Author Topic: Who should die in a collision  (Read 2925 times)

Offline WMLute

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Re: Who should die in a collision
« Reply #90 on: December 30, 2008, 05:18:34 PM »
Yes exactly. I'm Loving And Caring

Do you perchance do macrame?
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Offline BaldEagl

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Re: Who should die in a collision
« Reply #91 on: December 30, 2008, 05:23:33 PM »
I want to know why this is (posts from another thread on this topic).  It seems those with fast computers/connections are penalized:

That may explain why every single time I end up in a co-collision I die, the other guy gets the kill and I get nothing.  It works that way EVERY single time.

I do now have a high end computer and a good, fast internet connection

I could accept that in a one-way collision but I'm talking about us both hitting each other.  The collision messages are there for both of us.  I would think once in a while I would be the one to get the kill but that's not the case.  My opponent gets it EVERY time.

But just to be clear.  We both get collision messages.  I die.  My opponent gets credited with a kill.  I never get credited with a kill... EVER.

Why am I the only one ever to die during these co-collisions?  I would think that over time they'd balance at 50/50 but they don't.  It's been like this since i built my new computer.  Prior to that it was about 50/50.
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Offline Bronk

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Re: Who should die in a collision
« Reply #92 on: December 30, 2008, 05:26:33 PM »
I want to know why this is (posts from another thread on this topic).  It seems those with fast computers/connections are penalized:

And you've been told NO. What you see is what you get. Stop flying into other AC. :aok

Pictures and film not enough.

 :rofl :rofl
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Offline BaldEagl

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Re: Who should die in a collision
« Reply #93 on: December 30, 2008, 05:29:25 PM »
And you've been told NO. What you see is what you get. Stop flying into other AC. :aok

Pictures and film not enough.

 :rofl :rofl

I'm talking about mutual collisons.  I'm totally fine with the way one sided collisions work.
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Offline Motherland

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Re: Who should die in a collision
« Reply #94 on: December 30, 2008, 05:30:04 PM »
I want to know why this is (posts from another thread on this topic).  It seems those with fast computers/connections are penalized:

It seems you're just bailing out before your enemy is. Or maybe he fired or you didn't?

Offline Bronk

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Re: Who should die in a collision
« Reply #95 on: December 30, 2008, 05:32:23 PM »
I'm talking about mutual collisons.  I'm totally fine with the way one sided collisions work.
It depends on what part of his ac hit your ac.

If your cockpit goes through his wing on your front end....you die.
On his, he could do as little as clipped an elevator.

You have no way of knowing without your opponents film.
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Offline grizz441

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Re: Who should die in a collision
« Reply #96 on: December 30, 2008, 05:32:39 PM »
I want to know why this is (posts from another thread on this topic).  It seems those with fast computers/connections are penalized:


BaldEagl I think the misconception is that you think your opponent is flying through you like you are flying through him hehe.  He might be grazing you as you go guns a blazin through him and while you both see the collision message, you wonder why you are never "winning" the collisions.  Like Lusche said you can't win or lose a collision, just avoid them. 

As complicated as it can be made it's pretty simple.  Don't crash into the AC!  You will never 'lose' a collision if you never collide.

Offline Dadsguns

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Re: Who should die in a collision
« Reply #97 on: December 30, 2008, 07:12:40 PM »
I'm talking about mutual collisions.  I'm totally fine with the way one sided collisions work.

Eagl,
Your correct in what your asking.  The computer that can decipher and send that signal faster than another will most certainly be penalized or awarded the collision.  Speed is of the essence.

 :lol


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Offline NoBaddy

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Re: Who should die in a collision
« Reply #98 on: December 30, 2008, 07:36:19 PM »
A solution to stop collisions would be for both aircraft to be disabled thus causing pilots to avoid headon attacks. I can understand glancing hits but some use the head on tactic too much. :mad:

Your "solution" would make ramming a viable tactic to stop an enemy aircraft. HT has refused to do that. A better solution is to avoid situations that cause collisions...ie., fly better.  :aok

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Offline Bronk

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Re: Who should die in a collision
« Reply #99 on: December 30, 2008, 09:32:22 PM »
Eagl,
Your correct in what your asking.  The computer that can decipher and send that signal faster than another will most certainly be penalized or awarded the collision.  Speed is of the essence.

 :lol
No it wont. Because the collision is determined on YOUR front end numty. You can't get much faster than that.
« Last Edit: December 30, 2008, 09:34:34 PM by Bronk »
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Offline WMLute

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Re: Who should die in a collision
« Reply #100 on: December 30, 2008, 10:31:03 PM »
No it wont. Because the collision is determined on YOUR front end numty. You can't get much faster than that.

Correct.

Connection has zero to do with it.
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Offline Shane

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Re: Who should die in a collision
« Reply #101 on: December 31, 2008, 12:38:25 AM »
Correct.

Connection has zero to do with it.

bzzzt  connection has everything to do with it.  The closer the relative connections, the more likely both take damage proportionately.  Conversely, the greater the disparity, only one may see the message and take damage.  It's all about connections... the lesser variable is our human response time in trying to avoid a collision if possible/desired.
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Offline WMLute

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Re: Who should die in a collision
« Reply #102 on: December 31, 2008, 01:13:13 AM »
bzzzt  connection has everything to do with it.  The closer the relative connections, the more likely both take damage proportionately.  Conversely, the greater the disparity, only one may see the message and take damage.  It's all about connections... the lesser variable is our human response time in trying to avoid a collision if possible/desired.

bzzzzzt no not really.

Collisions are detected on your own FE.  Whether I hit the nme plane I am fighting or not has to do with what I am seeing on my Front End.  Not theirs, not both, mine.


I DO see what your are getting at.  The closer the connection the closer what both players are seeing will be.  Using the old analogy about the nme plane towing another plane behind it, and THAT is the one you are seeing on your Front End, the closer the connection, the shorter the tow "rope".

So if both players filmed the fight...

The closer the disparity of the connection the more similar the fight will look on both films.  (I fly right by you on my film missing by 20' whereas you see us collide or vs. versa) 

The larger the disparity of the connections the less similar the fight will look on both films.  (I fly right by you on my film missing by 200' whereas you see us collide or vs. versa)


But...

Whether or not we actually collide has nothing to do with connections.  It has EVERYTHING to do with what you see on your Front End.  If I collide with someone on my FE it doesn't matter that due to connection they REALLY are 100' away.  My FE sees the collision and then sends the report of that collisions to the server, which sends it to the other player with the message "WMLute has collided with you".

I collided and took damage because I saw it on my Front End.

The FE decides the collision, not the AH server.  The server is just acting as the middle man for both players Front Ends. 

Which is why I always say in a 1 on 1 fight there are really 4 planes. 
The two on your Front End (my towed plane and you) and the two on mine (your towed plane and me).

IF the Sever decided who collides your would be correct.

It doesn't, and you aren't.
« Last Edit: December 31, 2008, 02:39:39 AM by WMLute »
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit

Offline Fugita

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Re: Who should die in a collision
« Reply #103 on: December 31, 2008, 07:09:37 AM »
I got it I SHOULD DIE in every collision seems i do anyway wether its my fault or not. however from what i understand from all the guru's that spend their time playing this game its because, I have a latency in my protracted floppy whitch intern pulls GB from my twisted parodoqical ram and therefore creates a laguistic compromise in my bytes and cause me to lose a tail and DIE :rofl :rofl and i thought it was because someone ran into my cartoon plane...imagine that :salute


I think the fact that you have latency in your protracted floppy is bad enough :rofl

Offline smokey23

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Re: Who should die in a collision
« Reply #104 on: December 31, 2008, 08:46:20 AM »
 :rofl :rofl :rofl I couldnt help  myself fugi everytime someone brings up a question like this out come all the computer geeks and their technical jibberish about somethin that most people dont understand in the first place. All most people know is that someone crashed into their cartoon plane, I'd be pissed to cause it has happened to me alot especially during squeeker season.The thing that makes me laugh is that when they hit you and it clearly says " pilot 1 has collided with you" and they PM you callin you a dweeb and other assorted generation whine insults. :rofl :rofl  :salute

OH and leave my protracted floppy alone :rofl :rofl :rofl
« Last Edit: December 31, 2008, 08:49:39 AM by smokey23 »