For my part, I have a hard enough time as it is killing 16s when I have an e advantage, let alone starting co-e or at a disadvantage. When I do succeed it's often when my opponent is unskilled. If I'm in a 109K, my one trump card is speed. If I'm in a 109G-14, the speed advantage is almost gone, and if I'm in a 109G-6, the 16 can run me down and out turn me. So forgive those of us who are not acm gods for running from 16s. Maybe we'll stay and fight once we're good enough to kill a 16 from a co-e start, and once we've mastered that we'll move on to fighting them when they're on our 6. For now, it's tiring to hear the most skilled pilots crow about how unmanly the rest of us are for running with a 16 on our 6, when their chances of success by fighting are realistic and ours approach zero. You have to take these things in steps. Setting up an amazing batfink overshoot for a killing snap shot comes after many other lessons and skills, and we may still be a long ways away from
turning-the-tables-on-a-good-16-pilot lesson. For now, I'm happy to work on killing 16s from a co-e start, without an obvious angles advantage for either side. I find that to be an exhilarating challenge. When I'm confident at that, I'll work on the amazing batfink overshoots.
