Thanks Slapshot, glad you like it.
I spent a long time lining up the shore batteries, checking them in the game and then editing their angles and height in the TE and object file. In general they are set up so you can't quite hit the town itself but you can target LVTs that spawn offshore. The island V bases have two SBs each that each have almost complete coverage over 180 degrees, the other island bases and the airfields between the bases have one each. I didn't put SBs further along the coast as I figured CVs would have a hard time surviving buffs launched from the uncapturable fields if they got that far. Thinking about it though, if a side captures an opposition island they will then have a local CV nearby so maybe I'll put a few more SBs in.
On the subject of shore batteries, one thing that annoys the artist in me a bit is that HTC used the rock texture for the SB hill. It looks odd against the predominately green textures used in the game so I have to create little rocky outcrops wherever I put the SB for it to blend in. I'd say the rock/grass texture would be a much better choice for the hill overall.