Author Topic: Arena caps are...  (Read 12904 times)

Offline MachNix

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Re: Arena caps are...
« Reply #120 on: October 10, 2008, 12:47:22 PM »
I remember the days when there was an imbalance between countries and there was talk about randomizing which country a new member would be assigned to.  There where also squads that switched in an attempted to balance things out.  We also got the ENY system in an attempt to even things up but more on ENY in a minute.  I don’t know if those measures worked but I certainly don’t hear about the imbalance between countries anymore.  It is either fixed or having more than one arena masks the imbalance.  But you really don’t want balance anyway.

If the arena had 100/100/100, you might think they are balanced but you could have 100 Speakers against 100 Vets, or 100 Loners against a 100 working together in organized squads, or you could have two countries ganging up on one.  The numbers would look good but the actual play would not be fair or balanced.  You would hope that you would get a normal distribution of skill and organization between countries but then what would you have?  Stagnation.  Every time you logged in the play would be exactly the same in every arena.  It would quickly get boring.  It is the imbalances that make everyday a little different and keeps the game interesting.

ENY was introduced in an attempt to both balance out the sides and the advantage.  I say the ENY’s primary purpose is to balance the countries’ advantages and the side balancing is just a byproduct.  As a country gets more players as compared to the other two countries, that country has a greater advantage over the other countries.  This, of course, assumes that there is a normal distribution of skill and organization between counties.  As a country gets more players, they get a higher ENY value which forces them into less capable aircraft and equipment which diminishes their advantage.  Not being able to fly their favorite ride may compel some to switch countries and help balance out the sides and eliminate the advantage.

With ENY you have choices.  You can live with it, you can switch countries, you can log off, or you can now switch arenas.  But with arena caps, you either live with it and go into a different arena or log off.  The problem comes down to having more choices.  Having the ability to join a low numbered country in a caped arena is adding another choice.

I personally have not had too many problems with the caps; but what I would like to see, is the caps removed and more information on the arena selection screen.  The screen should show the total number of player, the number of players in each country, the ENY values, and the map name.  Not having the caps will give the players choices and having information may help them make a better choice.  Obviously this approach opens the possibility that a map can get over-saturated with players and become “unhealthy.”  If this is the case, I hope the “smell” will compel people to move to a different arena.  But if not, as data is collected (maybe it is already known) and it turns out that a map gets “unhealthy” with a certain number of players, a hard cap could be set for that particular map.

Anyway, I think it is the feeling of not having choices that is the real problem with caps.

Offline dedalos

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Re: Arena caps are...
« Reply #121 on: October 10, 2008, 03:41:58 PM »
I think the idea of evening out the teams is just to work-around the ever-changing server caps (IE: 80 on Knit, 80 on Bish, 60 on Rook... well have the server let 20 more players wanting to connect, just on Rook only).  And in regards to maintaining the best quality of game play for a player while on the server, this does nothing, if anyhting it makes it worse and increases lag by pushing the server above it's limits (yes, the teams are even, but if you can't play then what's the point?).

I'm personaly unaware of what trips a server into lowering/raising it's maximum population numbers throughout the day, but if it were possible to eliminate it (or make it a rarer occurance, especialy during prime times when things are at their peak) then I think it would help eliminate some of the player frustration over it (obviously, not all of it). 

Once a server is capped, it's capped, but if a server is capped at 200 players 24/7, then people learn to respect the hard-cap.  A squad leader starting up for the evening, seeing the server at 190/200 and estimating 20 members in attendance for that evening, will make a decision to not join it and pick another server, knowing once it hits 200, it's full.

The way it is now, that squad leader shows up, picks a server that is 210/250 players, and then a short while later the server cap is lowered to 200, but there are still 230 players on it.  This frustrates the people not only trying to connect to it ("WTF, it's got 30 players over-cap!  My CO is going to have my hide.") but the people who already connected to it ("Worst attendance ever guys, there was just 3 of us on last night, thnx for blowing it off." - Is it really his fault that 10 minutes before meeting time the server cap changed?  Hopefuly the rest of his guys locked out have a way of contacting him while he's in-game and can change to another server.... hopefuly.).

 :rofl what if the guys show up before the squad leader?  What if the second server is also at 190?  Why is your squad leader dectating where you are going to play?  :rofl :rofl (don't answer the last one, lol)
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Babalonian

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Re: Arena caps are...
« Reply #122 on: October 10, 2008, 04:00:46 PM »
I was refering more to organized squad events, where organizational planning and people's time/efforts/resources have already been comited to a set date, time and location.
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Offline dedalos

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Re: Arena caps are...
« Reply #123 on: October 11, 2008, 01:54:39 AM »
I was refering more to organized squad events, where organizational planning and people's time/efforts/resources have already been comited to a set date, time and location.

Same questions apply.  What if both arenas are at 190?  Will you be willing to go the third that has 5 guys in it?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline DMBEAR

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Re: Arena caps are...
« Reply #124 on: October 11, 2008, 12:10:52 PM »
Can't join my squadies on a Sat morning in orange....215/100.

But wait! I can join 70 others and maybe find a fight in blue

....think I'll go with cartoons...Tom and Jerry make more sense than this.

Offline dedalos

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Re: Arena caps are...
« Reply #125 on: October 11, 2008, 12:15:15 PM »
Can't join my squadies on a Sat morning in orange....215/100.

But wait! I can join 70 others and maybe find a fight in blue

....think I'll go with cartoons...Tom and Jerry make more sense than this.

More like your squadies wont change arenas to be with you  :rofl  Some squadies ehh? 
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline james

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Re: Arena caps are...
« Reply #126 on: October 11, 2008, 12:29:20 PM »
Dedalos is right on actually. There are close to 65 people in the squad I'm in. How can you expect that many people if they are all on at the same time in an established fight to leave the arena even though they might be on seperate missions for 1 or 2 guys showing up a bit late? Really that's a bit unrealistic don't you think? There's at any given time at least 10 to 15 of the squad guys on depending on time zone. You saying they should all drop what they're doing and go to the other arena whenever because the caps won't let you in? Please explain because maybe something is getting lost here in the text. Not trying to stir the pot just giving an example of how things are more often than not lately.
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Offline DMBEAR

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Re: Arena caps are...
« Reply #127 on: October 11, 2008, 12:30:57 PM »
More like your squadies wont change arenas to be with you  :rofl  Some squadies ehh? 

Odd thing to get a laugh from.   :rolleyes:

Why would I ask them to leave 200+ to go to 70?  Btw, My squadies are great.  Cheap rip by you. 

Offline DMBEAR

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Re: Arena caps are...
« Reply #128 on: October 11, 2008, 12:37:18 PM »
Dedalos is right on actually. There are close to 65 people in the squad I'm in. How can you expect that many people if they are all on at the same time in an established fight to leave the arena even though they might be on seperate missions for 1 or 2 guys showing up a bit late? Really that's a bit unrealistic don't you think? There's at any given time at least 10 to 15 of the squad guys on depending on time zone. You saying they should all drop what they're doing and go to the other arena whenever because the caps won't let you in? Please explain because maybe something is getting lost here in the text. Not trying to stir the pot just giving an example of how things are more often than not lately.

 :rofl You guys are funny.  I'm saying this dang cap is keeping me from flying w/ buds today, and I DONT KNOW WHY IT HAS TO BE THAT WAY.  Thats what this thread is about.  Am i being Unrealistic?  I don't think so.  The fact that we have an areana on Tuesday that can support 800+ proves my point.  I never asked anyone to drop what they are doing.  Geez.

Offline james

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Re: Arena caps are...
« Reply #129 on: October 11, 2008, 12:47:03 PM »
Dmbear man I totally misunderstood your quoting of dedalos. You and I are on the ame page. Sorry about that.
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Offline dedalos

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Re: Arena caps are...
« Reply #130 on: October 11, 2008, 12:55:02 PM »
:rofl You guys are funny.  I'm saying this dang cap is keeping me from flying w/ buds today, and I DONT KNOW WHY IT HAS TO BE THAT WAY.  Thats what this thread is about.  Am i being Unrealistic?  I don't think so.  The fact that we have an areana on Tuesday that can support 800+ proves my point.  I never asked anyone to drop what they are doing.  Geez.


If it is not an organized squad night then what is the problem?  Your plane will take off even without your squadies.  If it is organized, may be your fearless leader should have checked the numbers and pick the other arena?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline DMBEAR

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Re: Arena caps are...
« Reply #131 on: October 11, 2008, 12:55:45 PM »
<S>....and I love you man.  But you can't have my Bud Light  :aok

Offline DMBEAR

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Re: Arena caps are...
« Reply #132 on: October 11, 2008, 01:07:22 PM »
If it is not an organized squad night then what is the problem?  Your plane will take off even without your squadies.  If it is organized, may be your fearless leader should have checked the numbers and pick the other arena?

I don't get you.  My fearless leader?  What is your problem?  We dont have anything organized, I just want to fly with people I enjoy.  You seem to think I fly with a bunch of squaddies all the time, and that they are a crutch for me.  Well, my plane take off all the time without squadies.   :rolleyes:

I'm staying on the topic...that is, I don't understand the arena caps purpose.  I'm also giving an example of how it frustrates me. 

Offline james

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Re: Arena caps are...
« Reply #133 on: October 11, 2008, 01:07:22 PM »
Using cell phone to read and write. Forums not allowed on govt pc. By all means enjoy that bid light. I weigh anchor and sail off with the capn. Just not til Monday. The "play the game like this" crowd seems to be on the prowl today. Gotta get some peanut brittle and coffee.
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Offline Warspawn

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Re: Arena caps are...
« Reply #134 on: October 11, 2008, 04:47:52 PM »
:rofl You guys are funny.  I'm saying this dang cap is keeping me from flying w/ buds today...  The fact that we have an areana on Tuesday that can support 800+ proves my point.  I never asked anyone to drop what they are doing. 


Why not have a permanent huge arena, added to what we have already?  That way, the folks who want the smaller arenas, small maps, ect., can have what they want.  The folks that want the bigger map, larger fights, and the ability to fly with their friends/squaddies whenever they want, can go to the huge area like on Tuesday.

Why wouldn't that work?
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