Author Topic: 30mm damage  (Read 16086 times)

Offline moot

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Re: 30mm damage
« Reply #180 on: July 16, 2009, 09:11:26 AM »
Spit 8 with a missing wingtip. A 30mm hits on the leading edge near the middle of remaining wing area, gives only fuel tank damage.
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Offline StokesAk

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Re: 30mm damage
« Reply #181 on: August 02, 2009, 02:53:06 PM »
Hope i dont get anyone mad by bumping this thread.

This Film contains me shooting not one but two 30mm's into an La7's engine at point blank range but nothing happens he runs home with an oil leak.


Here is the screenshot.

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Offline Glen69

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Re: 30mm damage
« Reply #182 on: August 02, 2009, 03:04:11 PM »
Couldn't see the video, but an example of some damage:

http://www.youtube.com/watch?v=nPWlYhfhLrI


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Offline Anodizer

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Re: 30mm damage
« Reply #183 on: August 02, 2009, 07:59:40 PM »
Anything I hit with the 37mm in my P-39 instantly turns into a ball of plasma and disappears..  Must be that Kraut ammo, like someone said... :D
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Offline JunkyII

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Re: 30mm damage
« Reply #184 on: August 02, 2009, 11:17:55 PM »
Slow motion and fast forward will give different hit sprites from what happened.
Ah didnt know that ty for the info :salute
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Offline Banshee7

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Re: 30mm damage
« Reply #185 on: August 02, 2009, 11:19:00 PM »
Anything I hit with the 37mm in my P-39 instantly turns into a ball of plasma and disappears.. 

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Offline mechanic

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Re: 30mm damage
« Reply #186 on: August 03, 2009, 08:42:53 PM »
The single biggest factor for leaving things as they are is that we dont know how much other weapons might be concerened. So we change the 30mm so that it does even more damage. Possibly we will find an issue unrelated to code, who knows. But what then of 20mm? Should i start sending in films of 20mm hits to the cockpit that dont make them explode? What about the 20mm hit on the wing that does no damage and leaves no mark? We don't notice them because only the 30mm is expected to be a one hit wonder every time. When the 30mm fails we notice and complain. There would be no equality unless all weapons were checked for whatever reason the 30mm is malfunctioning.
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Offline grizz441

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Re: 30mm damage
« Reply #187 on: August 03, 2009, 10:44:57 PM »
The single biggest factor for leaving things as they are is that we dont know how much other weapons might be concerened. So we change the 30mm so that it does even more damage. Possibly we will find an issue unrelated to code, who knows. But what then of 20mm? Should i start sending in films of 20mm hits to the cockpit that dont make them explode? What about the 20mm hit on the wing that does no damage and leaves no mark? We don't notice them because only the 30mm is expected to be a one hit wonder every time. When the 30mm fails we notice and complain. There would be no equality unless all weapons were checked for whatever reason the 30mm is malfunctioning.

I'm sure whatever affects the dud 30mms also affects other ammo but it's probably the root of the same problem.  Fix the 30mm, you'll probably fix other ammo problems that may or may not exist that you bring up.

Offline moot

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Re: 30mm damage
« Reply #188 on: August 04, 2009, 07:51:50 AM »
oops.
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Offline sunfan1121

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Re: 30mm damage
« Reply #189 on: September 09, 2009, 02:43:38 AM »
Two taters to a c205's cockpit and no damage.
http://www.dasmuppets.com/public/Suns/c205taterdud.ahf
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Offline Saurdaukar

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Re: 30mm damage
« Reply #190 on: September 09, 2009, 09:01:13 AM »
The single biggest factor for leaving things as they are is that we dont know how much other weapons might be concerened. So we change the 30mm so that it does even more damage. Possibly we will find an issue unrelated to code, who knows. But what then of 20mm? Should i start sending in films of 20mm hits to the cockpit that dont make them explode? What about the 20mm hit on the wing that does no damage and leaves no mark? We don't notice them because only the 30mm is expected to be a one hit wonder every time. When the 30mm fails we notice and complain. There would be no equality unless all weapons were checked for whatever reason the 30mm is malfunctioning.

While this may be true - that other ammo types suffer the same issue - it's the impact on gameplay that makes the 30mm duds more noticable.  Consider the ratio. 

If one or two rounds ends up being a "dud" in a Typhoon, thats fine, because you just let loose 80 20mm's.  The other 78 rounds will do the trick.

If one or two rounds is all youre firing, thats a problem.  Enter 30mm.

Offline MORAY37

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Re: 30mm damage
« Reply #191 on: September 09, 2009, 09:54:08 AM »
Playing yesterday on Lagtastic Tuesday..... Ta152.

Shot all my 30mm rounds into a single Lanc in steady form....walked them across from wing tip to wingtip in successive 3-9/9-3 attacks.  Used nothing but 30's, all 90 of em.  Probably missed on 15 rounds total.

He lost a flap.

Seriously.  Come ON.
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Offline moot

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Re: 30mm damage
« Reply #192 on: September 09, 2009, 10:03:34 AM »
Did you film it?
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Offline Wreked

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Re: 30mm damage
« Reply #193 on: September 09, 2009, 10:04:49 AM »
Earlier there was a mention that perhaps the extra 10mm between 20mm and 30mm wasn't all that much. I'm pretty sure that this pic should put that to rest - the destructive load of a 30mm was far and above the 20mm.

FYI the 30x90RB was the 190 30mm Mk108 model.
The 30x184B was the Mk 103.



From what little I've been able to deduce it seems the 30mm was 3-4 times more deadly than the 20mm.

....size does matter eh!

****edit**** info included from the next post - thanx MOOT sir!!

"If we compare the values with the few data known from ballistic tests, we have some indications that the factors assumed in the calculations are realistic. The 20x80RB M-Geschoss and the 20x110 (Hispano) HE were rated as about equal; the greater blast effect of the M-Geschoss was countered by the greater penetration and kinetic damage inflicted by the Hispano. They do indeed emerge with similar scores. Also, the Luftwaffe reckoned that it took about four or five times as many 20 mm shells to destroy a heavy bomber as it did 30 mm rounds. The power relationship here is 3.6 times for the MK 108 and 6.2 times for the MK 103, which neatly brackets this observation."
« Last Edit: September 09, 2009, 10:34:43 AM by Wreked »
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Offline moot

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Re: 30mm damage
« Reply #194 on: September 09, 2009, 10:12:51 AM »
« Last Edit: September 09, 2009, 10:20:36 AM by moot »
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