Author Topic: the map joke is getting old  (Read 2640 times)

Offline pluck

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the map joke is getting old
« Reply #45 on: October 05, 2007, 01:08:14 PM »
maybe capture the flag get boring after you do the same thing every day.  But AH never really was about capture the flag, so I can see why some would be upset.  That's ok, not every game is for everybody.  Personally, as long as a map offers a chance to get some good action in, it's always fun.  But I'm not worried about how many times I've dropped the hangars at A22, and how many times I've had to fly past a hill on the way to pork and auger missions.
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Offline MajIssue

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the map joke is getting old
« Reply #46 on: October 05, 2007, 01:22:22 PM »
Quote
Originally posted by BaldEagl
Of course we want to fight but there actually is more to the game than just the fight.  

I like to GV.  There are some good battles to be had and base defense is often quite fun.  Other than tank-town, NDIsles doesn't allow for much GV action, nor does Beta once the mountain bases are all taken.  I also like to kill GV's on attack.  Where there are no GV's there are no attack kill missions.

I like to take high alt buff runs.  If someone wants to come after me all the better.  On Beta you don't have enough room on the map to get Lancs over 20K.

OK, I don't care much about CV's but for those who do there are none on Beta or Mid-Mesa.

I can go on and on.  The ideal maps are those that were thought out well enough to allow for all aspects of the game to be played in all player styles.  These maps allow for plenty of fighting.  It's just not all air-to-air.

 

NB, I can say this to you because you know I'm always willing to fight but you seem to continue to say that air-to-air combat is the only way to play the game.  It seems to me you are the one missing out on 90% of the game.

[EDIT]  BTW, Mindinao was fun.  Who cares if it's unbalanced.  I'll take the south or northeast and still have fun with it.


Insiteful [sp]  B.E., Mindinao COULD be the great equalizer! What if the country that won the last reset gets the worst position. Kinda like the NFL draft. just a thought.

What makes this game great is not JUST the air combat aspect (even though that is what got me hooked), its is the variety of situations. Offense, Defense, ground, air or sea...

Unbalanced maps? Bring 'em on, it's just another challenge to overcome... like trying to out turn a Spit in a low E Dora

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Offline MajIssue

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« Reply #47 on: October 05, 2007, 01:38:02 PM »
Quote
Originally posted by NoBaddy
Actually, I really don't care about coordination and I'm not a 'furballer'. What I care about is 'the fight'. Waaaay too many have focused on the 'capture the flag ' stuff, at the expense of ANY fighting. For me, the maps are just there to fight on. For me, if you are worrying about the map...you are missing 90% of the game.

GV's got boring for me years ago. Crawl around the map, dodge this tree and that bush (oops, watch out for those uber sheep!!!). You get where you are going and maybe there will be a person to fight with. More likely, you spend your time shooting ack and buildings (the challenge really isn't there for me). Then some guy flies by and shoves a 500 lber in your ear and you rinse and repeat. Heck, I came up with the TankTown idea years ago because GVing was pretty much all of the above....BORING. (I know HT really doesn't like it...but on Trinity, it worked.)

As for cooperative and coordinated efforts, these generally consist of out numbering the enemy in a ridiculous fashion (not a lot of excitement there).

The real problem isn't maps (notice how I get back on topic :D). It is the fact that large numbers of people have joined this game in the last few years that are unwilling or unable to learn to play the entire game. So, they focus on what is easy....capture the flag. Prior to this becoming the focus of the game, the only thing that really mattered on maps was field distance. Hence, there really wasn't a need for lots of different maps.

Look, I manage and coordinate 8 other people everyday at work. Generally, I can do without it in my entertainment. :)

Oh...btw, Mindanao is the MOST imbalanced map ever created.


Variety is the spice of life as the saying goes... That said, you make several good points, BUT (had to be a "but") The fact that I remember Mindinao should tell you that I have played this game before. An unbalanced map isn't necessarily a bad thing... I would like to see more unbalanced maps if for no other reason that to fly over different terrain while climbing out.
The finer points of ACM are not lost on me, but that isn't "the end all to be all" here! (in my humble opinion) Battling 3 fighters from a box of buffs or dive bombing to rid a town of ack as part of a base capture effort and surviving to land your kills is also fun, as is mixing it up in a 1 on 1 or a furball in TnB fighters. I've had fun in GVs as well... All in all the more I play the more I enjoy!

I guess one mans ceiling really IS another mans floor.
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Offline Ghastly

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the map joke is getting old
« Reply #48 on: October 05, 2007, 01:41:46 PM »
There are a couple of us that are working new maps.  Hopefully, they will pass muster and be included in the lineup, and that will alleviate some of the sameness of the same maps.

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Offline Stang

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the map joke is getting old
« Reply #49 on: October 05, 2007, 02:18:07 PM »
This game in its basic form is a cartoon airplane shoot em up.  Everything else is just icing on the cake.

I can see why newer players get frustrated by it though.

Offline NoBaddy

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the map joke is getting old
« Reply #50 on: October 05, 2007, 04:44:22 PM »
Quote
Originally posted by MajIssue
Variety is the spice of life as the saying goes... That said, you make several good points, BUT (had to be a "but") The fact that I remember Mindinao should tell you that I have played this game before. An unbalanced map isn't necessarily a bad thing... I would like to see more unbalanced maps if for no other reason that to fly over different terrain while climbing out.
The finer points of ACM are not lost on me, but that isn't "the end all to be all" here! (in my humble opinion) Battling 3 fighters from a box of buffs or dive bombing to rid a town of ack as part of a base capture effort and surviving to land your kills is also fun, as is mixing it up in a 1 on 1 or a furball in TnB fighters. I've had fun in GVs as well... All in all the more I play the more I enjoy!

I guess one mans ceiling really IS another mans floor.


I totally agree on variety in gameplay. That is really my point. If more folks took full advantage of the options in gameplay that are available...they wouldn't have time to whine about maps.

BTW, the length of time that you have played the game means poopy to me. I value everyone's opinion, even noobs. I may not agree with it...but, all of them have some value.

As for imbalanced maps...if HTC were ever able to fix the bug/problem with map rotation locations, I would have less of a problem with it. However, I remember being on the side that ended up in the bucket time after time after time.....
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Offline BaldEagl

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the map joke is getting old
« Reply #51 on: October 05, 2007, 06:43:16 PM »
It's not nessesarily that we don't have enough maps, the real problem is when the same map is in many arenas.  Like I've said over and over, how hard can it be to have server 1 check server 2 and make sure it's not putting up a map that's already up (and vice versa)?

Just keep the 2 LW maps different and keep the maps between EW and MW different.  At least then you have the option to play the map you like better (if you can get in).
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Offline BBBB

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the map joke is getting old
« Reply #52 on: October 05, 2007, 09:19:04 PM »
Anyone here saying the map doesn't matter when fur balling never fought on Pizza or they forgot.  I had some great fights down low in the canyons, hugging the walls, trying to fight the bad guys at the same time keep some sort of tab on where it was I was flying so that I didn't fly into the cliffs.

 Or, how about the A1 fight on Trinity? The terrain can change how the war, even in the air, is fought. A good map is a must for a good flight sim. The maps we have currently lack character. Nothing about them stands out. They are just played out.


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Online Max

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the map joke is getting old
« Reply #53 on: October 05, 2007, 10:18:55 PM »
Quote
Originally posted by NoBaddy
My point is, if people learn to play the ENTIRE game (and not just the capture the flag stuff), they will find that what map is up is less of a concern.

What amazes me is that people can continually do the capture monkey stuff for months or years and not get bored with it.  


Not to disagree with you NB, but the overall architecture of current game play is poised towards one result...winning the war. To that end, Hitech and Pyro award the winners with what, 35 perk points?

For some, especially the noobs, that may be enough motivation to skew their' efforts towards territory gain vs sheer air combat. Add in the folks who enjoy GV's and bombing raids. It all adds up to land grab which translates to WINNING THE WAR.

Inasmuch as you offer another point of view, in terms of game play motivation-psychology, the reality of the situation is (IMHO) that just doesn't cut it with the influx of new subscribers, who open up their wallets for the "whole game" experience. This crowd doesn't have an inking as to the "good old days" of Air Warrior...when there was no "war" to win and perk points unheard of. And yeah, we flew those 3 or 4 maps Kesmai gave us for years, and no one complained. It was what it was.

I've said it before and I'll offer it again, offer one arena with a fightertown/no war to win map. Not to take a poop on axis vs allies, but NO ONE ever flies there anymore. If server space is the issue, hand AvA over to a FT arena. I bet 6 bottles of Cragganmore it would draw the largest crowd.

Offline NoBaddy

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« Reply #54 on: October 05, 2007, 11:44:54 PM »
Maxy...

How rude. You say you're not gonna disagree...then you do!!! :D

Actually, all of the changes to the capture system were designed to try and stem the capture monkey tide. The problem isn't field captures. The problem is the "win the war" mentality. What HT was trying to do is promote combat and reduce the impact of the capture monkeys on the game. I don't really think it worked. Heck, you still have guys that would rather sit in EW/MW and do the virtual masturbation thing, instead of fighting...go figure. :(

I've been buggin' HT to do away with the reset perk bonus for years. I've never understood the logic of rewarding people for something they are going to do anyway (meybe Congress is running HTC now!!!!).

As for an FT map, it's been done...more than once. It won't have the impact you think it will. That being said...I will take that bet!!!! :D
« Last Edit: October 05, 2007, 11:47:37 PM by NoBaddy »
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Online Max

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the map joke is getting old
« Reply #55 on: October 06, 2007, 07:32:22 AM »
Quote
Originally posted by NoBaddy


As for an FT map, it's been done...more than once. It won't have the impact you think it will. That being said...I will take that bet!!!! :D


FT map's been done? Did I sneeze and miss it/them? Are you referring to Trinity and Donut? That's not the concept I referred to.

Take the 3 center pond bases of Donut. Eliminate all other bases. Eliminate all bomber hangers. Establish all field acks as mannable. Eliminate the "war has been won" perkies. Get rid of all tanks, leave the Ostis and M-16's. What you have left is an air combat ONLY arena. That to me, is the very nature of Aces High.

My guess is that a lot of the vets who left for one reason or another, would return for another peek. Best part, everyone's happy. What has HTC got to lose? If HT leaves everything else as is, and simply creates the concept I described, he's sitting on top of a WIN WIN situation.

Get together with "da man"...I'll buy ya both a Cragganmore to get the lips loosened up :D Let me know how it goes. You can both thank me later :rofl

Apologies for the "semi" thread hijack.

Offline betty

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the map joke is getting old
« Reply #56 on: October 06, 2007, 09:40:43 AM »
BRING BACK DONUT MAP!!!!!!!!!! FT BABY!!!!!!!!!!
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Offline Easyscor

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the map joke is getting old
« Reply #57 on: October 06, 2007, 10:03:57 AM »
Quote
Originally posted by Max
FT map's been done? Did I sneeze and miss it/them? Are you referring to Trinity and Donut? That's not the concept I referred to.

Take the 3 center pond bases of Donut. Eliminate all other bases. Eliminate all bomber hangers. Establish all field acks as mannable. Eliminate the "war has been won" perkies. Get rid of all tanks, leave the Ostis and M-16's. What you have left is an air combat ONLY arena. That to me, is the very nature of Aces High.

My guess is that a lot of the vets who left for one reason or another, would return for another peek. Best part, everyone's happy. What has HTC got to lose? If HT leaves everything else as is, and simply creates the concept I described, he's sitting on top of a WIN WIN situation.

Get together with "da man"...I'll buy ya both a Cragganmore to get the lips loosened up :D Let me know how it goes. You can both thank me later :rofl

Apologies for the "semi" thread hijack.
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Offline toonces3

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the map joke is getting old
« Reply #58 on: October 06, 2007, 11:02:36 AM »
Any of you folks taken a look at AvA lately?

There's some pretty big maps in there.  Like, really big.  

Nice terrain textures, too.
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Offline Lusche

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the map joke is getting old
« Reply #59 on: October 06, 2007, 11:30:42 AM »
Quote
Originally posted by toonces3
Any of you folks taken a look at AvA lately?

There's some pretty big maps in there.  Like, really big.  

Nice terrain textures, too.


Big maps without population don't play all to well. ;)
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