Would changing the scoring change the game dynamics? As it is tweaking your rank is easy enough to do. Getting a high rank isn't due to learning and performing better, it just tweaking the system we have to your advantage. If score and rank meant something would we get better play?
Suggestion...
Rename the scores/rank page we have now to the "Stats page", and remove the rank column. Lots of people like statistics and this is a great resource for those "numbers" kind of people.
Next, simplify the scores and make then more specific to the categories.
- Fighter- score is based on kills and assists. Highest ENY plane gets the most points for a kill.
- spit 1, 100 points for a kill, 10 points for an assist.
- LA7, 12.5 for a kill, 1.25 for an assist
This basing the scoring off 2.5 x ENY 40, and 2.5 x ENY 5. Thats it clean and simple. Player that fly higher ENY planes are rewarded with higher point per kill. It doesn't change the numbers whether you kill a high ENY plane, or a low ENY plane, and the top fighter is the one with the highest points.
- Bomber- same thing, you get 500 points per hanger, and 50 points for anything else Starting with the highest ENY bomber and working down for the lowest.
- Attack- same again, but total points for kills and ground targets. Killing a GV would get only half the kill points.
- Vehicles- same, but strait up like the fighters 100 points for the highest ENY and down from there. Air kills and GV kills are scored the same, building scored the same as the buffs.
With a plain and simple scoring system it would promote fighters to fight, buffs to hit things and so on. Set it so you only receive half the points is you don't RTB. This adds a penalty if you bail or can't defend your self well enough to get back.
This only leaves the "time" issue. Some people play all day, day in and day out. Even if they suck they would lead the score board. We would need a multiplier to even out the numbers. Player A had 10 hours today(the most for that day) and player B has 1 hour (the least for that day) multiple player B's totals times 10. This multiplier is done once a day like the rankings are done now. Total points are not posted, just what rank each person is.
The rinse and repeat mentality wouldn't get you far up the board due to only getting half the points per trip. The fly only the uber rides would take much longer to get anywhere do to the low point values (look at how many people complain about not having enough perks to fly a perked ride..."it takes too long to build perks"
) While buff most RTB for max points they would get help by escorts who would be going after those guys trying to grab easy kills against the buffs. By hiding the actual point totals and only displaying the rank placement you take away those looking to tweak the system by trying to match what points the other guy is getting.
And for the "Name in lights".... I think it should stay, but with a twist. Getting your 2 kills and making it home to get your name in lights is a big highlight for some, especially the new guys. Its a small victory, and an accomplishment broadcast to the whole arena that "so and so " did good. A small pat on the back for a job well done. The twist, up the anty! The lower 50% in rank need 2 kills, each 10% up the ladder needs 1 addition kill to get there name in lights. So those guys ranking in the top 90% would need to land 9 kills to get their name in lights.
Can something like this be done? Would it work like I think it might? How say you?