it's a general statement. But I really don't see many bnz guys taking very many chances, nor are they fighting from a disadvantaged situation. You can't bnz someone from a disadvantage. I guess If you were slow, and the other guy was fast, and the alt advantage was not a factor, then It might be risky. To be clear, I'm not talking about the guys E fighting....more the HO and go, turn around after icon range is lost, or when enemy is engaged with someone else. I can understand people not wanting to hand their scalp off to the hoard as well. But if every flight you are looking to always fight with alt and E, run at any hint of a challenge, and only target those who are in a fight, I would have to wonder the motivation if it isn't one of the above. Some may make take the route of flying historically, though historically there were furballs and there were also pilots who took risks.
To be clear, people should fly in the way they seem fit. The purpose with my post, was that people should stop trying to defend how they fly (for whatever reason) and just admit to the reason why they fly that way. Instead of going off trying to explain why it takes more skill to do one thing as another, or why SA is more important in a different style. Flying well incorporates many skills, some in different ways. So if someone jumps on 200 complaining that you (a general you) picked them, just say ya I did.
OK, I understand now. As far as SA goes, I think I brought it up but my only point was that SA plays a bigger role in the MA than it does in the DA. I in no way related SA as being a more important skill along with a particular style of play.
As far as styles go, I think it's important to have varying styles in the MA. Some people whine about BnZ'ers, some about other planes etc.. I think the variety is a positive aspect of MA play.
I do some whining of my own. I whine about alt monkeys.(I want them to come down so I can kill them). I whine some about HO-TARDS, and will in the future as I think HOing is the lamest form of gameplay besides score padding.*
I kept track for a couple of weeks and deduced that in over 96% of all my merges, the enemy was trying for a HO. This is one thing that has changed about the game. Ironically, in the past, I have said that gameplay hasn't changed much. This may be anecdotal but it may also be one telling factor that game play has indeed changed. I may have been wrong.
* Forcing a merge into the face of a plane like a 110 might be the exception.