Author Topic: would you object  (Read 2599 times)

Offline Ripsnort

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would you object
« Reply #45 on: January 24, 2001, 02:49:00 PM »
Bingo, Deja.
I hate to be at the receiving end of a 'spawner', but hey, just means someone forgot to DO THEIR JOB.

Offline Zippatuh

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would you object
« Reply #46 on: January 24, 2001, 04:02:00 PM »
I disagree completely.  My dime, my play, my mission.  It’s my money I should be able to play how I want to.  With that said, I try and join all the missions if I am not otherwise already engaged at the time.  This of course brings about the whole “the game is designed around teamwork” argument that I’m not going to jump into.

Also, it would have destroyed all the fun I had the other night defending A34 myself.  Yeah I was out numbered but still capable of killing drunks on the ground, low C47’s and anything else that was in the way.  I’m sure I was a hell of pain in the arse and if I had to wait to re-spawn even though there was a hanger, fuel, and ordinance at my disposal…  Well hell that’s just giving an advantage to the other team for not doing the job right the first time IMHO.  

** my apologies to Ripsnort, I think he was in an Osti for a few minutes before we finally got overwhelmed

Offline Dingy

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would you object
« Reply #47 on: January 24, 2001, 04:19:00 PM »
 
Quote
Originally posted by Westy:
One minor problem still exists. What is the trip for the timer to begin. How does the host know your respawning to prevent a base capture?  Would the conditions be that all ack is down at the intended target and a pilot then has to be subsequently shot down X amount of times before they get thier geer up or failed to reach XX altitude?

Nope much more simple than that. As soon as your tires hit the runway a record is written to the server stating you took off at time X from field Y.  When you get killed and attempt to respawn, your flight record is checked and if the field you are taking off from is field Y, you cannot take off until the current time is X+5 (or whatever the spawn variable is).  

If current time < X+5 you cannot respawn from field Y but must spawn at some other field.  When you take off from field Z, another record is written to the server recording where you took off from and the time you spawned.

Pretty simple to state in terms to understand...dunno about the implementation in effort.

-Ding

Offline Dingy

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would you object
« Reply #48 on: January 24, 2001, 04:24:00 PM »
 
Quote
Originally posted by AKDejaVu:
People just want to make it easier to capture a base.  That, too, is a bad idea.

Actually, Im not so concerned about making capturing more difficult...I think this would be a great way to urge people to fly smarter (hence less HOs...more teamwork).  By placing a bigger emphasis on staying alive, people will be more apt to partake in missions, fly with friendlies and to avoid high risk situations.

Just a thought    I dont have a major problem with the way it is now.

-Ding

Jay_76

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would you object
« Reply #49 on: January 24, 2001, 05:56:00 PM »
Hmmm...

I think Dejavu et al. is right.... if you don't want multiple spawners, you only need to kill the hangers.  Furthermore, allowing spawning up to the point where the hangers/fuel depot are down only evens the score for the defenders.

Last, I don't think I need any more incentive to stay alive: it's tough enough as it is.

Jay.

Offline Pongo

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would you object
« Reply #50 on: January 24, 2001, 05:59:00 PM »
To address the topic from a different angle.

When the guns of a field are dead the planes spawn only in revetments at the end of taxi ways 1k from the map room. The revetments provide excellent protection from straffing but are pointing away from the map room and it will take quite a bit of ground driving to get them pointed correctly.
Or
A little elevation on the base. banks that make ground level fire very difficult. But goon landing very difficult as well.
Of
Goons can be directed to take over an ack. the whole lot disapear and you get an auto ack that has 1000 rounds but the kills are not awarded to anyone.(or a player directed ack if you prefer)
Works both ways though. The enemy can rejuvinate acks the same way.

Turn of guns for all AC on the ground. They only exist to promote spawning. If you can convince pyro that spawning is so detrimental to the game I bet it would be easy to turn it off. The vast majority of spawners never leave the ground..

Seems lots of game play things could be done to change the vulch and spawnathon. If we really want to.