Seriously, if we're gonna have bombers, they have to be able to affect other players, not just run up points. That's what online sims are about. The problem is balancing the amount of damage a player can inflict with the risk, skill, and time necessary to do it.
As it is now, a single player can shut down a field for 15 minutes. To do that, it takes a minimum of skill, and maybe 15-60 minutes of his time depending on the risk assumed. Maybe that's not a good balance.
Possible solutions:
Make it harder to hit small targets from very high altitude. Make it harder to see them, or add some dispersion to the bomb trajectory. This will increase both the skill and risk required of the bomber pilot.
Get rid of the "you are here" map. Add navigation features to the terrain, and make it harder to find the fields, especially from high altitude. This increases the skill required from the bomber pilot.
Add player-controlled 88mm ack at the fields.
Add engine management to buffs. This would add to the skill required for buff driving, and give buff pilots something to do on that long climb to 35k. (We know they're all anal gadget types anyway.)

[This message has been edited by popeye (edited 11-15-2000).]