When I read and say "gamey", I mean dodging the fun and challenge in the game by exploiting loopholes. That's the opposite of learning to get better at air combat, which is the whole point of AH.
be SUCCESSFUL in accomplishing their desired goal
is relativizing if it means anyone who lights up the fun centers in their brain is "right". It's correct if the goals aren't detrimental to air combat in AH.
I don't choose not to pursue base taking. You're flat out wrong there, I've done it a lot. I'd do it even more if there was any kind of opposition.. As it is, it's just too easy. So easy it's boring.
The ACM guys are plenty capable of providing leadership. Stang's done it, I've done it, the muppets have done it any number of times.. Fester would do it years ago by having a mission of nothing but Stukas fly above an enemy field feeding a lopsided fight and giving as sole orders "get directly above the field and then do what you want". We've gone to a base and killed the town in no time, then had a goon drop troops over the field.. The result? It sparked a great fight. Most recently, just three of us (Scotch, Grizz and I) took (IIRC) 239 so as to have a triangle of bish/rook/knight fields to get a three way fight going.
I don't understand how guys like you can honestly provoke trainers like this.. Do you REALLY think they don't have as good a handle on the game as you do? That they're incapable or unwilling to set up some proper air combat missions, furballs in the MA?
The responsibility the large squad leaders have is to not guide the largest followings in the game down the paths of least resistance, of more mediocre gameplay. This is more of the same relativizing for the sake of "whatever they find satisfying", at whatever cost to the game's resulting gameplay quality.
I think the ACM proponents need to look within their own ranks for leadership to promote the style they wish to see developed..
Guess what the DFC is.
And you've totaly ignored the fundamental argument that a game is based on interaction, a multi-team multiplayer game on competing, and that filling the gap in players' BFM and ACM skills is a positive.