Moot, the only "right" tactic for a WW is to avoid it.
, you get WWs escorting panzers and tigers that camp ON your RUNWAYS (ignoring the town) in a totally disruptive mission. You try to defend against this with "right" tactics for a WW and... oh, wait, we've left the area and let them take it undefended.
You go into the fight more you'll see more WWs. They are predominant amongst GVs right now.
BnZ: M16s have laser accuracy but short range/damage. Osty has long range but low accuracy/hit%. Here's the WW with ... aparently... 2.5k firing range, near laser accuracy, instant kill shots from any hit, and not only that but instead of finding 1-2 osties at a field you'll find 20+ WWs. I'd call that abusing it.
P.S. I *DID* try to get the B24 perked some time ago. 90% of all bombers are B24s these days, and they are by far the most capable bomber at defending themselves and still striking the enemy, the fastest and highest flying unperked plane. With the ueslessness of the Ar234, I considered it a worthy thing to perk (so at least SOMETHING on the bomber side was worth spending points on! say 10 perks or something). This idea didn't go anywhere tho. No word from HTC on the matter.
I go into the fight enough. BTW, I long ago learned to assume that any plane diving to the deck on me is either running to flak, ack, or friends, and have learned to let them go or proceed carefully. I see it this way if you're fighting for the map, rather than just having fun furballing (I don't have a problem with either approach): On defense, the fighters main job or at least a huge part of it is to prevent buffs and attack aircraft from destroying crap on the ground, whack goons, and protect the GVs, on offense, your main job is to distract the fighters enough to allow the buffs and attack aircraft to destroy buildings, hangers, and GVs until you render the enemy base helpless, then capture it. Air superiority through fighter-on-fighter stuff in this context is for the purpose of achieving these two ends.
Wirble-vulch-camping, yeah well, thats not too cool a situation to run into, but nothing is an unmixed blessing. The extent to which it cancels out airplane vulching is a more than makes up for it. So a bunch of wirbels and tanks huh? Well, sorry, that is called bringing a horde to the fight, sucks, but it happens, no matter the tools. If they ain't trying to take the base though, doesn't that give the defenders more time to up some buff formations from another base and bomb them into oblivion?
I'm sorry, I just don't think the WW is pinging crossers at 2K often at all. I never even try on a crosser that doesn't come within 1000. Often enough on crossers, I get flashes and get only a smoking engine, fuel leaks, or nothing. And I have often been killed by a dive-bomber who releases at 1.5K and pulls off without landing a single return hit, so sorry, the things are very killable. Just not in a close range head-on gunfight.
BTW, I intercept all the loaded buffs I can, and the B-24's strong points are made up for by the fact that one pass at a steep angle and 400+mph is still enough to set the wingtank on fire. And I see at least as many lancs as B-24s. We don't need to go to perking heavies, except the jet, people nee incentive to fly buffs. Perks for extra planes in the formation, now that would be worth spending points on, ESPECIALLY to eliminate Wirble hordes.