Originally posted by Rich46yo
Nobody called the map makers "Lazy" or any other name.
Let me re-phrase this. Its true very often the single strip icons wouldnt be point "exactly" in the correct direction of the strips. However they were a good reference point and most of the time close enough to the actual direction that small corrections in direction would give you an accurate bomb window or landing window.
Now? In this new map? They are all askew. Far more then they ever were. Its not a game ending issue, I am just pointing it out. Now I'm usually required to make 2 passes to take out ords. The bigger problem is having to circle to land big bombers. The kind that aint so easy to turn hard like a fighter, most of all with red dots approaching fast.
Guys Ive bombed single strips hundreds of time since I joined. I aint making this up. I make a living approaching and bombing airfields. The other airstrips??? The icons are almost 100% correct in the direction and placement of the airbase.
The other targets are all pretty well offset either as mapped, or as a group. For instance the ords of tank towns can all be taken out on one pass if that pass is roughly S/W to N/E, or N/E to S/W.
I aint belittling anyone. I just want to understand.
LOL nobody said
you said they were lazy.
I said it since I made many of the maps that were in rotation, including this one.

Again, this isn't a new map. It's a couple of months shy of 2 years old.
Look closer at the map, you'll find even GV bases are rotated. Look at the map room location to verify this. Some are NE, SE, NW and SW. depending on the base.
So far as lining up on icons, you just got used to doing it that way. Since you evidently joined after the loss of large maps which included this one, you would have no idea that icons don't represent runway direction. They never have. It was just coincidence that the small maps all matched the direction of the icon.