I think it might be reasonable for the perk price on the Spit14 to be slashed, and made similar to the C-hog's price. I don't believe situation for the Spit14 warrants complete unperking, as it did for the TA-152, a plane whose only big advantage over much of anything is great performance at very high alts that are deserted in the MA.
There is nothing inexplicable as to why it's not perked. There is no need to perk it, it does not unbalance the game play in any way other than in the incorrect perception of a few.
ack-ack
You need to explain just where I am incorrect Ack-Ack...of course, my assumption here is that the perk system should be based on head-to-head performance at typical MA alts, not numbers of X plane built in what month in 1945, how a plane would perform in the MA's empty stratosphere, how (un)popular it is in the MA month to month, or how far you can go between gas stations.
The LA7 enjoys near absolute air-to-air superiority over the planes I highlighted, down in the weeds. If MA combat were evenly spread out from the deck to 30K that would be meaningless, but at least 80% of the combat is below 10K. And even if the fight begins higher, the LA7 can take the fight to its best performance band and/or disengage by diving. I never said it was a magic plane that could dominate the best TnB planes in angles fighting, but then again it doesn't have to, with its speed. I think it outclasses too many LW planes too greatly at typical MA alts, and is only held back from being a bigger unbalancing factor by AHII's culture of contempt for the thing. This is a plane that basically translates to a slightly slower, but more maneuverable poor-man's Tempest at typical MA alts. The Tempest is the highest priced prop-driven perk ride in the game, so why would putting a small price around 5 points on the LA7 would be unreasonable?
Here is the argument that will inevitably be thrown out by someone.
"Well, I can kill your average LA driver in the weeds driving any plane you pick. It can be done, so there!, you miserable pudknocker."--I say, so what? I have killed the darn things in a freakin' A5. But killing an LA in a co-alt co-e fight down low in a Pony, 190, late 109, or Jug requires some fairly large, no, HUGE, mistakes on their part. If we hold a given plane to be no good because there are many inexperienced people flying them, then the Spitfires are hands down the worst planes in the game. Obviously, this argument doesn't work.
And next, someone will say
"Well, SOMETHING has to be the fastest."--Obviously. But let us look at five other late-war low alt-speedsters....
190D9-The second fastest non-perked plane at sea level. Good climb, Good guns, amazing roll. Also, the absolute WORST turning fighter in the game, except for the A8 and F8. That is what I call a balanced trade-a plethora of strengths paid for by one glaring weakness. Is out-run, outclimbed, out-turned, and out-accelerated by the LA7 below 8K.
109K4-The fastest non perk from 5K to 25K, which in the MA, might as well be saying it's the fastest from 5K to outer space. Climbs like a monkey on speed. Can turn some, but not really great. Probably the strongest plane among these five. The fact that it is dive-limited, has some truly terrible views, and a truly difficult elephant gun in the nose mitigate against perking it. A gifted K4 flyer give an LA7 driver a rough time, but the LA7, with its better turning, better dive, and competitive performance, remains the easier plane to win with in this sort of duel.
P-51D/B-Its advantages over a FW190D9 basically boil down to "It can turn signifigantly better than a 190D9". But it doesn't beat much else outside the 190s in a slow fight. Great views (in the case of the P51D), zoom climb, a fairly high top speed, and not much else, are what it has going for it. Of the four most popular planes (Spit, LA7, Nik, P-51), I consider this to be the only one whose popularity is more due to sentiment than any attribute of the plane itself. Hooray for sentiment. But it is out everythinged by LA7s at non-nosebleed alts.
P-47 Is actually kind of slow at MA alts, except the N, which is kind of fast for 5 minutes. Has an unreasonably large number of .50 cals. It climbs like a monkey who thought about going up a tree, but then smoked a joint and decided to lie around the house all day, listening to BOC and eating microwave burritos. Most non-bnz kills in a jug come from forcing overshoots from a disadvantaged position, which should tell us something. Is potentially dangerous in a low maneuvering fight because of the exceptional sticks flying it as a labor of love against those who show it no respect. Once again, hooray for sentiment. Against the LA7, P-47 has pretty much the same disadvantages as the P-51, except that the LA7s might at least think twice before HOing the Jug.
Typhoon-Only really fast below 6K, not super fast and a poor climber much above this alt. Nothing to write home about in the turn department either. Bad roll. LA7 runs it down and outmaneuvers it.
Another will say
"There need to be SOMETHING for Russian enthusiasts to fly".--I agree completely. The Russian plane set could use some expansion, no doubt. The P39 constitutes a step in this direction. However, the LA7's popularity I daresay does not stem from any great attachment of most AHII players to the history of Russia's airwar (They don't call 'em "Forgotten Battles" for nothing), but rather, its performance. For true afficianados, the equally iconic and quite effective Yak-9U and La5 would remain unperked.
Finally, someone will say
"I need something to run down a vulching Pony/CHog"--If you are really concerned about vulchers, learn to shoot in an Ostwind/Field gun and keep your runway cleared of all comers. Still need to run him down, take a D9 or a K4, they are fast enough to do the job. Or pay your perks and take something REALLY fast, a Tempest/F4U4. Of course, I suspect what people who say this really want is something to not just to chase down that Runstang, but also out everything it in a dogfight. (If they took a Dora, they couldn't just turn and they'd have to think WAY too hard to win.) And they want a plane to do this with for FREE, on top of it all. (Of course, pilots being equal, the LA7 will rarely beat the afore-mentioned Hog 1v1, but thats okay, the real point is to slow the thing down and get it anchored to one spot for the rest of the horde to fall upon. We all know this to be true-but I digress.)
And praytell, what non-perk ride does one use to run down a vulching LA7? Hmmm......