Zazen13: I am not exactly naive when it comes to creating online flight sims.
As a great case in point in letting the mobs run the game, take a look at my previous game Warbirds. Before I left WB was the top money maker in the Online FS world. Creating a flight sim is not just about the tech side of the game, it is also about KNOWING what the customer wants, being able to learn what the customer wants, and what the customer asks for is NOT necessarily what they want, because very rarely are the 2 things the same.
WB is a great example of giving the vocal minority getting what they think they want. A few quick examples of great WB mistakes after I left.
1. Removing easy mode in the arena with out replacing it with something suitable. The reason the did this is simply players thinking is was unfair to have the easy mode in it. The vocal minority screamed and IEN changed it.
Net result, loss of some players, less new players every day.
2. Players scream that Axis vs Allies is better, WB changes arena configurations to push players to axis v allies.
Net result, loss of some players, less new players every day.
3. Players state the flight model is not realistic and should be change, IEN changes many things like roll inertia with out really having a true math guy who could perform all the physics and understand the real behavior of aircraft.
Net result, loss of some players, less new players every day.
4. Many more players say the guns are wrong, IEN changes guns many times, also starts doing many changes on flight model causing the players frustration on having to relearn there plane.
Net result, loss of some players, less new players every day.
These are just a few of the choices similar to choices we make at HTC every day, and drastic changes like the arena split are things we do not take lightly. Zazan13 ,do you really think I am so naive that you believe I do not consider advertising into my thoughts about what causes AH to grow and not to grow? When I started AH, I had 0 players, WB had large numbers, now I have a large number of players, and WB is almost empty every night. I have now twice created the top online flight sim, do you really think this is only because I look at things from a program perspective, and I happened to get lucky twice?
My point is, I listen to all the things my customers have to say. Some times players think of very original ideas, and I am happy to implement them. Some times we come up with ideas, try them, and think, what the hell was I thinking, that idea sucked.
The one thing I and Doug have become very good at, is discerning the difference between what players as a whole ask for and what they really want.
HiTech