Author Topic: Development screenshots of new city.  (Read 13322 times)

Offline crazyivan

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Re: Development screenshots of new city.
« Reply #120 on: October 30, 2009, 09:30:57 PM »
While were at it, why not a map of a US place that saw action, like pearl harbor?

Or Detroit, even thoe it didn't see action, I would give the game a little peice of home:)
Detroit sure , lets knocker down and start over! :D
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Offline Waffle

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Re: Development screenshots of new city.
« Reply #121 on: October 30, 2009, 10:36:04 PM »

Feel free to prove me wrong if you would like  ;)

But those cities are in Europe.... these cities are in Ndisles, Compello, Sfma, ect...  :)





Offline USRanger

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Re: Development screenshots of new city.
« Reply #122 on: October 30, 2009, 10:55:08 PM »
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Offline DREDIOCK

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Re: Development screenshots of new city.
« Reply #123 on: October 31, 2009, 12:43:23 AM »
But those cities are in Europe.... these cities are in Ndisles, Compello, Sfma, ect...  :)






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Offline jedi25

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Re: Development screenshots of new city.
« Reply #124 on: October 31, 2009, 12:50:35 AM »
HTC - Please don't forget to add the railyard....a big city needs a transportation hub..   :x

Offline Brooke

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Re: Development screenshots of new city.
« Reply #125 on: October 31, 2009, 12:56:35 AM »
Detroit sure , lets knocker down and start over! :D

Detroiters have beaten you to it (well the knocking down part, anyway).

Also, come to think of it, tonight is Devil's Night -- so, perhaps a little more knocking down is underway as I type.

(I grew up in suburbs of Detroit.)

Offline BiPoLaR

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Re: Development screenshots of new city.
« Reply #126 on: October 31, 2009, 01:35:03 AM »
only problem i can think of is the tools constantly running missions to HQ for bomber % and perks. Make it to where they dont get hit % off the buildings and its perfect. But it looks really good  :aok
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Offline OOZ662

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Re: Development screenshots of new city.
« Reply #127 on: October 31, 2009, 01:40:10 AM »
only problem i can think of is the tools constantly running missions to HQ for bomber % and perks. Make it to where they dont get hit % off the buildings and its perfect. But it looks really good  :aok

Why is that a bad thing? Bringing back the massive HQ hardness and giving the bombers a true target to go after en masse, plus a decent reason for intercepts to occur...sounds better than a furball to me.
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Offline Krusty

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Re: Development screenshots of new city.
« Reply #128 on: October 31, 2009, 02:04:16 AM »
HTC - Please don't forget to add the railyard....a big city needs a transportation hub..   :x

That's a good idea... Tie it into a strat. Strats are resupplied via train, blow the hub, and strat trains are... what? 2x as slow?

Offline thndregg

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Re: Development screenshots of new city.
« Reply #129 on: October 31, 2009, 02:05:08 AM »
only problem i can think of is the tools constantly running missions to HQ for bomber % and perks.

I call B.S. It's as much for the fight. It just takes (here's the magic word) patience on behalf of both sides to make it happen. There's craploads of fun fights to be had over a strategic target. That has been proven repeatedly.
« Last Edit: October 31, 2009, 02:07:04 AM by thndregg »
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Offline Chalenge

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Re: Development screenshots of new city.
« Reply #130 on: October 31, 2009, 02:07:37 AM »
only problem i can think of is the tools constantly running missions to HQ for bomber % and perks. Make it to where they dont get hit % off the buildings and its perfect. But it looks really good  :aok

I have to call B.S. also. If you make it so strats dont give higher bomb %s then why bomb strats? Bomber pilots will only close fields and end furballs where ever they are. BAD bad idea.  :old:
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Offline BiPoLaR

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Re: Development screenshots of new city.
« Reply #131 on: October 31, 2009, 04:43:43 AM »
the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying
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Offline Rich46yo

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Re: Development screenshots of new city.
« Reply #132 on: October 31, 2009, 04:48:50 AM »
Well I for one think it will add to the fun factor to have the new cities and targets in them.

It looks great from here. :cheers:
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Offline Greebo

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Re: Development screenshots of new city.
« Reply #133 on: October 31, 2009, 05:03:53 AM »
I like this development, it always looked a bit bogus to have a factory or refinery sitting all alone in the middle of rolling countryside for as far as the eye could see.

Its also going to be harder for milk runner types to bomb undefended strats now as cappers will know exactly where to wait for them. The whole purpose of terrain design should be to promote combat.

Would it be possible allow the TE to set this city up as a tanktown area, i.e so it does not show up on the game map as a strat object for the other side?

Offline A.F. Crash, Fire, Rescue

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Re: Development screenshots of new city.
« Reply #134 on: October 31, 2009, 05:10:52 AM »
the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying

So what if us bomber pilots would rather fly BUFFs than fighters. Maybe we enjoy the fun of long distance high alt missions dropping bombs on STRATegic targets such as ammo factories or troop training. Just because you don't have the patience to hang with us bomber pilots doesn't mean you have to try and put us down.

Oh yeah, they're coming already......see
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