Author Topic: After 9 years...  (Read 8955 times)

Offline Bruv119

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Re: After 9 years...
« Reply #75 on: November 09, 2008, 11:39:30 AM »
I've always wondered how it would have worked out with Hitech sticking to his guns about the early-mid war planes in late war.

I know for a day or two he intended late war to be late war rides ONLY.   I know everyone went nuts about not being able to fly against uber rides but it would have definately given early/mid war a fighting chance.  I would bet mid war would have been the most populated with some core groups sticking to early/late.

Maybe when the planeset is fleshed out a bit more he should try it again.  Soon as he went back on it the late war arena essentially became the old MA split into two.

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Offline Kev367th

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Re: After 9 years...
« Reply #76 on: November 09, 2008, 11:42:12 AM »
Arena caps- a change made to lessen the negative effects you've had  on the arenas.
Saying we should adapt to your gameplay - a change made in increase the negative effects you've had on the arenas.

There's a little bit of a difference.

Be careful about 'throwing' the "you've had" accusation, I personally have had no effect on any arena in about a year, I just happen to see things from ALL sides.

Every other group in the community is expected, in fact demanded to adapt to the changing gameplay, what makes you so special you don't think your group has to?

Edit -
Bruv119 - Wouldn't work now with ENY limits, unless all planes were re-assed on their ENY values.
« Last Edit: November 09, 2008, 11:51:57 AM by Kev367th »
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Offline hubsonfire

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Re: After 9 years...
« Reply #77 on: November 09, 2008, 11:54:21 AM »
You, as in generically, anyone opposed to an arena that they would never visit, simply because the concept is antithetical to hordewarrior CTF.

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Offline humble

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Re: After 9 years...
« Reply #78 on: November 09, 2008, 11:56:46 AM »
When I suggested that fighter rank be modified by ENY I was called a "score nanny."

you were/are 100% correct. A guy who ups a 109E from a capped field and gets 2 kills before dieing should have like 16x the "score" points of a guy who rtb's 4 kills vs a capped field IMO.

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Offline Bruv119

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Re: After 9 years...
« Reply #79 on: November 09, 2008, 12:00:44 PM »
of course you would have to redo the eny and perk rides for each arena.

I just think the player base would be better spread with 3 arena choices and no caps.  The choice would then be "what planes would i like to fly today?"   rather than   "Dam i cant get into LW orange where all my squaddies are because of the cap"

If everyone still went straight for the 1945 plane arena "because thats where everyone else is"  i'd be surprised.

if you had 100, 200, 200  with no caps I think everyone would be happy with the gameplay.   Big if though   :D
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Offline bj229r

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Re: After 9 years...
« Reply #80 on: November 09, 2008, 12:19:43 PM »
Thats not his point, you wont EVER be able to make a H2H room with the posisblity of 100 people in it. It just wont be feasuble. What happens if 7 people make that?

Humble's Idea IMO is a fantastic idea. I am no where near a good stick, I dont have a rank, and Im growing tired of the game play. I like a long fight with good fun twined with learning. Nowadays in the MA it just doesnt happen. If I look at a 1v1, or even if I start fighting with a few cons, im almost guaranteed to be picked or HOed. I should go to the DA. Indeed I tried. What resulted was exactly the saem behavior, simply on a smaller scale. Instead of a massive furball, I had 2 or three folk, diving in trying for the pick. If they missed, they did a U turn and HOed you.

Humble isn't suggesting changing the MA. He isnt saying 'Make the pickers and HOers and sqeakers convert to MY way of playing.' Quite the opposite, he is suggesting a new arena, so that those players that I listed can continue with what they find fun. Its their $14.99 as well. But a new arena, where the 'Older' generation of AW vets etc can go, and fight with proper ACM and be rewarded for it, and the 'Younger' generation who want to learn ACM (Myself) can go, and be taught the hard way, by Vets still willing to teach those who are willing, and honour the old code of flying.

I get the feeling in escence, you want to go back to the WW1 style of fighting, where it was chivalrous, and honourable. I totally agree, and I would definetly fly in that new arena more than in the MA.

Dont need or want 100 people. 20 like-minded folks having fun without punks in roving hordes of ho'ing Tempests effing everything up is all I'm thinking of. If we had 7 rooms like that, we'd have 140 people having a blast, whilst the mega-squads have their fun in the MA's rolling 40 guys on undefended fields, then congratulating each other on country channel as they land their 5 on 1 kills :rolleyes:. That is the nearest, shortest path to preferable game play for a LOT of folks.
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Offline Bruv119

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Re: After 9 years...
« Reply #81 on: November 09, 2008, 12:22:22 PM »
the idea for subscriber H2H rooms with say up to 16 slots would do it for those guys wanting a decent fight.

Or to host squad vs squad fights.
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Offline Kazaa

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Re: After 9 years...
« Reply #82 on: November 09, 2008, 12:37:51 PM »
Fighter Aces has B-29s according the Bruv, also they have a Korian war planeset.



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Offline Anaxogoras

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Re: After 9 years...
« Reply #83 on: November 09, 2008, 12:40:06 PM »
you were/are 100% correct. A guy who ups a 109E from a capped field and gets 2 kills before dieing should have like 16x the "score" points of a guy who rtb's 4 kills vs a capped field IMO.

It would be neat to be able to do that, but I don't know what sort of coding challenges something like "zone ENY" would introduce.  Modifying rank based on fighter ENY is an easy step in the right direction.
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Offline Kev367th

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Re: After 9 years...
« Reply #84 on: November 09, 2008, 01:00:25 PM »
You, as in generically, anyone opposed to an arena that they would never visit, simply because the concept is antithetical to hordewarrior CTF.



Ahh, even then I still haven't had ANY effect on ANY arena.

HT has consistently said he wouldn't do anything that would fracture the comunity.
Giving a you basically your own sandbox would be just that, a fracture.
Next the GV'ers would be (quite rightly) demanding their own sandbox free of aicraft.
Or how about buff drivers demanding their own sandbox also.

I have said for a long time that the furballers and the rest of the community can't co-exist in the same arena. But unless HT has a change of heart (and what it could lead to), I can't see it happening.

The game has changed so much since even I joined that it is now dominated by "win the war" and strategy type players.

Here is the crux of the matter ( I believe). - Despite extra planes, tweaks like increased ack, more barracks, 2x fuel burn etc, the game itself hasn't changed.

"Maybe" now that CT has been put on hold we might see some gameplay changes that helps ALL the groups co-exist.
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Offline The Fugitive

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Re: After 9 years...
« Reply #85 on: November 09, 2008, 01:44:45 PM »
Would changing the scoring change the game dynamics? As it is tweaking your rank is easy enough to do. Getting a high rank isn't due to learning and performing better, it just tweaking the system we have to your advantage. If score and rank meant something would we get better play?

Suggestion...

Rename the scores/rank page we have now to the "Stats page", and remove the rank column. Lots of people like statistics and this is a great resource for those "numbers" kind of people.

Next, simplify the scores and make then more specific to the categories.

  • Fighter- score is based on kills and assists. Highest ENY plane gets the most points for a kill.
     
    • spit 1, 100 points for a kill, 10 points for an assist.
    • LA7, 12.5 for a kill, 1.25 for an assist
    This basing the scoring off 2.5 x ENY 40, and 2.5 x ENY 5. Thats it clean and simple. Player that fly higher ENY planes are rewarded with higher point per kill. It doesn't change the numbers whether you kill a high ENY plane, or a low ENY plane, and the top fighter is the one with the highest points.
     
  • Bomber- same thing, you get 500 points per hanger, and 50 points for anything else Starting with the highest ENY bomber and working down for the lowest.
  • Attack- same again, but total points for kills and ground targets. Killing a GV would get only half the kill points.
  • Vehicles- same, but strait up like the fighters 100 points for the highest ENY and down from there. Air kills and GV kills are scored the same, building scored the same as the buffs.

With a plain and simple scoring system it would promote fighters to fight, buffs to hit things and so on. Set it so you only receive half the points is you don't RTB. This adds a penalty if you bail or can't defend your self well enough to get back.

This only leaves the "time" issue. Some people play all day, day in and day out. Even if they suck they would lead the score board. We would need a multiplier to even out the numbers. Player A had 10 hours today(the most for that day) and player B has 1 hour (the least for that day) multiple player B's totals times 10. This multiplier is done once a day like the rankings are done now. Total points are not posted, just what rank each person is.

The rinse and repeat mentality wouldn't get you far up the board due to only getting half the points per trip. The fly only the uber rides would take much longer to get anywhere do to the low point values (look at how many people complain about not having enough perks to fly a perked ride..."it takes too long to build perks"  :cry ) While buff most RTB for max points they would get help by escorts who would be going after those guys trying to grab easy kills against the buffs. By hiding the actual point totals and only displaying the rank placement you take away those looking to tweak the system by trying to match what points the other guy is getting.

And for the "Name in lights".... I think it should stay, but with a twist. Getting your 2 kills and making it home to get your name in lights is a big highlight for some, especially the new guys. Its a small victory, and an accomplishment broadcast to the whole arena that "so and so " did good. A small pat on the back for a job well done. The twist, up the anty! The lower 50% in rank need 2 kills, each 10% up the ladder needs 1 addition kill to get there name in lights. So those guys ranking in the top 90% would need to land 9 kills to get their name in lights.

Can something like this be done? Would it work like I think it might? How say you?

Offline pluck

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Re: After 9 years...
« Reply #86 on: November 09, 2008, 02:17:46 PM »
an interesting idea fugitive.  You could also think of other ways to attatch name in lights.  Maybe if you flying with high eny, no name in lights. Kills from vulching don't count towards landing kills, or at all.  Maybe points scored reduced when killing at break neck speeds, reduction for face shots, or formula for counting score related to friendly player density for an area.

I think score and name in light issues are only part of a larger one though.  Changes in this area would affect only those who care about scoring.  Then again, maybe there is a large portion in which do.  I think if AH will give public acknowledgement for ranking well through a tour, it will affect gameplay to an extent...though largely dependent on how many are into it.
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Offline humble

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Re: After 9 years...
« Reply #87 on: November 09, 2008, 02:57:38 PM »
I'd love to see only perk points mentioned. So player A in a high ENY plane gets a "Player A has landed 37.2 perks" while player B who swooped a few in his perk ride flying with the #'s  gets a "Player B has landed .63 perks" :aok

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Offline Anaxogoras

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Re: After 9 years...
« Reply #88 on: November 09, 2008, 04:06:56 PM »
I'd love to see only perk points mentioned. So player A in a high ENY plane gets a "Player A has landed 37.2 perks" while player B who swooped a few in his perk ride flying with the #'s  gets a "Player B has landed .63 perks" :aok

Better yet, don't even mention player B if they land less than x number of perks.
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Offline CAP1

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Re: After 9 years...
« Reply #89 on: November 09, 2008, 04:12:51 PM »
Better yet, don't even mention player B if they land less than x number of perks.

better yet, don't mention anyone for landing.
it seems too many get their 2 kills, then run from the rest of the fights, so they can see their name in lights.

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