Author Topic: players with crap connections  (Read 5126 times)

Offline Ack-Ack

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Re: players with crap connections
« Reply #135 on: December 02, 2008, 03:43:50 PM »
The game should not allow those that have a ping time of over 1000ms from logging on.  With a ping rate of 1000ms, that is one full second of lag they will experience.


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Offline BigPlay

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Re: players with crap connections
« Reply #136 on: December 02, 2008, 03:44:01 PM »
yayayayaya,,,,,,,,,

i couldn't have anything to do with the fact that i don't ever really do anything to give anyuone a real reason to act like a tard towards me, now could it?
 :D :O





You just seem to bring out the best in him, Lips is a close second.  :lol

Offline BigPlay

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Re: players with crap connections
« Reply #137 on: December 02, 2008, 03:45:36 PM »
The game should not allow those that have a ping time of over 1000ms from logging on.  With a ping rate of 1000ms, that is one full second of lag they will experience.


ack-ack



Hows 40-60?

Offline 1701E

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Re: players with crap connections
« Reply #138 on: December 02, 2008, 03:51:56 PM »
The game should not allow those that have a ping time of over 1000ms from logging on.  With a ping rate of 1000ms, that is one full second of lag they will experience.


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Offline Bronk

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Re: players with crap connections
« Reply #139 on: December 02, 2008, 04:06:55 PM »
The needs of the many outweigh the few or the one. :noid
So chronic warpers..... sod off.    :P
 
« Last Edit: December 02, 2008, 04:16:48 PM by Bronk »
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Offline Shuffler

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Re: players with crap connections
« Reply #140 on: December 02, 2008, 04:36:27 PM »
I think the game should be open to anyone who can pay the fee. I have seen guido warp  and just take it with a grain of salt. Some folks don't have the availability of a fast connection be it monitary or just living out in the sticks. I look at it as kind of like telling someone not to breath because they are overweight.

I've been blessed with a comfortable lifestyle as I get older. I think of those that have to struggle to make ends meet and what some folks go through. Some have no funds to go places or even out to eat. In that case stuck at home, it can be nice to get away from your worries and reality for awhile. While it might even be hard to pay the $15 a month, it is cheaper than anything else they can do to pass the time.

To Guido <S> even when I run into his warpin hulk.  :aok
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Offline CAP1

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Re: players with crap connections
« Reply #141 on: December 02, 2008, 04:43:27 PM »
ingame 1LTCAP
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Offline Ack-Ack

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Re: players with crap connections
« Reply #142 on: December 02, 2008, 05:09:05 PM »


Hows 40-60?

compared to mine, pretty high.  I have a steady 20ms connection to the arenas but that still doesn't mean I won't suffer any sort of warping due to packet loss. 

However, those that have a 500ms+ ping time will experience lag due to their connection speed.  At 500ms, that's a half a second of lag the player will be experiencing regardless of connection quality.


ack-ack
« Last Edit: December 02, 2008, 05:45:30 PM by Ack-Ack »
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Offline Bronk

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Re: players with crap connections
« Reply #143 on: December 02, 2008, 05:18:44 PM »
  I have a steady 20ms connection to the arenas but that still doesn't mean I won't suffer any sort of warping due to packet loss. 

ack-ack
And there it is.... Packet loss.  Running on dial up with every chat/fileshare/spyware running in the background isn't going to help.
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Offline FLOTSOM

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Re: players with crap connections
« Reply #144 on: December 02, 2008, 05:19:11 PM »
i have asked this in another thread and never received a response so ill ask again.

is there a way to delay the packets being sent to those with a faster connection to be more equal to those with a slower connect? maybe find an average ping rate of those with the slowest times in the arena and balance out the rate so that one player wasn't moving through time and space at a second or two ahead of the slower player?

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Offline Bronk

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Re: players with crap connections
« Reply #145 on: December 02, 2008, 05:31:39 PM »
i have asked this in another thread and never received a response so ill ask again.

is there a way to delay the packets being sent to those with a faster connection to be more equal to those with a slower connect? maybe find an average ping rate of those with the slowest times in the arena and balance out the rate so that one player wasn't moving through time and space at a second or two ahead of the slower player?

FLOTSOM
So instead of say an overall 250 ms delay. Not an at all unreasonable time. You would lower us all to the lowest common denominator? Say the lowest has 1500 delay added to your now imposed 1500 delay... 3000 ms delay. You would have a plane dive past you, you get up get a drink, sit down then you blow up. I know its a bit exaggerated but an artificial imposed 3 second round trip is out of the question.

What needs to happen is somehow drop players with excessive packet loss. The packet loss causes the warp not ping time.
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Offline Kostic

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Re: players with crap connections
« Reply #146 on: December 02, 2008, 05:38:40 PM »
i have asked this in another thread and never received a response so ill ask again.

is there a way to delay the packets being sent to those with a faster connection to be more equal to those with a slower connect? maybe find an average ping rate of those with the slowest times in the arena and balance out the rate so that one player wasn't moving through time and space at a second or two ahead of the slower player?

FLOTSOM

That would mean that everyone would be warping.
First, you have to understand what warping is. Warping is caused by the games inablility to accurately infer aircraft vectors over large time intervals.
By delaying the packets you increase the amount of time the game would have to make this inference. So when the game does receive its next packet and refreshes the infered vector with the true vector its going to be off by a larger margin, giving a large warp.

Kostic
« Last Edit: December 02, 2008, 05:41:03 PM by Kostic »

Offline lowZX14

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Re: players with crap connections
« Reply #147 on: December 02, 2008, 05:47:21 PM »

better yet it's like keeping lazy from having a smoke for a whole 15 minutes. He's ready to blow ! :rofl
:rofl :rofl :rofl :uhoh

You just seem to bring out the best in him, Lips is a close second.  :lol
:rofl :rofl I miss Lips
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Offline FLOTSOM

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Re: players with crap connections
« Reply #148 on: December 02, 2008, 06:39:07 PM »
So instead of say an overall 250 ms delay. Not an at all unreasonable time. You would lower us all to the lowest common denominator? Say the lowest has 1500 delay added to your now imposed 1500 delay... 3000 ms delay. You would have a plane dive past you, you get up get a drink, sit down then you blow up. I know its a bit exaggerated but an artificial imposed 3 second round trip is out of the question.

What needs to happen is somehow drop players with excessive packet loss. The packet loss causes the warp not ping time.

i can sympathize with that emotion bronk but its never going to happen, so instead if we can find a way to level the playing field a bit then maybe we can find a happy medium.

That would mean that everyone would be warping.
First, you have to understand what warping is. Warping is caused by the games inablility to accurately infer aircraft vectors over large time intervals.
By delaying the packets you increase the amount of time the game would have to make this inference. So when the game does receive its next packet and refreshes the infered vector with the true vector its going to be off by a larger margin, giving a large warp.

Kostic

didn't they just reveal that warping is mostly because of packet loss and not from ping rate?

i thought ping rate caused things like me shooting at someone because in my view he is in my line of sight but missing because on his end he is behind or beyond it, or like when i get a collide message on a plane that on my end i never got close to, or i get shot after the enemy plane has flown past me.

i thought that was lag or latency.

i thought warping was caused by a failure of a persons computer to receive or process information as in packet loss or delayed random processing of it but not a slow connection.

now i could be wrong i am not a tech, so don't jump on me over this.

my point is that if everyone played at the same speed then the servers can compensate for everything equally. then it just becomes a matter of leading every target by that little bit more and now your consistently hitting instead of random missing because your doing something in time and space that is ahead or behind the time and space that your opponent is moving in.

personally to me guessing where and when to fire or dodge because of lag is far more aggravating and common than running across the intermitten warper.


Quoting Lusche from an earlier thread
http://bbs.hitechcreations.com/smf/index.php/topic,221134.0.html
This is not correct.
Internet related warping is caused by a bad quality connection. This is not indicated by ping time. If your connection is steady & stable it doesn't matter if you have a ping of 50, 150 (like me) or 250ms, you won't warp. If packets get lost on the way, or start to arrive with really great & varying delays, the trouble starts....

That being said, warping can also origin from the player's computer itself, not only internet connection trouble. His system may just have run out of resources - a virus scanner starting a run, bad power management set up, bad drivers, running out of system memory, too many processes and many more.

so are you saying Lusche doesnt know what he is talking about?

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Offline Ack-Ack

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Re: players with crap connections
« Reply #149 on: December 02, 2008, 06:49:15 PM »

Quoting Lusche from an earlier thread

Internet related warping is caused by a bad quality connection. This is not indicated by ping time. If your connection is steady & stable it doesn't matter if you have a ping of 50, 150 (like me) or 250ms, you won't warp.

so are you saying Lusche doesnt know what he is talking about?

FLOTSOM

You won't warp but you will experience lag (latency) because of the slow connection.  Lag for the person experiencing it due to slow connection speed is just as bad as warping. 

There's a reason why in the old days, guys like me that were on broadband were commonly referred to as the "LPB's" (Low Ping Bastards) by those on dial up connections.

ack-ack
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