Oh, I've read 'em. And read 'em. And read 'em. And read 'em.
And they all pretty much say the same thing don't they?
In another recent thread, I see you've brought back one of your old favorites...you're going to quit AH if things don't go your way. Give me your address, I'll send ya a box of Kleenex.
If you read MY message, I didn't say a single thing about the "Perk System" to be. There's two basic points there.
1) The LW worshippers never relax until a LW plane is at the top of the MA food chain AND
2)there is a basic, obvious reason why Germany HAD to try stuff that was basically experimental while the Allies could just keep building more of what was already doing the job.
(Go ahead, go back and reread it.)
I am content to let HTC put the perk thing in the game, adjust by trial and error and then move on to more and better things. I sorta think it's going to be scary to see guys like Torque and Mitsu in the top rides, but hey, I'm more than willing to give it a whirl, because "Hey, those HTC guys are GOOD!"
(Pay attention, now I'm going to say something about the "Perk System")
I would allow EVERYTHING that saw any WW2 combat into the MA, with no restrictions. Suprised??? (...and a LW plane would probably be the killer ride, so you could finally stow your sodden hanky.)
That would definitely change the game. It would probably lead to a rolling plane set or some other, newer innovation. Which is how the genre grows. Like with HTC's "perk" idea, for example. Growth.
It might work out really well. It might be a mistake that leads us down a "false trail" for a while but eventually it would be corrected. It might take a little juggling with which planes are "perks". You'd have to try it to see how it evolves. Of course, how silly of me... I forgot...you're going to quit if it doesn't go your way from the very start, right?
I personally don't care if they "perk" or don't. Put 'em ALL in there! Cry "Havoc" and let slip the dogs of war!
Have a nice day!
