ are useless at the moment as targets, and buff attacking HQ was very great fun for both attackers and defenders before. Balance it back to the game pls.


Just tonight there was a big rook attack on Knight HQ wich actually was able to reach it's target despite a warning time of (at least) 30mins and numerous defenders including many 163's. They could have actually killed HQ if their bombing skills would not have been much worse than their mission planning skills ;)

There is even one map in the rotation were 163's are not even enabled at all - I guess because of very few and quite close fields on that map.

And for the "good old times": When we still had large maps, we didn't see more HQ raids at all. Most of the time HQ's were waaay behind the front lines, few people actually bothered to fly through 5-8 sectors of enemy territory. HQ's are much easier reachable today.
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