i understand that opportunity to explore is a factor, it is not the only factor and it is limited to the FM limits, another factor is that the "absolute limits" are different FMs to reality, as has also been noted by many of you in other threads and those are the limits i think should be addressed.
As has been pointed out numerous times, well documented differences have been addressed in the past and, I'm sure, will continue to be addressed in the future. As has also been pointed out numerous times, anecdotal evidence is not reliable for a number of reasons. Making inferences based on one pilot's account provides no data, just opinions. Without precise data on all of the variables applied to both planes in an engagement, you are trying to distill facts from thin air. While it is true that anecdotal evidence can provide you with a theory, you still need hard facts to prove it.
It has also been pointed out that many sources differ on the performance of different planes. The completeness of the data about the plane being tested (i.e. load-out) must be known before the recorded performance can be duplicated. Just as with anecdotal evidence, if there is an unknown variable, it can skew the entire model.
i fly the a8 mostly because as i have pointed out i enjoy more of a challenge than most seem to want in here.
doing that my k/d is some 5x better than the average a8 pilot in here.
[ Golf Clap ] BnZing while maintaining an energy advantage is a very basic form of e-fighting but not what I'm talking about here. that may not be how you fly the A8, but it's what I see most often in that plane. Also, the A8 would not be a good candidate for the type of e-fighting I'm talking about.
point being that compared to most i could write the book on energy in these games. at least compared to the B&Z pilot who likes to "saddle up" i suggest you read a little on energy and see how truly unlikely that would be in TRW.

, lets try this on for size ...
Most of those planes might be able to get slow and turn that tight circle, but that will always leave them at a disadvantage to a better TnB plane. negating their advantage in gaining E. always "."
you get multiple lives to figure that out, so even the "slowest" learn that given the choice, you do not want to fight in the other guys area of advantage, ever.
There are so many things a "lesser" turning plane can do to a better turning one that it's not even funny. The 38 was famous for the "cloverleaf". A barrel roll in the opposite direction your opponent turns can make it seem like your screaming BnZer followed his slow TnBer in a turn. Putting the nose down can let a plane cut inside the circle of one that is flat turning. Nose up with the power to sustain it can stall out a low powered turner if it tries to follow. So no, I don't agree with you assertion that saddling up on a "better" turner always results in death for the "lesser" turning plane. As many people have figured out, you don't have to out-turn a plane to out maneuver it.
when you can say the above, then you will be getting closer to reality and the game gains back a dimension it has lost from it's origin games.
So what you're really saying is that you don't like the fact that people don't fly the way they did in the war. I submit that, just as you point out, flying that way gets people killed on a regular basis. It's not the flight model that's screwed up, it's the fact that we don't die so we're willing to try to saddle up and figure out a way to beat a "better" plane in a "lesser" plane in some way other than trying to pick an unsuspecting enemy off as we zoom through a a furball. Sure, that's a better way to survive the sortie, but it sure gets boring sometimes! Instead, we try things that someone concerned about their own skin wouldn't try. Sometimes they work, sometimes they don't. The F4U that throws out its flaps might get the unsuspecting spit, but he's easy prey for the next enemy in line. That's why they didn't do it in real life, not necessarily that their plane wasn't capable of doing it. In the game, a kill is worth a death to many people. In real life mission objectives could often be accomplished simply by chasing an enemy away. In the game, for the fighter pilot, the kill is the mission.
Regards,
Hammer