Originally posted by NoBaddy
My point is, if people learn to play the ENTIRE game (and not just the capture the flag stuff), they will find that what map is up is less of a concern.
What amazes me is that people can continually do the capture monkey stuff for months or years and not get bored with it.
Not to disagree with you NB, but the overall architecture of current game play is poised towards one result...winning the war. To that end, Hitech and Pyro award the winners with what, 35 perk points?
For some, especially the noobs, that may be enough motivation to skew their' efforts towards territory gain vs sheer air combat. Add in the folks who enjoy GV's and bombing raids. It all adds up to land grab which translates to WINNING THE WAR.
Inasmuch as you offer another point of view, in terms of game play motivation-psychology, the reality of the situation is (IMHO) that just doesn't cut it with the influx of new subscribers, who open up their wallets for the "whole game" experience. This crowd doesn't have an inking as to the "good old days" of Air Warrior...when there was no "war" to win and perk points unheard of. And yeah, we flew those 3 or 4 maps Kesmai gave us for years, and no one complained. It was what it was.
I've said it before and I'll offer it again, offer one arena with a fightertown/no war to win map. Not to take a poop on axis vs allies, but NO ONE ever flies there anymore. If server space is the issue, hand AvA over to a FT arena. I bet 6 bottles of Cragganmore it would draw the largest crowd.