Author Topic: Big map is back, but...  (Read 6525 times)

Offline Rich46yo

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Big map is back, but...
« Reply #135 on: November 10, 2007, 04:22:48 PM »
I'll tellya one big problem with this new map and thats the one strip bases arent laid out in the direction the icon is laid out in. For instance your coming into a one strip base to land, thinking your lined up cause your lined up with the icon direction, only to find out the base strip is pointing a different way.

Its making bombing one strip bases difficult too. So far Ive only noticed this with one strip bases. The icon says its strip is N/E and S/W but when you approach the base its laid out N/W and S/E.
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Offline Murdr

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Big map is back, but...
« Reply #136 on: November 10, 2007, 04:44:09 PM »
Runway orientation for smaller fields being the same as the field icon is purely coincidental.  Has always been that way.

Offline Rich46yo

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« Reply #137 on: November 10, 2007, 07:06:36 PM »
Quote
Originally posted by Murdr
Runway orientation for smaller fields being the same as the field icon is purely coincidental.  Has always been that way.


    Well Ive been bombing 1 runway fields for 5 months now and Until this map I never saw this before.
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Offline MWL

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« Reply #138 on: November 10, 2007, 07:15:12 PM »
Greetings,

  Per a Skuzzy comment in the Terrain Editor Forum, there is no MA requirement for airfields / vehicle fields to 'face' a given way.

Regards,

Offline NHawk

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« Reply #139 on: November 11, 2007, 05:22:50 AM »
Quote
Originally posted by Rich46yo
Well Ive been bombing 1 runway fields for 5 months now and Until this map I never saw this before.
That's because us lazy map makers were trying to quell the complaints of no new small maps and get them out quickly. So we didn't spend the time to rotate them. :)

You'll find every type of field rotated (towns too) on Compello. Murdr is correct, icons have never indicated runway direction. The are just a representation of the location of an airfield and it's type. They are not a pictorial representantion of the actual field.
« Last Edit: November 11, 2007, 06:06:59 AM by NHawk »
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Offline Rich46yo

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Big map is back, but...
« Reply #140 on: November 11, 2007, 06:05:56 AM »
Nobody called the map makers "Lazy" or any other name.

                           Let me re-phrase this. Its true very often the single strip icons wouldnt be point "exactly" in the correct direction of the strips. However they were a good reference point and most of the time close enough to the actual direction that small corrections in direction would give you an accurate bomb window or landing window.

                        Now? In this new map? They are all askew. Far more then they ever were. Its not a game ending issue, I am just pointing it out. Now I'm usually required to make 2 passes to take out ords. The bigger problem is having to circle to land big bombers. The kind that aint so easy to turn hard like a fighter, most of all with red dots approaching fast.

                     Guys Ive bombed single strips hundreds of time since I joined. I aint making this up. I make a living approaching and bombing airfields. The other airstrips??? The icons are almost 100% correct in the direction and placement of the airbase.

                   The other targets are all pretty well offset either as mapped, or as a group. For instance the ords of tank towns can all be taken out on one pass if that pass is roughly S/W to N/E, or N/E to S/W.

                I aint belittling anyone. I just want to understand.
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Offline NHawk

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« Reply #141 on: November 11, 2007, 06:13:18 AM »
Quote
Originally posted by Rich46yo
Nobody called the map makers "Lazy" or any other name.

                           Let me re-phrase this. Its true very often the single strip icons wouldnt be point "exactly" in the correct direction of the strips. However they were a good reference point and most of the time close enough to the actual direction that small corrections in direction would give you an accurate bomb window or landing window.

                        Now? In this new map? They are all askew. Far more then they ever were. Its not a game ending issue, I am just pointing it out. Now I'm usually required to make 2 passes to take out ords. The bigger problem is having to circle to land big bombers. The kind that aint so easy to turn hard like a fighter, most of all with red dots approaching fast.

                     Guys Ive bombed single strips hundreds of time since I joined. I aint making this up. I make a living approaching and bombing airfields. The other airstrips??? The icons are almost 100% correct in the direction and placement of the airbase.

                   The other targets are all pretty well offset either as mapped, or as a group. For instance the ords of tank towns can all be taken out on one pass if that pass is roughly S/W to N/E, or N/E to S/W.

                I aint belittling anyone. I just want to understand.
LOL nobody said you said they were lazy. I said it since I made many of the maps that were in rotation, including this one. :)

Again, this isn't a new map. It's a couple of months shy of 2 years old.

Look closer at the map, you'll find even GV bases are rotated. Look at the map room location to verify this. Some are NE, SE, NW and SW. depending on the base.

So far as lining up on icons, you just got used to doing it that way. Since you evidently joined after the loss of large maps which included this one, you would have no idea that icons don't represent runway direction. They never have. It was just coincidence that the small maps all matched the direction of the icon.
« Last Edit: November 11, 2007, 06:19:14 AM by NHawk »
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Sometimes I think I have alzheimers. But then I forget about it and it's not a problem anymore.

Offline thndregg

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Big map is back, but...
« Reply #142 on: November 11, 2007, 08:54:10 AM »
If you think this map is screwy, well, anybody remember Frac3?:D
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Offline Bronk

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« Reply #143 on: November 11, 2007, 08:56:43 AM »
Quote
Originally posted by thndregg
If you think this map is screwy, well, anybody remember Frac3?:D

Where the hell is the town?!?!
;)
See Rule #4

Offline thndregg

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« Reply #144 on: November 11, 2007, 08:58:44 AM »
Exactly, or which town belongs to which base?:lol :huh
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Offline Bronk

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« Reply #145 on: November 11, 2007, 09:00:29 AM »
I realy didn't like the base placement on that map. Especially in the NE corner.
See Rule #4

Offline bj229r

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« Reply #146 on: November 11, 2007, 09:59:48 AM »
Quote
Originally posted by Bronk
Sounds like SOAR tactics.:noid
Was a half-dozen or so Bop's, flying with another group....can't remember name. For a good hour (I logged at that point, was likely far longer) try as we might, we COULDn't find any bish to shoot at--they'd NOE with deck buffs, about 1 min after base was flashing they'd own it...if it managed to take enough time for a few guys to get there, they'd auger or whatever, then take it with a lone M3 or goon 10-15 min later, while the rest of the blob would jump to far end of map....reminded me of the milkers in EW/MW---their main goal was to avoid ANY sort of interaction with human opponents. Such tactics are detriment to the game, IMO
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Offline Stang

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« Reply #147 on: November 11, 2007, 10:05:23 AM »
Quote
Originally posted by bj229r
Was a half-dozen or so Bop's, flying with another group....can't remember name. For a good hour (I logged at that point, was likely far longer) try as we might, we COULDn't find any bish to shoot at--they'd NOE with deck buffs, about 1 min after base was flashing they'd own it...if it managed to take enough time for a few guys to get there, they'd auger or whatever, then take it with a lone M3 or goon 10-15 min later, while the rest of the blob would jump to far end of map....reminded me of the milkers in EW/MW---their main goal was to avoid ANY sort of interaction with human opponents. Such tactics are detriment to the game, IMO
This is exactly the problem.  Given a choice, they don't want to fight, just to mill around like a bunch of farm animals grazing on bases without any wolves to worry about.  Lame.

Offline Donzo

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Big map is back, but...
« Reply #148 on: November 11, 2007, 11:25:24 AM »
Quote
Originally posted by bj229r
Was a half-dozen or so Bop's, flying with another group....can't remember name. For a good hour (I logged at that point, was likely far longer) try as we might, we COULDn't find any bish to shoot at--they'd NOE with deck buffs, about 1 min after base was flashing they'd own it...if it managed to take enough time for a few guys to get there, they'd auger or whatever, then take it with a lone M3 or goon 10-15 min later, while the rest of the blob would jump to far end of map....reminded me of the milkers in EW/MW---their main goal was to avoid ANY sort of interaction with human opponents. Such tactics are detriment to the game, IMO


It's been a while since you've had a hardon for us, huh?

Offline bj229r

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Big map is back, but...
« Reply #149 on: November 11, 2007, 11:33:59 AM »
So you're PROUD of the afore-mentioned?:confused:

--Well, when it's squad night and 35 of ya are whording empty Rook bases it's unfightable, but if your borg-cube is pared down to 5 planes or so, I'll give it a shot:D >
« Last Edit: November 11, 2007, 11:48:45 AM by bj229r »
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