Author Topic: Fw 190 D-9  (Read 3777 times)

Offline waystin2

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Fw 190 D-9
« Reply #30 on: January 31, 2008, 01:44:43 PM »
Do you like your cheese at room temperature quintisv?  :cry
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Offline SkyRock

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« Reply #31 on: January 31, 2008, 01:48:07 PM »
Quote
Originally posted by waystin2
Do you like your cheese at room temperature quintisv?  :cry
You should know what temp to keep it, cheese represents all ur skillz!

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline BaldEagl

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« Reply #32 on: January 31, 2008, 02:06:27 PM »
Quote
Originally posted by SkyRock
shut it skilless dweeb boi, he was making a comment about how 99.9% of dora dweebs fly in the MA!


Defending your latest ankle bracelet or what?  :)
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Offline LTARstud

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Fw 190 D-9
« Reply #33 on: January 31, 2008, 02:15:42 PM »
I love the 190 D9 .  It is a great porking airplane. I would never use it to dog fight in, but if I am going to a field to  pork ords and a low and slow airplane is there for the taking I will attempt to shot it down, just like anyone else would in the game. B&Z are this airplanes strenghts. :aok
« Last Edit: January 31, 2008, 02:34:30 PM by LTARstud »
Semper  FI

Offline FrodeMk3

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Fw 190 D-9
« Reply #34 on: January 31, 2008, 02:21:18 PM »
Ahhhh, a thread about MA fighter tactics.

Time to point out...You are takeing a late-WWII airplane, designed to fly at higher alts' and speeds, and most of you are trying to fly it like a WWI biplane. THAT'S the problem.

Think of the Dora and Mustang drivers' as people who actually KNOW their planes. You want them to fight your fight; they are gonna try to make you fight yours.

If this game was all about one type of fight, then we would only have one plane in the hangar for all of us to use, to keep it at one game.

You have to learn each plane, and know what it can do. Even if you don't fly it personally, you will benefit immensely from knowing what the other guy can do with it.

Offline Ghastly

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Fw 190 D-9
« Reply #35 on: January 31, 2008, 02:38:32 PM »
Quote
Originally posted by FrodeMk3
Ahhhh, a thread about MA fighter tactics.

Time to point out...You are takeing a late-WWII airplane, designed to fly at higher alts' and speeds, and most of you are trying to fly it like a WWI biplane. THAT'S the problem.

Think of the Dora and Mustang drivers' as people who actually KNOW their planes. You want them to fight your fight; they are gonna try to make you fight yours.

If this game was all about one type of fight, then we would only have one plane in the hangar for all of us to use, to keep it at one game.

You have to learn each plane, and know what it can do. Even if you don't fly it personally, you will benefit immensely from knowing what the other guy can do with it.


But but but...  I'd like to point out that if follow this credo, and only do what is "safest" in the aircraft, you will likely miss out on some wonderful fights, and even worse, a great opportunity to learn your own aircraft even better in a very short time.

The F4U is not meant to be a "dogfighter" - it's relatively (-1A and D) high wingloading coupled with relatively poor acceleration and some pretty nasty handling characteristics make it a plane to generally avoid turnfighting in, and a bad plane to be caught at an E disadvantage in.    

At the beginning of the last TOD, I decided that I was going to "push it" with the aircraft, and for the last 2 TOD's rather than start out at a rear field and gain alt (and then disengage before losing the energy advantage) I've been taking off at the foremost field under attack, and fighting my way up past the attackers.  

You learn an awful lot in fairly short order about what can and cannot be done in the aircraft - stuff that would take a LOT longer (maybe never!) if you limit yourself to flying it only in it's "sweet spot".

So fly what you want, whatever way you are comfortable with, but consider that the harder you push yourself and your plane, the quicker you'll learn where the edges are, and the better you'll become at riding to within a hairs-breadth of them.  And not coincidentally, you'll probably have a more fun and rewarding game experience if you do so.

And... what I suspect you'll probably find is what I did - after 2 TOD's of pushing it, I'm actually running higher kill/death ratios than I did when I was mostly playing it safe - and am tons more confident in my aircraft.

« Last Edit: January 31, 2008, 02:48:27 PM by Ghastly »
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Offline dedalos

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« Reply #36 on: January 31, 2008, 02:50:19 PM »
Quote
Originally posted by FrodeMk3
Ahhhh, a thread about MA fighter tactics.

Time to point out...You are takeing a late-WWII airplane, designed to fly at higher alts' and speeds, and most of you are trying to fly it like a WWI biplane. THAT'S the problem.

Think of the Dora and Mustang drivers' as people who actually KNOW their planes. You want them to fight your fight; they are gonna try to make you fight yours.

If this game was all about one type of fight, then we would only have one plane in the hangar for all of us to use, to keep it at one game.

You have to learn each plane, and know what it can do. Even if you don't fly it personally, you will benefit immensely from knowing what the other guy can do with it.


Sooooo true.  one problem though.  When  you meet these guys that "KNOW" their planes in a plane that can catch them, you find out that all they know about their plane is that it can dive away.

Then you get a text about how there is no way your plane could out dive P51 or a D9
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Clifra Jones

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Fw 190 D-9
« Reply #37 on: January 31, 2008, 02:59:47 PM »
Quote
Originally posted by WMLute
I would like to bring up "flying a plane to it's strengths" again here.
 


Spot on Lute!

It can be very exciting for fight a capable energy fighter in a turn fighter if your opponent knows what he is doing and is actually trying to WIN the engagement, not just run away out of icon range and come back looking for the blind side pick.

Offline SkyRock

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« Reply #38 on: January 31, 2008, 03:13:57 PM »
Quote
Originally posted by BaldEagl
Defending your latest ankle bracelet or what?  :)
No, simply stating the facts as I see them!  :aok

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline SkyRock

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« Reply #39 on: January 31, 2008, 03:16:42 PM »
Quote
Originally posted by Ghastly


The F4U is not meant to be a "dogfighter"  


GO wash your mouth out!:aok

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline Bubbajj

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Fw 190 D-9
« Reply #40 on: January 31, 2008, 06:59:38 PM »
Just an observation, but if you can't evade/avoid a Dora bearing in from sub-orbital at 400+ MPH, your a complete moron. SA.

Offline evenhaim

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« Reply #41 on: January 31, 2008, 07:51:06 PM »
lolz me smells a shade
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Offline FrodeMk3

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Fw 190 D-9
« Reply #42 on: January 31, 2008, 09:26:13 PM »
Quote
Originally posted by Bubbajj
Just an observation, but if you can't evade/avoid a Dora bearing in from sub-orbital at 400+ MPH, your a complete moron. SA.


If you're already in a furball, trying to look 8 ways' at once, it can be easy to miss the picker on high. I believe that's the genesis of his complaint.

And it's not just the Dora. P-47N's, P51's, P-38's, Yak's, LA-7's even. All of those have been used for the 'pick'.

Offline stephen

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Fw 190 D-9
« Reply #43 on: January 31, 2008, 10:11:04 PM »
If a pilot could sneak up on you in your s;eep and stab you to record a kill,...he would.

The reason the D9 , and 51, and Spad, e.t.c. where introduced is because they are FAST, and manuverable at higher speeds than the nme planes fielded against them at the time...

Speed is life, never press a bad position, the D9 almost makes you fly as the rules dictate, because if you try to outturn an aircraft with supperior cornering speed, you will die.
Stop whining, and get in a relevant aircraft................ or get picked off like a newb....i dont care either way really  :D
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Offline Citabria

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Fw 190 D-9
« Reply #44 on: January 31, 2008, 10:14:43 PM »
some people attach so much importance to the ability to make a maximum rate turn and equate this with skill. however they are only seeing part of the big picture of air combat tactics.

turn fighting is the easiest aspect of air combat to become proficient in as it requires slow flying and close ranges. these two ingredients help those with weak gunnery to attain kills they otherwise would be unable to achieve. by flying a relatively fast plane with excellent turn ability the novice is equipped to fight with a fair chance of success using turn fight methods.

this works fine for 1vs1 engagements certainly. where the proverbial wrench is thrown in the logic and viability of the turnfighter is in the multiplane engagement.

in a multiplane engagement using turn fight methods the turn fighter will be constantly exposed to attacks from other enemy planes while engaging the first plane they target. here is where extreme skill and situational awareness are required if outnumbered and being attacked from abaove by energy fighters who use their superior potential energy to maintain an attack position fighter pilots call "the perch".

in this situation the weaknesses of the turn fighter become obvious. it is generally to slow to escape. it has no potential energy available for a diving escape because it was or still is engaged in a low speed turn fight which until its oponent is destroyed is also a threat.

the life span of the turn fighter in this most common situation is measured in seconds. the more enemy planes int he area the shorter the lifespan of the turn fighter will be. they will also have extremely limited chances for a kill before sucumbing to the e fighters above or the turn fighter they failed to kill that is now on their six.

because of this inherent weakness in the slow speed turn fight tactics most air forces in world war two recognized the viability of energy fighting and high speed slashing attacks. this gave rise to heavier planes ill suited to turn fighting and designed for speed and power and either dive or climb ability.

opposing flights of enemy fighters would try very hard to start the fight froma position of advantage. the best position of course would be from above and if possible out of the sun.

this gives rise to another aspect of air combat tha is completely ignored by most players of aces high...

Stealth.

Stealth attacks were the attacks of choice of almost every fighter pilot who realised the advantage of stalking an unsuspecting unaware target flying along "fat, dumb and happy" Hartman and many others perfected this method of executing their prey by approaching unseen, attacking from point blank range and escaping before the victims friends knew what happened. the efficiency and lethality of such an attack is obvious.

Stealth attacks are the most difficult to execute in aces high however due to having in flight awacs radar dots, darbar, instant check sixes, vox and if thats not bad enough your engine noise can give you away to the dweebiest of pilots when you get in guns range even if they do not see you with their mkII eyeballs.

however due to the difficulty they are the most fun and rewarding attacks to make when succesful.

when flying for a stealth attack on a target that is not currently occupied in a fight it is necessary to have a fast climbing fast plane that will allow you to stay below your target out of their field of vision and using your aircrafts superior speed and climb quickly climb up below them to close range and open fire. seeing their aircraft loom close and closer wondering if they will be alerted to your presense before you fire is terrific fun. :)

the other means of stealth attack is a favorite of e fighters... killing a preoccupied enemy already chasing someone else. :D

the basic concept is the same. the target that is most likely to succumb to this attack will be unaware of your presense until it is to late and they are dead. it is an attack carried out all the time in the MA by e fighters and turn fighters alike. it usually happens by hapenstance but sometimes players will fly in tandem to create such situations as the drag and bag.

but back to the origional topic of BnZ pick tards... world war2 was all about being Bnz picktards. ask the japenese how the a6m turn fighter worked out for them against f6fs and p38s. most world war2 combat started as a bnz picktard fest that degenerated into a turnfight between picktards.

BnZ is a form of e fighting where the attacker stays on the perch and dives on targets of oportunity and zooms back up to their perch for their next firing pass or next kill. the only ways to kill the bnz pick tard is if you can get a split second snapshot as he zooms up or if you come in above the bnz picktard, dive on him and attain the prized stealth kill or force him into a turn fight or a drag race if you have a faster plane and run him down as he dives to escape.

thats a long winded explanation to say that the BNZ pick tards tactics are 100% historically accurate and their tactics are more effective than turn fighting in that a BnZer can engage an unlimited number of enemies from a position of advantage and survive while a turn and buern dweeb can deal with only a few before being over run. and when bnz pick tard tactics are attempted by someone who knows how to do them... the turn and burn dweeb dosnt get the chance to whine about the bnz dweeb escaping because the turn and burn dweeb is already dead and the bnzer is setting up their next kill.
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