Author Topic: Arena caps are...  (Read 12870 times)

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
Re: Arena caps are...
« Reply #135 on: October 11, 2008, 04:59:56 PM »
You seem to think I fly with a bunch of squaddies all the time,


Well, you said that because you could not log in to the arena your squadies were in "....think I'll go with cartoons...Tom and Jerry make more sense than this." 
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Bosco123

  • Gold Member
  • *****
  • Posts: 3604
Re: Arena caps are...
« Reply #136 on: October 11, 2008, 05:25:18 PM »
Thought I might throw this in there, I sat in the O'club for 10 min. tring to get into the Orange, so I decided "F it, I'll do a sortie in the other arena." I did that sortie that I wanted, went about 15 min till I died.
Oh last thing before I went into the other arena. It was 272/200 just before I went to do my sortie. here is what it was 15 min. later:


This is what pizzes me off, because I got discoed before that and it was 250/300.
Here it is 5 min later: How does it go up, when you cain't even get into the arena?

Again, another 15 min later. This has been the worse I've ever seen it, I've not been able to get into the Orange for just under 45 minutes now:
« Last Edit: October 11, 2008, 05:45:07 PM by Bosco123 »
Skifurd AKA "Bosco"
Unmanned Aerial Systems (UAS) Operator
United States Marine
"Stay ahead of the game, Stay ahead of the plane."

Offline 1Boner

  • Gold Member
  • *****
  • Posts: 2285
Re: Arena caps are...
« Reply #137 on: October 11, 2008, 05:41:06 PM »
Ya know, guys have been complaining about the caps idea since its inception.

We have a fair amount of other choices to make if we can't get into our arena of choice.

Pick one or log off.

The rules are the rules.

Before the caps were put in place, people were complaining about this and that.

Well thanks to all the complaining , we now have capped arenas.

Be careful what you wish for.

There is no way HTC can possibly EVER satisfy everyone in this game.

Someone will always be unhappy with this or that.

The game is what it is.

If you don't like it, go play WOW.



BTW, I have NEVER had to wait more than 10 or 20 minutes to get into my arena of choice.

EVER!.
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline DMBEAR

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1044
      • JG2 Richtofen
Re: Arena caps are...
« Reply #138 on: October 11, 2008, 07:07:07 PM »
Ya know, guys have been complaining about the caps idea since its inception.

We have a fair amount of other choices to make if we can't get into our arena of choice.

Pick one or log off.

The rules are the rules.

Before the caps were put in place, people were complaining about this and that.

Well thanks to all the complaining , we now have capped arenas.

Be careful what you wish for.

There is no way HTC can possibly EVER satisfy everyone in this game.

Someone will always be unhappy with this or that.

The game is what it is.

If you don't like it, go play WOW.



BTW, I have NEVER had to wait more than 10 or 20 minutes to get into my arena of choice.

EVER!.

I thought feedback improved things, but i was wrong.  That answers everything!  I guess Lemming is the way to go. Thanks Boner and Dedalos  :aok

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: Arena caps are...
« Reply #139 on: October 11, 2008, 08:31:36 PM »


I'm staying on the topic...that is, I don't understand the arena caps purpose.  I'm also giving an example of how it frustrates me. 



The arena caps are set in place first, not to have an over populated arena where the arena can then become unhealthy causing people to cancel their subscriptions. Second, they are set up to increase, and decrease in cap dynamically. As the population increase towards the cap room opens up in the other arena allowing the second areas population to grow equally as the first arena. This was done because on a normal night of 600 people logging in one arena would be at the 500 cap and the second arena would only have 100 (which lead to many complaints about not being able to get into the other arena, far more than they get now I'm sure). Now with the dynamic cap set-up it is more likely to have each arena close to 300 people on that same night.
Why not have a permanent huge arena, added to what we have already?  That way, the folks who want the smaller arenas, small maps, ect., can have what they want.  The folks that want the bigger map, larger fights, and the ability to fly with their friends/squaddies whenever they want, can go to the huge area like on Tuesday.

Why wouldn't that work?

It was deemed unhealthy but HTC, and was the reason for a lot of people canceling their subscriptions. Now people only have to put up with that one night a week and can work around it.




Doesn't any one know how to use the search function? :huh

Offline 1Boner

  • Gold Member
  • *****
  • Posts: 2285
Re: Arena caps are...
« Reply #140 on: October 11, 2008, 10:15:05 PM »
I thought feedback improved things, but i was wrong.  That answers everything!  I guess Lemming is the way to go. Thanks Boner and Dedalos  :aok

Yeah Einstein, "feedback" was how we wound up with the cap situation we are in now!

Sooo lets change it again!

God knows what pandoras box that would open!

The cap situation is fine.

"Most" of the people don't mind it too much.

If not gettin into my arena of choice is the worst thing that happens to me in my daily life, I think I'm doin alright.  Could be alot worse.

While I will agree with you that sometimes feedback can be a constructive thing.

It can also be destructive.

I'll say it again,be careful what you wish for,you just might get it. Get it?
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline DMBEAR

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1044
      • JG2 Richtofen
Re: Arena caps are...
« Reply #141 on: October 11, 2008, 10:17:01 PM »

The arena caps are set in place first, not to have an over populated arena where the arena can then become unhealthy causing people to cancel their subscriptions. Second, they are set up to increase, and decrease in cap dynamically. As the population increase towards the cap room opens up in the other arena allowing the second areas population to grow equally as the first arena. This was done because on a normal night of 600 people logging in one arena would be at the 500 cap and the second arena would only have 100 (which lead to many complaints about not being able to get into the other arena, far more than they get now I'm sure). Now with the dynamic cap set-up it is more likely to have each arena close to 300 people on that same night.
It was deemed unhealthy but HTC, and was the reason for a lot of people canceling their subscriptions. Now people only have to put up with that one night a week and can work around it.




Doesn't any one know how to use the search function? :huh

There is a search function?   :D Please let me lighten the mood, cause the vibe in here is ridiculously aggressive.

Well that's great, thanks for the info.  Now set up both arenas with a max cap at all times, and it'll all make sense to me.  Otherwise, I'm still wondering why i cant get into an areana with only 215 in it.

Offline Warspawn

  • Nickel Member
  • ***
  • Posts: 647
Re: Arena caps are...
« Reply #142 on: October 11, 2008, 10:20:43 PM »

 Now people only have to put up with that one night a week and can work around it.



Of course some find Titanic Tuesdays the funnest day of the week!

Why not have that arena available all the time, as well as the others?  More choices...more happy customers.  What's wrong with that?  Why are some people so opposed to that?
Purple haze all in my brain
Lately things just don't seem the same
Actin' funny, but I don't know why

'Scuse me while I kiss the sky                 
                                                 --J. Hendrix

Offline DMBEAR

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1044
      • JG2 Richtofen
Re: Arena caps are...
« Reply #143 on: October 11, 2008, 10:22:17 PM »
Of course some find Titanic Tuesdays the funnest day of the week!

Why not have that arena available all the time, as well as the others?  More choices...more happy customers.  What's wrong with that?  Why are some people so opposed to that?

 :noid Carefull Warspawn, there are people that don't want u to make waves! :noid

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: Arena caps are...
« Reply #144 on: October 11, 2008, 10:53:44 PM »
There is a search function?   :D Please let me lighten the mood, cause the vibe in here is ridiculously aggressive.

Well that's great, thanks for the info.  Now set up both arenas with a max cap at all times, and it'll all make sense to me.  Otherwise, I'm still wondering why i cant get into an areana with only 215 in it.


Thats how it was when they first split the arenas. The first 350 people who logged on went to orange, then everyone else would have to go to blue. This mean until the enough people logged in the blue arena was always under populated which then cause a ton of complains, far more I'm sure than what they get now about the caps.  So DMBEAR, in the old way if you were the 370th person to log in you flew in an arena with 19 other people. With the way they have it now, you log into an arena with close to 200 people. which do you really prefer ?
Of course some find Titanic Tuesdays the funnest day of the week!

Why not have that arena available all the time, as well as the others?  More choices...more happy customers.  What's wrong with that?  Why are some people so opposed to that?

Whether the majority of people want the "titanic Tuesday" set up all the time or not, you will NEVER see it that way. HTC has all the evidence he needs to prove that "one big arena" is not healthy to the game. So it won't happen. Should the subscription base increase enough that there is more than 1000 people logging in regularly I'm willing to bet you'll set 3 LW arenas before you see the cap steady at 500.

Offline Guppy35

  • Radioactive Member
  • *******
  • Posts: 20385
Re: Arena caps are...
« Reply #145 on: October 12, 2008, 12:23:08 AM »
I kinda think if some people don't complain, they're not happy. :aok
Dan/CorkyJr
8th FS "Headhunters

Offline DMBEAR

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1044
      • JG2 Richtofen
Re: Arena caps are...
« Reply #146 on: October 12, 2008, 12:27:44 AM »

Thats how it was when they first split the arenas. The first 350 people who logged on went to orange, then everyone else would have to go to blue. This mean until the enough people logged in the blue arena was always under populated which then cause a ton of complains, far more I'm sure than what they get now about the caps.  So DMBEAR, in the old way if you were the 370th person to log in you flew in an arena with 19 other people. With the way they have it now, you log into an arena with close to 200 people. which do you really prefer ?
Whether the majority of people want the "titanic Tuesday" set up all the time or not, you will NEVER see it that way. HTC has all the evidence he needs to prove that "one big arena" is not healthy to the game. So it won't happen. Should the subscription base increase enough that there is more than 1000 people logging in regularly I'm willing to bet you'll set 3 LW arenas before you see the cap steady at 500.

I don't know why you have to ask.  I would like to be in the arena with the most players.  If that arena is "FULL"  I would happily go to the other.  The fact that the definition of "FULL" changes is what I don't like.

Offline Patches1

  • Nickel Member
  • ***
  • Posts: 668
Re: Arena caps are...
« Reply #147 on: October 12, 2008, 02:29:11 AM »
Arena Caps have never hindered my Game Play.

I play where I choose, when I choose.

"We're surrounded. That simplifies the problem."- Lewis B. "Chesty" Puller, General, USMC

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: Arena caps are...
« Reply #148 on: October 12, 2008, 09:11:26 AM »
I don't know why you have to ask.  I would like to be in the arena with the most players.  If that arena is "FULL"  I would happily go to the other.  The fact that the definition of "FULL" changes is what I don't like.

I rather doubt that ! Your here complaining how you can't fly with your squad now. If your squad won't switch to the "other arena" now what are the chances of it switching to one with only 19 people in it?

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
Re: Arena caps are...
« Reply #149 on: October 12, 2008, 10:46:44 AM »
Thought I might throw this in there, I sat in the O'club for 10 min. tring to get into the Orange, so I decided "F it, I'll do a sortie in the other arena." I did that sortie that I wanted, went about 15 min till I died.
Oh last thing before I went into the other arena. It was 272/200 just before I went to do my sortie. here is what it was 15 min. later:

(Image removed from quote.)
This is what pizzes me off, because I got discoed before that and it was 250/300.
Here it is 5 min later: How does it go up, when you cain't even get into the arena?
(Image removed from quote.)
Again, another 15 min later. This has been the worse I've ever seen it, I've not been able to get into the Orange for just under 45 minutes now:
(Image removed from quote.)

Hey, some one finally went into the AvA  :rofl  I guess they did bring people in there with the changes  :rofl :rofl :rofl
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.